For those interested, here is an incomplete list of damage values for ZoE2.
https://docs.google.com/document/d/1af77jsej9PHfMLQuDkeN6kJJT60j2aItFbHh1l1LePk/editNotation is as follows. The first number before all the arrows is the damage done by a particular offense at Lv 1. The following number next to the first arrow would be the damage done at Lv 2.
For example, with "Basic shot", you see the following: 4 → 5 → 7. That means the basic shot deals 4 damage when you're at Lv 1, 5DMG at Lv 2, 7DMG at Lv 3, and so on. The very last number denoted like this: "→ ... → (X)" is the damage done by something at Lv 99. It is unlikely for anyone to ever reach this level (and if they do, they have far too much time in their hands *considering that grinding isn't really a thing until the very last stretch with the Nephtis clones, and by that point only one enemy remains *the final boss*), still, decided to include it.
Numbers denoted like this (x/x/x) means multiple hits.
Some things of note:
- A fully charged Spirit Bomb deals as much damage as F. Mine. Both deal the same damage as Vector Cannon at Lv 1.
- Vector Cannon is not affected by levels. More testing is required to see if it deals fixed damage (ignores enemy resistances) or not.
- The upwards/downwards finisher is stronger than the regular finisher (but all are weaker than the BURST attack).
- Collisions don't scale with levels.
- Smacking enemies against each other strangely scales with level (but only for the enemy you're hitting, the enemy you're holding takes non-scaling damage).
And some other things.
NOTE: It is unlikely for me to continue testing for more things, other than maybe continue testing for Phalanx (its damage isn't consistent, so it's somewhat of a pain to test) and environmental objects. Why? At the beginning of the document, I note that all of this was tested against a Lv 3 Raptor on Extreme (the pair you encounter at the beginning).
When I encountered Lv 4 Raptors (the ones right before Ardjet), I noticed that their HP was the same (100, same as Lv 3 Raptors), but they took reduced damage from everything. This basically means that I'd have to repeat the process against every single enemy (unlike in GoW, where the damage you deal is the same across all enemies and bosses), including their higher level variants. There aren't that many, but their levels vary throughout the game, and doing all of the above was pretty time consuming as is, let alone for two things (forget about a dozen).
If I had a way to get a damage formula directly from the game, things would be different. But as it stands, if I wanted to make a complete list, it would take a massive amount of time, and I no longer have that time in my hands. So this is the best I can offer. Maybe someone playing the PC version can look into the game's files more directly.
It is interesting to me, though, that this game basically uses a Defense stat (due to what I said above about a Lv 4 Raptor having less HP than the Lv 3 one, but they take reduced damage from everything *didn't test collisions nor Vector Cannon*) despite being more of an Action game rather than an RPG. Not that it matters much, since even on Extreme, encounters can end very, very quickly (thank goodness).