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Devil May Cry 3: Special Edition

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1Devil May Cry 3: Special Edition Empty Devil May Cry 3: Special Edition on Sun Aug 25, 2019 7:25 pm

RedShot


C-Rank
Just started this masterpiece and I already love it. Do you have any tips to become better at the game ?

2Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Mon Aug 26, 2019 7:11 am

Royta/Raeng

Royta/Raeng
Admin
The basics of how to enemy-step are important i.e. learning how to do aircombos. You are very safe in the air, so knowing how to for instance do a SwordMaster aerial combo helps. Think of something like Rebellion + Cerberus and then do

Code:
Reb + O
R2
Cerb + Triangle
R2
Repeat


This basically keeps you in the air for a long ass time. Another tip is to hold down the Devil Trigger button, this charges any spare orbs you have (turns them red), let it go and you transform but also sacrifice that meter for a huge explosion which can rake up good damage. Other than that, stay on the offensive and don't ever let them attack you. If you need specific advice, let me know :)

https://stinger.actieforum.com

3Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Mon Aug 26, 2019 1:41 pm

RedShot


C-Rank
Thanks, I'll try it Smile
Cerberus fight was really good and I like his weapon too. I've seen a lot of people using a mod to change style mid-combo. I don't want to use it now but does it work well with the game ? I think the style's choice is a fundamental part of this title.

4Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Mon Aug 26, 2019 2:52 pm

Royta/Raeng

Royta/Raeng
Admin
Personally, it absolutely butchers what the game tries to do and that's something I feel they didn't take into account in future titles either. Lots of weapons have overlapping moves or moves that replace certain styles allowing you to mix and match. The beauty of the system is learning how to play it with each kit combination and finding new uses of certain moves. Some moves, like Gunstinger, aren't that useful until you have a specific kit without a good Stinger move, and suddenly it is great.

So yeah, the mod is only good for combo-videos imo.

https://stinger.actieforum.com

5Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Mon Aug 26, 2019 7:59 pm

RedShot


C-Rank
I've fought Agni and Rudra and I've almost won but the second phase is another thing (especially without healing items). I don't understand why after I heal myself and die the game revives me without that item. I'm already penalized for using it with a lower score so I think it's just old school design. However the game is amazing so it doesn't bother me too much.

6Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Mon Aug 26, 2019 9:09 pm

Royta/Raeng

Royta/Raeng
Admin
There's a way to avoid the second phase Wink

And yeah the healing items really are oldsk00l, just avoid using them if you can. Are you playing Special Edition or regular (Dante's Awakening)?

https://stinger.actieforum.com

7Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Tue Aug 27, 2019 12:47 am

RedShot


C-Rank
If I hit both of them during phase 1 I can avoid the difficult part because the last one doesn't heal himself in phase 2. I think it's the best way to deal with them. I'm playing the Special Edition (Steam version) so the normal difficulty is lower than the original one. It's not hard but I have to learn better my moveset.

8Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Tue Aug 27, 2019 1:46 am

Birdman


Moderator
yeah definitely enemy step/JC since it's universal.

9Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Wed Aug 28, 2019 7:35 pm

RedShot


C-Rank
I've beaten Vergil 1 on my first try, but it was easier than previous bosses, at least on this difficulty.

10Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Wed Aug 28, 2019 9:21 pm

Royta/Raeng

Royta/Raeng
Admin
How you liking the game so far? Pretty rare to get a fresh opinion on DMC3 since it's so infamous!

https://stinger.actieforum.com

11Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Thu Aug 29, 2019 2:56 am

RedShot


C-Rank
I played DMC1 not too long ago and I really love that game. DMC3 is giving me the same feeling but it's also full of new things. Different styles are very interesting to learn and play, enemies are well designed and weapons too. Camera may be a bit confusing in some situations but it's the only flaw that I can find at the moment.

12Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Sat Aug 31, 2019 9:35 am

Royta/Raeng

Royta/Raeng
Admin
The style system really is amazing. I still find it a big shame they just threw them all into a blender for 4 and 5.

https://stinger.actieforum.com

13Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Tue Sep 03, 2019 5:49 pm

RedShot


C-Rank
Just defeated The Lady. The camera was strange in that arena but I managed to beat her on my first try. A bit too much backtracking in these last missions but enemy encounters keep things interesting.

14Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Tue Sep 03, 2019 8:23 pm

Royta/Raeng

Royta/Raeng
Admin
Yeah the backtracking can be a tad annoying for the first few runs, especially considering some levels turn into mazes. But the end-game is well worth it, some fantastic areas and fights imo. The Lady fight is one of the most interesting ones I feel. She's clearly outmatched, but still manages to become an engaging fight.

How did you like the second Vergil fight?

https://stinger.actieforum.com

15Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Tue Sep 03, 2019 11:02 pm

RedShot


C-Rank
The second Vergil fight was fantastic. He has different moves and uses a lot his devil trigger too, the final phase was really intense. Thankfully after that I can use Beowulf, an amazing weapon.

16Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Wed Sep 04, 2019 9:03 am

Royta/Raeng

Royta/Raeng
Admin
Yeah that weapon really rocks, one of the best in the game, especially if you want to go for quick kills. Fun fact is that the Vergil fight changes per difficulty in fun and unique ways.

https://stinger.actieforum.com

17Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Wed Sep 04, 2019 11:51 am

Birdman


Moderator
Ah DMC3 Vergil. Many the hour was spent fighting each version of him with different setups. Those were the days.

18Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Sun Sep 15, 2019 7:05 pm

RedShot


C-Rank
Mission 19 done. Then I tried the final boss a few times, now I understand why he's revered by the community.
By the way, should I activate turbo mode in the next run ? Do you recommend to grind some red orbs before attempting hard difficulty ? My health bar is very short and I have only three DT orbs because I bought almost all weapons upgrades.

19Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Mon Sep 16, 2019 7:45 am

Royta/Raeng

Royta/Raeng
Admin
The game is fantastic when played on Turbo Mode, really puts that adrenaline to the next level. Hard difficulty is pretty easy, I'd just use that for upgrades and further tinkering around if I was you. It isn't until Dante Must Die that the game gets insane. Very Hard is in between those modes, so you still have some ways to go.

Great to hear you like it so much!

https://stinger.actieforum.com

20Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Mon Sep 16, 2019 1:37 pm

RedShot


C-Rank
Ok, I'll activate turbo mode. Yesterday I finished normal difficulty and started the hard one (I did just Cerberus fight). I'm really loving this game, one of my favourites, no doubt !

21Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Mon Sep 16, 2019 2:01 pm

Royta/Raeng

Royta/Raeng
Admin
Awesome to hear man, it really is one of the best games made in the genre if you ask me. You planning on tackeling all the modes?

https://stinger.actieforum.com

22Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Mon Sep 16, 2019 5:16 pm

RedShot


C-Rank
Yeah, I want to learn this game as much as I can. I've just did the first ten missions on hard (turbo mode on) and the combat system is more fluid and enjoyable.

23Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Thu Sep 19, 2019 5:43 pm

RedShot


C-Rank
Ok, hard difficulty done. I used Royal Guard against Vergil, but I had to repeat the fight several times to learn his timings. He was my only problem, other parts were fine. Very hard difficulty seems another matter, enemies are much more aggressive and dangerous. I really like these changes!

[danteeee]

24Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Mon Sep 23, 2019 7:55 am

Royta/Raeng

Royta/Raeng
Admin
Fantastic to hear man, Royal Guard is indeed very useful against Vergil and tends to be the most used style in that fight (or any fight). Really powerful Style, especially since you now still have to choose.

I used to love Very Hard the most since Dante Must Die changes so much, but once you get into the latter difficulty it really gives a new perspective on the game I'd say. How you finding the challenge on Very Hard? I remember having some trouble with Cerberus.

https://stinger.actieforum.com

25Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Mon Sep 23, 2019 6:09 pm

RedShot


C-Rank
Cerberus was a tough fight, but I was able to defeat it after some tries. It must be very difficult to get SS rank.
After completing hard difficulty I bought all moves and upgrades, plus I leveled up every style, so I can use everything.

26Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Mon Sep 23, 2019 6:27 pm

Infinity_Divide

Infinity_Divide
A-Rank
Cool to read someone getting into this game. DMC3 is what really got me into the genre years ago.

27Devil May Cry 3: Special Edition Empty the first time with us, sir? yes it is. on Tue Apr 21, 2020 11:10 am

Zenyn

Zenyn
C-Rank
Getting interested in Nevan, after ignoring it for the longest time since the immobility at summoning. But it's just so rad slaying with a bat-electric guitar.
Any primers for a novice, 'sides the experience of cranking it up for blue orb statues?

28Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Wed Apr 22, 2020 6:58 pm

Royta/Raeng

Royta/Raeng
Admin
The most interesting part of its moveset is that the bats destroy projectiles, which is a joy to toy with. Especially against Enigmas.

https://stinger.actieforum.com

Zenyn

Zenyn
C-Rank
@Royta/Raeng wrote:I used to love Very Hard the most since Dante Must Die changes so much, but once you get into the latter difficulty it really gives a new perspective on the game I'd say. How you finding the challenge on Very Hard? I remember having some trouble with Cerberus.

Upon realizing that I never cleared any diff past Hard on SE, I charged myself to remedy that. Yellow Orb, Turbo Mode. No to yellow orbs (don't do it, man) and yes to turbo. Past first Vergil now. Cerberus not a prob, but was surprised several times by the guard twins. Keep pounding one, keeping keen on the other was intensified. I'm nowhere near aggressive wrecking the game system as any "pro" would prever. I'm still at the point where I use the "weakness weapon" on bosses. Like A&R on Cerberus and the Cerber-chuck on Agni and Rudra; funny. Tried out the first two DMD and it seems clear to me that a lot has to change in my, uh, understanding to get a boot up this backside.

30Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Tue Jul 07, 2020 7:58 am

Royta/Raeng

Royta/Raeng
Admin
Fantastic! Yellow Orbs aren't that interesting to me either, they really make fights lose tension and most missions are short enough as it is.

DMD can be quite a shock for sure. Biggest game changer is that you should not kill enemies, but instead wittle them all down first as killing makes them DT.

https://stinger.actieforum.com

31Devil May Cry 3: Special Edition Empty fear the purple devil-hunter on Wed Jul 08, 2020 10:11 am

Zenyn

Zenyn
C-Rank
Ok, then. I file that for later use. Weaken, not wrecking.

I anticipated trouble with Leviathan's Heart(s), but none was given. Nevan went by fast, too. But old pal Beowulf is a real beauty. I'm maxed out lifebar-wise and I get hit way to often. Adapting. I notice minor changes in devil-fodder appearences. Blood-goyles instead of ol' dust-boys and Abyss' from the, er, depths. Glad Jester is optional after the first bit. The phases are just too numbing, where just one of two is able to seriously attack. Going trough in A style. Fine tuning reserved for after clearing.

32Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Wed Jul 08, 2020 12:02 pm

Royta/Raeng

Royta/Raeng
Admin
> beowulf
As shown in the cutscenes, his eye is his weakspot. Hit it and he'll be dazed and randomly hit around himself. Royal Guard is great against his punch-punch-pound combo. You can use sword-pierce to nuke his cages easily (requires sword-master though).

https://stinger.actieforum.com

Zenyn

Zenyn
C-Rank
Right. It's about the only time where he is mindless enough to stand still and to get a few more chops in.
Even then to get out of range of his trashing is required. Smile
That one is about strength. He's brutal if underestimated. It makes it all the more fun to vanquish.

34Devil May Cry 3: Special Edition Empty screaming bowls are at odds on Sun Jul 12, 2020 8:18 am

Zenyn

Zenyn
C-Rank
Arrived at the Last Vergil. Might put up a siege here.

The amount of regeneration on part of the boss of bosses is disdainful to experience and downright nasty to survive. This would be a point on my argument of Regenerative Bosses in Action Games: What The Hey.
On other diffs I only mildly antagonized the Vergil when in Devil Trigger state. Here I feel pressed to go for it on principal. It adds too much life to just look over and chop up later. As a reaction I get ripped apart much faster. Need to sharpen up.

Any ideas on how to get rid of the rotating Force Edge? Shooting Kalina Ann seems to work. But that's only on the ground.
All Devil Arms I use don't pack enough of a punch. Maybe Beowulf's jump attack. Risky, huh?

35Devil May Cry 3: Special Edition Empty Re: Devil May Cry 3: Special Edition on Mon Jul 13, 2020 8:59 am

Royta/Raeng

Royta/Raeng
Admin
If you want to nuke him, JC'd killer-bees with Beowulf is the best damage output you'll get against him. The safest (SS) strat against him is bringing Nevan, Beowulf, Katalina, E&I and Quicksilver. Using QS when he does his summoned swords so you can Nevan them away safely.

During his DT state you can keep up the pressure, just be sure to not get tagged for monsterous damage.

https://stinger.actieforum.com

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