(Anyone else have trouble with the multi-quote function? When I click the button nothing happens. I know I've used it at least once before, but I don't remember what I did.)
I've personally never liked how they were lumped together. Lady was the quiet and independent tomboy, and Trish was Dante's Femme-Fatale sidekick. Now they're indistinguishable from each other.
That's a good point. To begin with I feel like Lady's personality and look changed drastically in DMC4 in ways that didn't serve the character. Not that this series' characterizations have ever been particularly profound OR consistent, but it felt like they took a cool action character and changed everything about her so that she would be eye candy, and then they also made Trish even more eye candy-y, even giving her a highly questionable second form (Gloria) so they could make her two eye candy characters in one? If they were so worried about eye candy maybe they should've made the environments less bland-as-hell, amirite?!
Sorry, getting off topic. But yeah Lady and Trish have essentially congealed into a useless miasma of Feminine Wiles when both started off as decently interesting or at least rad to watch. 4SE's treatment of them as playable was encouraging, so DMCV's treatment bummed me out a little.
Gregorinho wrote:Bad news if you're on PC - there is no Special Edition.
See to me this reeks of "We didn't plan to do a Special Edition and then we realized we couldn't on PC." Either that or they came away from the DmC Definitive Edition experience feeling like they made the right call (not doing a PC SKU).
I think what we're seeing here is they had playable Vergil, but the new console launch was a convenient opportunity to rebrand the game under the traditional (and long demanded) SE moniker. So they slapped on what features they could to round it out, but Vergil was really the core of their focus. That's my guess. Also entirely possible that Sony tossed them some money for this, and that's the only reason an SE is happening to begin with.
Royta/Raeng wrote:This is honestly looking to be the worst Special Edition treatment in series history if that's all that is added
We don't know for sure that they've blown their whole load yet. I'd expect at least one more little blip of an announcement. Costumes seem well within the realm of possibility. I'd also argue that DMCV was BY FAR the best base game.
Missing out on the other features (especially Turbo and LDK) is a bummer, but on the other hand, having the option to get Vergil for just five bucks instead of having to buy an entirely separate SKU is quite nice for those content with current-gen/PC. It's not that weird for the next-gen version of a multi-gen game to have additional features, but I think the "Special Edition" framing (as opposed to just calling it DMCV for the PS5) is actually hurting perception a little.
Zenyn wrote:These...people look like their own cosplayers. And the character wankery goes to the 11. I'm glad I'm strong enough now to let this ship sail. Time was I would buy a console for a one title that would entice me. This looks like the antipodes. Too bad it will nevertheless be hailed as a relevant title since they became so sparce.
Yeaaaah, I've never been fully convinced this photorealistic look was a good fit for this series, precisely because of that "cosplayer" effect. It's not that big a deal because the series mostly doesn't take itself seriously, but I've always thought it still takes itself a little too seriously ("KIRIEEEEEEEE!!!!
") But I guess maybe it helped them appeal to a more mainstream audience a little? A tad? Also there's a SUPER avid cosplay scene around the series, so maybe it is a good fit after all.
As for character wankery, well, everyone settle in for my "Devil May Cry is an inherently masturbatory experience" talk. Or just infer everything I might say from that sentence. It's a wankfest, might as well own it. It does still get my goat how much people ragged on DmC for being "emo," but now we have V, a goth who gets around by surfing on a panther made out of shadows and powers up by reading poems at you. GTFO.
I have no problem with this game being hailed as relevant though (I'm skeptical that it will be, tbh). I mean the combat design is top-notch, and yeah, ultimately that's good for the genre, which had been underserved for a very long time. I don't think fun action games need to be uh, not like this.