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Zone of the Enders 2 PS4 4k-edition

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nepu47
Omar73874928271728
reynKaiser
Khan
HotPocketHPE
TaiTsurugi
RedShot
zaa / Aaro
Gregorinho
Hicho9
KSubzero1000
5does
Infinity_Divide
Gabriel Phelan Lucas
Birdman
Royta/Raeng
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351Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Fri Sep 02, 2022 6:41 am

Royta/Raeng

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Watched most of the run, lots of consistent setups and just super smooth run. Think sub 1 hour is definitely possible with some optimization here and there, just gotta get a golden run in.

https://stinger.actieforum.com

352Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Fri Sep 02, 2022 6:56 am

reynKaiser

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Khan wrote:He crushed it, utterly. 1:05:55, almost did it deathless too!

Here is the link to the vod https://www.twitch.tv/videos/1578846017

Never in my wildest dreams did I think sub 1h 10m was even possible, and now we are theorizing under an hour!

Made my month and we are only a day in

Been trapped on vacation for the past few days but can finally watch this properly, stoked for it 👀

353Zone of the Enders 2 PS4 4k-edition - Page 8 Empty D.J. EX update Sat Sep 03, 2022 6:46 am

reynKaiser

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Jumping a few fights ahead from where we left off, but the good news is that I managed to do the CLOD Commander fight.

Since D.J., of course, doesn't have ranged options, pressing Square whilst dashing doesn't produce anything, but once an enemy gets in range, it will register as a Dash Blade. Therefore, by dashing in place whilst spamming Square, it's effectively buffering a Dash Blade for when the CLODs do spawn. Ideally, it's timed right so as to actually connect, but even if it doesn't, you can see it's still safe to secure a hit or two in before going for the grab.

I need to practice getting the specific positioning down for where the Commander will spawn, but since I managed it here, this should provide a rough idea for how to approach things.

Got tight at the very end, but I snuck by : P

354Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Vic Viper Challenge run Sun Nov 06, 2022 6:10 am

reynKaiser

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Not much to explain  Zone of the Enders 2 PS4 4k-edition - Page 8 1f605 just a little challenge idea I wanted to try out

355Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Sun Nov 06, 2022 11:56 pm

Khan

Khan
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Trailers finally up. Put a bunch of ideas down in a txt file and forgot about it  Zone of the Enders 2 PS4 4k-edition - Page 8 1f605

356Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Mon Nov 07, 2022 7:36 am

Royta/Raeng

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Good run! Watching it though I am reminded why I'm happy that we can soft-skip him as a boss, just too much on the defensive on our part I feel. Such a drawn out fight as a result.

https://stinger.actieforum.com

357Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Mon Nov 07, 2022 7:58 am

reynKaiser

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Royta/Raeng wrote:Good run! Watching it though I am reminded why I'm happy that we can soft-skip him as a boss, just too much on the defensive on our part I feel. Such a drawn out fight as a result.

Totally get what you mean. I think he's always at a good length when playing regularly since BURST Shots can get good damage in and remove his Shield, but for melee you can really only consistently punish after his Dash attack, which he can be particular about. On Extreme it feels like...I'd say a 70/30 between getting parries VS. a proper punish after he goes for a Gauntlet

Whilst I'm here it's a good spot to show the one hard bump in the run (been recording things very out-of-order, as you can see  Zone of the Enders 2 PS4 4k-edition - Page 8 1f605 )

Description has the details

358Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Mon Feb 13, 2023 11:31 pm

Khan

Khan
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Project is up.

359Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Fri Feb 17, 2023 9:28 am

Royta/Raeng

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Awesome! Going to give it a watch. Saw that Bullseye already replied which is fantastic.

https://stinger.actieforum.com

360Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Sat Feb 18, 2023 6:52 pm

Khan

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Royta/Raeng wrote:Awesome! Going to give it a watch. Saw that Bullseye already replied which is fantastic.
Its a little rough around the edges, but I'm happy with it overall for a first outing into that format.

I'm still shocked Bullseye commented. Embarassed Hope my description didn't ping him

361Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Wed May 10, 2023 1:23 am

Omar73874928271728

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Need some tips with the camera. I’m getting my A to the S to the S handed to me by how shitty I am with the camera.

362Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Wed May 10, 2023 11:46 am

Royta/Raeng

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Generally speaking, Jehuty recenters when you do zero inputs. That's your 'recenter' key, so use it. Always use lock-on and adapt to what you're locked on to. The game is lightning fast, so the targeting/camera tends to have issues keeping up with you.

https://stinger.actieforum.com

363Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Fri May 12, 2023 10:32 pm

Omar73874928271728

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Mega weird question but does dingo like ken? Mainly wondering since from what I remembered he was going to have a weird sub plot with the main villian. But in the final release it seems like they scrapped that idea so now he likes her?

364Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Sun May 14, 2023 5:37 am

Omar73874928271728

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Will say Anubis is a pretty ass final boss. Biggest problem is trying not to sleep during his boss fight when he teleports for the thousand time.

365Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Sun May 14, 2023 11:15 am

Royta/Raeng

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> dingo
The original Japanese release heavily hints that Barhnam (?) is attracted to Dingo or that they were in a relationship in the past. This was removed from all Western releases.

> final boss
There's a pattern to keep him in a loop so you're always safe. It's somewhere in this thread.

https://stinger.actieforum.com

366Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Sun May 14, 2023 9:51 pm

Omar73874928271728

Omar73874928271728
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Done replaying the game,it is very good! Played on hard so am hyped to play extreme but first am gonna of fourse play the difficulty’s below that. Here are my general thoughts on the combat and story:
The story is alright. Don’t think the voice acting is as bad as people make it out to be although nothing fantastic. The characters are cool. The main villian lacks nuance in my book and is kind of just a generic”FUCK HUMANS HAHAHA” type of guy. His voice acting is probably the best in the game though. The girl was cute,I did like the double plot twist that at first it’s revealed she is betraying the bad guy but it turns out she was lying all along. The game gives good explanations for this as well imo. Dingo was cool. Don’t have much to say except he is better than the last kid from zoe1 who was a whiny sack of shit(I really hate him haha). Like the 3d cutscenes although at times when they go for slow mo it’s much more laggy than I would like it to be. The anime style for cutscenes was a fantastic choice and wish more games did this. Really makes the game more immersive(if you care for that). Ending was sweet,ended in a pretty open note and I assume ken and dingo married? I dunno mainly just a guess since they dropped that gay subplot. That and it seems like they were making a romantic thing between them which was well,cool I guess don’t have much to say ha. Now we get to combat which is great! I do have some issues I want to get out there is 1. Camera is pretty funky,I think my main issue is the fact when you get to a wall the camera doesn’t go transparent and not giving us a option for increased sensitivity. As much shit as nu-gow gets atleast you had the option to control the sensitivity which isn’t here sadly. Instead it’s pretty weird what you have to do that being put jehuty in a direction and he looks that way automatically. Better than nothing but far from ideal. This isn’t a deal breaker though since the camera definitely grows on you and using pro controller layout was a smart move in my end. I also don’t use parry that much and don’t find too much use for it for some reason,you guys are way smarter than me though and you can probably breakdown the parry better than I can lol. Now we get to the good shit,the enemy encounters are some of the best I have seen. You always have multiple problems wether it be certain enemy combinations,hazards,cellars,timer,arena layout,etc. but the game gives you your tools wether it be grabs,the environment that has a lot of depth,subweapons,enemy weaknesses,etc. I just love how each encounter tests you on something different and has multiple ways to approach which encourages different sub weapons. I removed in the crusher I would put a decoy and have a group of annoying enemy’s come and watch them get crushed. This still requires skill however since the crushers aren’t so fast you can put a quick one and expect enemy’s to go there and die instantly,nor is it slow to the point it’s negligible and your decoy has a health bar through sub gauge. I do think at times whoever I skip a cutscenes I feel soooo overwhelmed with the amount of sub weapons I just gained. I think I got like 3 sub weapons after skipping one cutscene which really messed me up in the encounter with viola. I also think the wisp ability you have when you hold it to push enemy’s around should be a bit faster and give us the ability to bring them in a bit but not to our hands. Just if a enemy type is a bit far away to steer them towards them better. The enemy design is very good for the most part. Mainly mummy heads which are fantastic enemy’s and one of the best in the genre imo. That’s it for now gonna form my full opinion after a couple of harder playthroughs.

367Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Mon May 15, 2023 10:21 am

Royta/Raeng

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> plot
Yeah honestly I never watched it. On my first run I felt I was going to drop the game because of the slow pace and bad voice-work, so started just skipping them.

> controller layout
Pro has the advantage of allowing swapping on the fly, though tbh I prefer the old method as it pauses the game giving you a minute to get your bearings. That said Pro has a few advantages, like being able to grab enemies while a decoy is up (not possible with classic controls).

> encounters
All of them are pretty darn unique, there's no real filler fights or content where you feel it's padding. And as you note there's always something to toy around with or experiment with. Like using Decoy to avoid specific setups from bosses, or even grabbing a boss and letting the helpers kill them - timeless game.

Note that the game changes quite significantly on higher settings, so do play them!

PS: good post but if you can, add some breaks (enters) here and there. It was a bit hard to read.

https://stinger.actieforum.com

368Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Mon May 15, 2023 6:34 pm

Omar73874928271728

Omar73874928271728
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>Plot
Don’t temper it being that bad. Although I did skip through and started taking the story legit half way through since it gets way better pacing.
That and I just think dingo and ken have a lot of chemistry which helps make it more engaging although nothing fantastic. The story definitely did feel like it was just there imo.

>game changes in herder difficulty’s
They change enemy placements right?

369Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Mon May 15, 2023 8:07 pm

Royta/Raeng

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Mostly it changes enemy AI, giving them new attacks, higher levels of agression and especially changing boss patterns. For example Neph1 fires two shield-breaker shots before charging at you, meaning you can't just hold a shield.

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370Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Tue May 16, 2023 12:27 am

Omar73874928271728

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The games an adrenaline rush ha,by the way is new game plus fun and a balanced or is it a mess?

371Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Tue May 16, 2023 9:16 am

Royta/Raeng

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NG+ is pretty fun as you can use all your special weapons the entire game, allowing you to derp around more with things like the Fuck-Mine. The unlockable suits are all overpowered in their own way though.

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372Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Fri May 26, 2023 2:22 am

Omar73874928271728

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Will say, daemon x machina does have a cool feature that if you go on the ground you gain unique moves, do you think zoe2 should do something like this? Not sure me personally since the camera would need some adjustment in order for that to work.

373Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Fri May 26, 2023 9:48 am

Royta/Raeng

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It might be cool, but if they're going to add anything I'd like them to give us an Izuna Drop.

https://stinger.actieforum.com

374Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Fri May 26, 2023 5:15 pm

Omar73874928271728

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>Izumi drop
Actually, that would work better if the game was more ground oriented if that makes sense. They could make a spin off based off of zoe2 where you can fly, but maybe it’s a meter you have to manage? I could go more in depth if you want.

375Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Fri May 26, 2023 11:27 pm

Royta/Raeng

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Izuna should work, since enemies actually can do it to you (Clods). Just make it a collision based grab, with damage based on proportion to the distance traveled. You can even allow for a frontal one, like Ryu has in low-ceiling stages in DoA.

https://stinger.actieforum.com

376Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Thu Jun 15, 2023 2:39 am

nepu47

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How can I deal with laser attack from mummy heads (on super hard) ??? They track me so fast idk how to control them.

https://www.backloggd.com/u/nepu47/

377Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Thu Jun 15, 2023 10:10 am

Omar73874928271728

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>mummy head lazers
You can cancel them with some regular blasts, get an enemy as a shield or use the environment to your advantage. Best way is to use the former since it’s the most simple and effective way to do it.

378Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Fri Jun 16, 2023 11:29 am

Royta/Raeng

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> lasers
Best bet is to dodge to the side honestly. You can get enemies as a shield but there's a very solid chance they'll die before the laser ends. You can also use the enviroment, or try and fly over them and quickly grab them (dangerous as hell). You can also Gauntlet them afaik, or just use Decoy if you have it.

The general tip though is to never let it happen. Make sure there are enemies with low-HP, so that they will try and heal them and pressure them hard.

Good luck!

https://stinger.actieforum.com

379Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Sat Jun 17, 2023 1:43 pm

Omar73874928271728

Omar73874928271728
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Can’t wait to return to this game! Having a friend from America bring my ps5 for where I’m at, which should allow me to come back to both raggy and this game.

380Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Wed May 22, 2024 7:25 pm

Omar73874928271728

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I have ps2 version, how good is it?

381Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Wed May 22, 2024 8:14 pm

Royta/Raeng

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Good but very laggy, game is still great tho!

https://stinger.actieforum.com

382Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Wed May 22, 2024 10:51 pm

Omar73874928271728

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Well, it’s a risk I’m willing to make(I have the ps4 version but it’s digital and for some reason I have became scared of the fact sony can just lock me out of my games so I have been getting physical copies more).

383Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Thu May 23, 2024 8:16 am

Royta/Raeng

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If you have both, play the ps4 version imo

https://stinger.actieforum.com

384Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Sun May 26, 2024 1:31 am

Birdman


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I've only played the PS2 version. I remember slowdown when using those missiles on that stage that's a huge battle. Was it prevalent anywhere else?

385Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Sun May 26, 2024 8:19 am

Royta/Raeng

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Sadly yes. The missile section is bad, so is the battleships section, but in general it's laggy and runs pretty badly when all the particle effects are going. Game really pushes the PS2 to its limits and beyond.

https://stinger.actieforum.com

386Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Sun May 26, 2024 8:31 am

Omar73874928271728

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Damn, I can only imagine what a game like this in 2003 with the same ambition for pushing the limit for hardware would look like.

387Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Tue May 28, 2024 6:17 pm

Phoenix Wright

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Aside from AI aggression and enemy compositions, what are all the differences between difficulty settings? Do things hit harder? Are they more durable? Also, do the different costumes operate pretty much the same as they do on the main campaign? Do they have different stats (if any)?

388Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Tue May 28, 2024 7:27 pm

Khan

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Phoenix Wright wrote:Aside from AI aggression and enemy compositions, what are all the differences between difficulty settings? Do things hit harder? Are they more durable? Also, do the different costumes operate pretty much the same as they do on the main campaign? Do they have different stats (if any)?

Outside aggression:
Enemies do more damage and get a decent chunk of additional health. They show up as higher levels earlier on.
You get less and less extra NRG and SUB per level as you go up in difficulty.
Due to the above, gauntlet becomes less effective.

The other versions of Jehuty work exactly as they do in the main game. V2 gets nigh on projectile invuln and the options let you stun lock basically everything, on top of getting a flat damage reduction of 25% ish. Damage gets infinite sub eng, cant block and loses the reduction, and Naked basically one-shots everything in the game up to Anubis, still has infinite sub and even more damage reduction to the tune of 50%? Its guard lets you block burst attacks even.

This is what I can think of off the top of my head. Maybe Reyn knows more

389Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Tue May 28, 2024 11:33 pm

Phoenix Wright

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Thanks for the explanation. Surprising that Naked seems to have more upsides to Damaged, if the progression of the story is anything to go by (for what little that matters). I thought it was going to be like those challenge costumes you see in some action games, but that doesn't seem to be the case.

Stat gains matter less the more you go up in difficulty? Interesting. Guess that explains why Strider still had a tiny health/sub bar by the time he got to the final boss. And here I thought it was some sort of cheat that let him stay at base.

Speaking about Strider, I noticed he had one extra difficulty setting that doesn't appear in my version. 'Super Hard'. It's listed in-between VH and Extreme, so I suppose the latter is still the harder of the two.

Also, when selecting the NG+ option, I realized that there is an extra sub I didn't know about. Mummy. Looking around the net, it seems you unlock it in Lloyd's area. I decided to play through VH without NG+ turned on (still have yet to mess around with it), so I'll unlock it normally as I play.

Would certainly like to watch more vids, and also read through the entirety of this topic to see if there's something I missed (which is pretty much guaranteed). But that will have to wait until after my VH playthrough (or maybe the Extreme playthrough, we'll see).

390Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Wed May 29, 2024 5:33 am

Phoenix Wright

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One thing I forgot to ask is that some subs apparently have different effects depending on how 'hard' you press the button, at least according to the game itself. Does it actually refer to how hard you're pressing the button, or does that refer to just holding (versus tapping)? If it's the former, I don't think the emulator can replicate this aspect (shame, but if I could help it by playing on an actual hardware *which I own, it just doesn't work*, I would).

391Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Wed May 29, 2024 5:57 am

reynKaiser

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Phoenix Wright wrote:One thing I forgot to ask is that some subs apparently have different effects depending on how 'hard' you press the button, at least according to the game itself. Does it actually refer to how hard you're pressing the button, or does that refer to just holding (versus tapping)? If it's the former, I don't think the emulator can replicate this aspect (shame, but if I could help it by playing on an actual hardware *which I own, it just doesn't work*, I would).



If by "emulating" you mean you're playing a PS2 version, then yes, it's based on the pressure you press the button with, not the duration of the press (this is how it works with the Classic controls in the MVRS port, though).

And regarding some of the difficulty questions:

Higher difficulties result in enemies that are not only stronger and more trigger-happy, but have faster attack animations as well. The most dangerous of these changes is the notorious Extreme version of the Mummyhead, who can now move around with its laser, forcing you to really play aggressively and pin them down when you can. Raptors and Cyclops also become more threatening as you can no longer spam while trying to parry them, since their actual attacks will now outspeed yours. You can still get parries in, but you just need to keep an eye out for when they finally retaliate.

There are some boss changes, too, like the aforementioned change to the first major fight with Nepthis. Additionally, Vic Viper gets his OPTION orbs faster, Inhert has some more complex bullet patterns, and Zakat's big laser can no longer be dodged horizontally due to its tracking.

Other things:
- The Spiders in the Vascilia event spawn faster
- It takes more Sub energy to keep enemies held in your Grab when charging with Burst, and likewise for when you use it to heal Taper/Ken during their escorts
- Cellars spawn enemies faster (especially the Mosquito cellars, but on Extreme you can abuse them to get quick level-ups)
- The lasers of the battleships in the air fight and the pressure force in the red hallway before the Anubis fights at the end are insta-kills

The "Super Hard" difficulty was included in the PS2 Special Edition, but wasn't kept in the HD Collection, at least not the US version, but was brought back for the MVRS port. As far as I've tested, it's simply Extreme but with less enemy damage, all of the behavioral and attack changes are identical between the two.



I've been slowly working away on a commentary project for the whole game, I have all the gameplay stuff set aside as an unlisted video for people who want to check stuff out. I actually forget if I shared it here already, so everyone's free to check it out. Most of this gameplay is on Very Hard, while the bosses/ranked fights/endgame are on Extreme (note that it's more of a tech exhibition than anything else, so there are very few efficient strategies, but I can always provide some more insight if you want!)

https://youtu.be/s9t7vRIFCmo?feature=shared

392Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Wed May 29, 2024 12:14 pm

Royta/Raeng

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> difficulties
Aside from the notes given, certain patterns and AI-reactions also change. You can't blindly grab Raptors anymore on the Extreme difficulty (needs a setup) while boss patterns change drastically too. For example dodging Anubis' homing projectiles requires a completely different pattern.

> Suits
They are generally cheat-code suits for fun. The only one that's 'harder' is Damaged Jehuty under no-subweapon restrictions. I got walled hard under that run in the canyon section (managed to beat one side and ran out of gametime to do the other).

> runs
I'd recommend Strider's run, my challenge runs, Reyns run and the infamous no-death run by Khan. All good shit.

https://stinger.actieforum.com

393Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Wed May 29, 2024 6:25 pm

Phoenix Wright

Phoenix Wright
A-Rank

Kaiser: >based on the pressure
PS2 supported this kind of thing? Amazing. Either way, like I said, guess for the time being I'll have to miss out on the different effects you see from doing this, as I've been unable to see a difference when emulating the game. Maybe whenever I fix my PS2, or when I get a modern console and buy the HD version.

>faster attack animations
I noticed when starting my Very Hard run.

>Extreme Mummyhead
He has been a problem in my current run, can't imagine how bad it can get in Extreme. And I heard there's a very notable gap from VH to Super Hard. Though I guess this explains some comment I read a long time ago that Extreme makes the mobs comparable in a way to Ninja Gaiden 2's mobs on Master Ninja.

>Raptors and Cyclops
I haven't been able to consistently get in melee hits without setting them up first (so that's what I'm sticking to). I can already see that no sub runs on Extreme will be soul crushing hard. I can force them to block and then go for a grab (thanks Roy), but that generally requires me to make sure that there are no allies around. And again, this isn't even on Extreme.

>Zakat's big laser
Yikes.

>Vascilia event
The one where you have to protect buildings?

>Cellars spawn enemies faster
How do you deal with this with Extreme's enemies? I can only think of grabbing the last mob standing and using it against the Cellar, but haven't noticed if it can generate more spawns before this happens.

>SH included in the SE version
That's the one I have, but I don't see that setting on my game.

>it's just Extreme with less enemy damage
Oh, so the gap from SH to Extreme isn't as big as VH to SH. Good to know.

>link
Thanks for sharing. I'll watch it on intervals to see all the things I can learn from it.

Raeng: >Anubis' homing projectiles
The orange projectile, or the red lasers? I'd assume the former. That one's a pretty dangerous attack.

>cheat code suits
May try them all after a vanilla Extreme run (on NG *and that will be followed by an NG+ run first*).

>got walled hard
Coming from you (and considering this is one of your favorite games), that's quite the scary statement.

>Strider's run
What run? SS rank on Extreme? Do you only have to get an S rank on both of the ranked events? I restarted both several times, but I was unable to get an S rank on the spider section even on Normal (ironically enough, I did get an S rank on the other section). Do saves and continues factor?

>your and Kaiser's runs
Which would be? No subs (maybe with all costumes), and what else?

>perma-death run
Not sure if I'd be able to rise up to the challenge. Especially because I still have some games to get back to (most notably DMC, God Hand, and others).

394Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Wed May 29, 2024 7:06 pm

GN1


B-Rank

Yes Dualshock 2 and 3 had pressure sensitive face buttons, the Dpad and R1/2 and L1/2 buttons were also pressure sensitive. MGS2 and 3 also used this feature.

395Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Wed May 29, 2024 7:20 pm

reynKaiser

reynKaiser
D-Rank

Oh, whoops, forgot, if you're playing the PAL version of the Special Edition then it probably doesn't have Super Hard

As for Cellars, generally what you want to do is set yourself up so that you're close and ready to dish out damage as soon as they start spawning more enemies. Even on Extreme, Cellars have to wait until there's only a certain number of enemies active to start doing their thing: for normal enemies, this is usually when there are two enemies or less, and for the Cellars that have Mosquitos in them...well, it's hard to give an exact number, but you'll feel it out, it's generally whenever you get a pretty good chunk caught in the homing lasers

396Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Thu May 30, 2024 9:21 am

Royta/Raeng

Royta/Raeng
Admin
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Was one of the original users
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> anubis projectile
The big homing red ball yeah, it's basically an OHKO on Extreme too.

> run
Mostly unorganized stuff, I have a lot of little fights throughout my channel to with some strats.

> walled
I am sure I could've done it given the time, had a pretty good few runs but the fact that you have to do two extremely hard runs back to back with no break broke me. You need to go insanely slowly on Damaged No Sub since you die fast, have no block and your only form of real offence is Spirit Bomb paired with thrown items. I fucked up my Cellar management on the second Cellar, killed a Mummy by mistake before I destroyed the Cellar and just died for my sins.

> S rank
The rank requirements are noted here: https://stinger.actieforum.com/t75p100-zone-of-the-enders-2-ps4-4k-edition#11450

https://stinger.actieforum.com

397Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Fri May 31, 2024 3:13 am

Phoenix Wright

Phoenix Wright
A-Rank

GN1: Noted. Thanks for the info. So Kojima's games made sure to take advantage of this feature as often as possible, huh?

Kaiser: >PAL
Yes, that's precisely the version I'm playing.

>dish out damage
>close
With the Burst melee attack? What of the spawns that will appear not too long after? Assuming that you only get to land a few strikes before retaliating, destroy the next wave, repeat?

>certain number
I see. I'll keep an eye out for this as I face more Cellars.

Raeng: I was skimming through the topic (haven't read all of it yet), but I noticed that you basically did a No Deaths run yourself. And from the looks of it, unintentionally to boot. Mad props to you.

>big homing red ball
I see. During the first (winnable) battle with him, not sure if the environment can block it... and for the other fights... maybe Zero Shift? That's the only thing I can think of right now (without having gotten there yet).

>your channel
Going to give these videos a look for sure. I want to learn all I can from this game, as I'm thoroughly enjoying my time with it (there are a couple of nitpicks, like finding Taper, the bosses themselves feeling a bit restrictive *at least with my current knowledge*, and the minefield that you have to safely clear).

>have to do two hard runs back to back
Wait, two? Why? Or did you mean to say you were trying to go for a no sub, SS (or deathless), Damaged Jehuty run?

>paid dearly for an accident
Oof, that's definitely rough.

>requirements
So if I'm reading this right, for example, you can save up to 19 times (+0), load your file if you die (so as to not use Continues *+1*), get an SS rank in both events *+1 for both*), and you'll get an SS rank? Assume you need to have at least 0.5 for S rank (not 0, as that should net you an A rank instead), so as long as you don't get a B or less in both events, you can save up to 19 times, and use Continues up to 4 times. 

Speaking of ranks, I played a bit more of the game. Got an SS rank on the building protection mission. Intended to upload a screenshot, but I'm having some difficulties with my slow as Hell internet.

First time getting this. It was simpler than I thought, didn't have to think hard for a working strat. What I did was use Phalanx on the first set of spiders (far right on the map), since this sub took care of them in seconds, and it seems that there is no risk of getting a worse ranking by shooting at the surroundings from the far right. When the set of spiders in the middle appeared, I used Gauntlet for the remainder of the fight (mostly because it seems there's less risk of damaging the surroundings with it, unlike with Phalanx). I knew there was a sub-energy cube below a bridge, but still played somewhat conservative. Once I knocked a spider, I'd shoot it with a normal shot to destroy it (and save some sub energy). I also took care to not shoot at the spiders while they were on the buildings. And that was basically it.

398Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Fri May 31, 2024 8:43 am

Royta/Raeng

Royta/Raeng
Admin
Veteran
Was one of the original users
Survivor
Lived through the infamous "Mentally Challenged" Souls topic
The Stinger that Stung
Passionate players that posted more than 1000 times!
Through fire and flame
Ninja Gaiden II expert

> deathless
Correct, but off camera sadly. Could never replicate it so I'm glad Khan managed to do a run.

> homing red ball
On extreme the only way is to literally be in his face and dodge to the right. If he jumps away and you're not on his ass, you're dead. Very tense fight as a result.

> taper
There is a pattern to it, I think I posted it here, but here's the link to my redditpost about it:
https://new.reddit.com/r/ZoneoftheEnders/comments/hg4t7z/short_guide_on_how_to_skip_taper_search/
IIRC it changes per version though, so assume this works for PAL.

> bosses
You'll get creative with them. For example in the normally quite boring Ardjet fight where you have to hack her, you can use Decoy to avoid her attacks. Little things like that.

> minefield
Can be skipped eventually if you know the route, dont' worry.

> two runs canyon
Basically mean you have to do rightside and leftside, since if you save and close the game it resets so you have to do both again. I managed to do leftside, but couldn't nail rightside and eventually a day's hours run dry and you want to turn the console off.

> rank system
Should add that you generally want to plan around nog getting an S-rank in Aumann, but an A or B rank. Even with good strategy getting an A-rank is hard consistently. As you can see I've poured a ton of hours and love into this game, but I've never S-ranked that fight. It's too dour and lengthy, despite my hours of efforts.

> vaciliya
Once you memorize the spawns that one is really easy, especially with Gauntlet.

https://stinger.actieforum.com

399Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Fri May 31, 2024 8:49 pm

Phoenix Wright

Phoenix Wright
A-Rank

Accidentally hit backspace and lost my reply. Awesome. Anyway, condensed version....

Thanks for the link on Taper. Hopefully this works on my version. 

As for the Ardjet fight, you're right, Decoy works in this fight. Neat. Still, I'm disappointed that Geyser doesn't work against her. It does seem to hit her, but it doesn't extend the amount of time we're allowed to hack her. Would have been amazing (so we can end the fight way sooner).

If SS ranking the second event is that much of an issue, then the only other thing you can do to get SS is to... do a deathless run, single segmented (no saves and and no continues). Ouch.

---------------------------

Quick question. Does Comet see any use? Having a hard time thinking of a way to justify using it over subs (or even Spirit Bomb). And what of Vector Cannon? Do you only want to use it in the mandatory parts of the game? On my Normal run, I used save states in the Zakat fight to test if this sub could be used against him. It did work, and I basically 1-shotted the second phase, but setting it up is a massive pain without save states, so I just did the fight normally.

EDIT: Found two spots to use Vector Cannon. One is against the Clod party (in the second fight on the minefield section), as demonstrated by Strider. The other I found on my own, but unlike Strider's showcase, you don't get a full refill for it. The spot is in the northeast area of the city where you must find Lloyd's basement, near the Cellar. You must stand to the left of the barrels and the pole. A Mummyhead may come towards you, but it will back off eventually. It can attack, but not with the laser (if it attempts to use it, the attack won't come out). You'll destroy the Mummyheads and the Cellar. However, this is an optional fight, so you may not want to bother. Also, you may get better results if you use the barrels and the pole instead (less sub energy consumed), but using Vector Cannon is probably still safer.

400Zone of the Enders 2 PS4 4k-edition - Page 8 Empty Re: Zone of the Enders 2 PS4 4k-edition Sun Jun 02, 2024 10:03 pm

Phoenix Wright

Phoenix Wright
A-Rank

Got curious about the level cap. I usually finish the game at level 10, but I notice that you can keep gaining EXP. So I decided to use CE to check further. 

Thought the cap was going to be something low, given that you can finish the game with your levels being at 9-10. But turns out it can go all the way up to 99. I only tested Easy (not enough time to test other settings). So for that setting, you need 4.950.000 EXP to reach Lv 99. 

Energy's base is 1.000. On Easy, the increments per level for this stat is +150. This means the maximum achievable Energy on Easy is 15.700. The pause menu will only display 9.999 Energy, but in reality, it does go further than that. 

As for SUB, the increments are +30 per level. You start with 200, so that means the maximum SUB you can have is 3.140 (which means the maximum NRG is exactly 5 times the maximum SUB). 

Genuinely surprising that they made the cap so high, but I'm also super thankful that the game isn't balanced around being at high levels.

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