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> combo setup neph2 Delicious idea of putting Geyser in the middle for a follow-up, does that work? I recall the pixel where she starts her second style of fighting which is the killer for me. Just one position mistake and you're absolutely dead which sucks bonkers. Is it enough to set her up for the kill?
> vid helped Glad to hear it! Note that on my first Extreme run this fight gave me a ton of trouble due to the insane tracking that attack has, very weird fight.
> mines in decoy Technically it's the other way around btw, you lay a decoy in the mine. Since if you switch from decoy to another sub it is removed, but if you do Mine > Decoy it works wonders. Very fun to toy around with. Decoy in general is very all purpose.
> interplay subweapons Definitely a highlight. We talked a bit about how Sekiro tried to do something similar (and failed), but no other game (maybe MGS2) comes to mind in handeling it this gracefully.
> lockon I think just disablling mosquitos would go a long way, or having enemies be prioritized based on range for example. Another one I toyed with was the idea that holding down L2 makes a cursor and once you let it go you lock onto the target that cursus was highlighting, might work too.
Cool to talk ZoE2 shop again man. How did you find the forum if you don't mind me asking?
>Is it enough If you dont mind blowing your energy you could loop her two or three times and only have to do one lap after.
I missed a gauntlet here, had to do one additional lap as a result but this usually kills her in two instead of the normal half dozen. If my positioning is really bad I gauntlet her before she bursts and let her reposition. Its about as consistent as I can get her so long as I dont accidently try to grab her instead of a plate or miss the throw window before she bursts and the situation snowballs.
>Vid Was it truly your first Extreme run? You made it look like you had several going in!
>Mine > Decoy Ahhh ok that explains. Yeah decoy is really strong, has a ton of utility and only gets more with pro controls letting you grab stuff with it active. Small benefit along with not destroying triggers while mashing dash.
>Sekiro and MGS2 Sekiro I'm still a bit miffed at, it had the opportunity and just didn't go further with it. Mgs2 you're making me want to play it, I always enjoyed it casually years back but never took a critical look at it.
As for finding the forum, I originally had a friend recommend the magazine for your article on Ninja Gaiden back in '17, checked back from time to time. Recently when discussing Zoe2 with Seraphim17 he mentioned your Youtube channel and its rebranding. That took me to "First Area Extreme" and I saw a link in the comments, leading here.
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> vid I think you misunderstand, the first time I fought him on Extreme was really hard. The vid I shared could easily be my 100th time fighting him haha.
> neph Great setup and also cool to see your other applications. I tend to grab the shield when she goes for the fireballs and go under them (needs very specific positioning). Never thought about throwing the shield towards her. Going to see how that holds up to my older strats.
> Pro Grab Decoy Hadn't thought of that. I never used ProControls since I like the ability to 'pause' midfight for stratagizing.
> protriggers Does it change the dodge animation/input?
> Seraphim Surprised to hear him point me out! I'm never really sure how he thinks of me and the site, we haven't talked in what feels like 10+ years. Glad to hear you found your way here and you're already bringing the goods to the discussion! Always great to see!
>Misunderstand Yeah you're right, just read it wrong.
>Under the fireballs That sounds infinitely cooler than my setup. When you throw the shield make sure you do so as shes getting into position and your above the pillars otherwise the plate will nick something and whiff.
>Pro Controls It moves the dash button over to R1 instead of R2. This alone is why I use it over classic. Opening up PS2/3 controllers to replace the trigger spring got old real fast. It does remove some of the nuance from switching subs quickly into grab but what can you do.
>Bringing the goods Happy to be here! Game is a delight to play and talk about.
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Yeah for the 'under the fireballs' strat you basically have to tail her, then when she's about to do them, fly low while blocking. She'll generally have the fireballs whiff and hit your shield, but if your positioning is off by a bit you'll either be clipped by the fireballs or she'll fly over you, both of them bad.
This talk almost makes me want to revisit my older challenge runs. Was working on beating the game without subs and just damaged Jehuty, got to the Canyon but ended up dying there after a fantastic attempt due to stupidity. The right-path is just hell without ranged options. Managed to beat the left-path but you can't 'save' that completion so eventually had to shut it off.
>Fly low Sounds like it could be cool as a showpiece clip. Sounds incredibly risky otherwise
>Canyon no subs Can right side even be done with damaged no subs? I'd figure even if you manage to deal with all the turrets and mines with a serious lack of plates and break the cellar, the mob of mummyheads at the end would be a nightmare and a half with zero ranged options.
Now that I've started attempting 3 saves I'm starting to wonder whats the max score possible without farming you can get before Deimos. I've gotten a couple attempts so far with over 3m
Could be relaxing doing score runs in-between single segment attempts
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> right side canyon It's possible, but extremely difficult. I managed to 'win' and screw up. Basically the strat for the final room is to rush the mummies and kill them normally without power moves, this will make them spawn a Raptor upon death. Once all the mummies are turned into Raptors I'd bring the containers towards the Cellar and blow it up.
Usually I fly around the arena twice to lose the followers so that the container doesn't kill enemies as well (resulting in more mummies). I flew once instead of twice, and the container-explosion killed a raptor which spawned a mummy and everything went to hell.
You have to imagine it can take up to 20 minutes just to get to that part as you have to very carefully fight all the encounters up until that point to survive. After that attempt I just called it quits haha.
> score Could help with making later fights safer too since you'll have more HP due to leveling right?
>Container Ahhh, that makes sense. That used to be my go to strat non-damaged. For DJ if you lure the Mummies out they get stuck on the gate with high consistency. Rest would be going to town with the supply of glowsticks. Made an example, its not on damaged but no shield, subs etc. Its scuffed but uses two methods, the other being flailing with a pole and just smacking everything. Might give you inspiration.
The room after it doesnt seem so bad now that fiddled around with it. Since you get a checkpoint you can do repeat attempts of aggressively dashing up and spin throwing. When moving to the next target try to dash up, right and to their rear before grabbing. You wont be able to see jack but the beams shouldn't hit you if you do it right. Might be a go to method of dealing with halbarding mummies in general.
>Score Well extreme only gives 20 hp 10 erg per level, I've been ending my saves at lvl 10 or so. If it helps its a hard maybe? Game is so volatile that I cant really see the use for it.
>Vid Dude, those shield cancels are giving me ideas. I need to try this out.
Unrelated but I've been having my runs end to the group of Clods in the minefield of late. I discovered you can trivialize them with vector cannon. I'm still cackling at the absurdity of it.
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> glowstick Fun tactic, but way too dangerous imo. Might work in combination with changing Mummies into raptors. But you already got clipped a few times and taking those type of risks after 45 minutes of getting to that fight is just too much risk imo. Note, this is all hypothetical, I don't think I'll touch the run again.
> vector can0n Yeah you can use it there which is super fun! I always use it there too. Sometimes I also use it on Zakat, but it's inconsistent there (just stand on his head).
> halberting mummies IIRC you don't have Halbert there yet right? Or are you playing NG+?
>Risky I respect not wanting to go for it. That kind of run is miserable to say the least
>Vector Another use I've been seeing is people snipe the battleships pre zakat with the vector. Of note the first ship from the second by hitting the lowest lock on symbol. Could save a minute doing that depending on how you tackle the fleet
>Halbert I ment the mummy halberting you. God would it be easier on NG+
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Vector Cannon is really an interesting weapon, I did a 'fun run' where I tried to do as many encounters with it and it's pretty interesting how often you can just snipe enemies from afar with it since it has a massive hitbox.
For example in the 'escort part' where you have to escape with Ardjet, you can vector nearly half the stage which is delightful fun. You can use it in the canyon as well (NG+). I tried using it against Anubis's forced fights but always missed and Inhert I couldn't get it off even if I lured him elsewhere with my Decoy first. Knowing him he'd probably just dodge it anyway haha.
> battleships It's been a while since I've done that, could never nail the angle. On my no-subs run I ended up first destroying all the guns manually so that all the ships were crippled, and then destroy all the cores one by one, was one hell of a job: https://www.youtube.com/watch?v=C_x-WMsr7S4
IIRC there's a speedrun where a guy only uses like two vectors to nuke the entire segment which is amazing. Still want to do a Extreme Speedrun at one point too, feel the game is done an injustice by speedrunning on its lower difficulties (same with Vanquish, should be run on God Hard).
I've managed single segment but not deathless. The train and basement got me along with 2 very silly deaths at Zakat and Anubis 3. Feel like I'm close to tying it all up
>Vector on ardjet Never thought of using it there. I've just been bomb sniping guys and abusing wisp to great affect, never found the need to whip out the cannon. Sounds fun for sure.
>Angle Its like you have to be straight on with the core just outside of its pit for the one you are standing on, then drag it over to your target and sweep from one to the other.
I dont know if no sub has any benefit from my strat for approaching the ships, but the AA guns have a blindspot on the top of the cannon, and if you rush up the middle when the ships spit over and the main cannon goes off while holding target unlock you can safely get to that spot. From there I usually bomb the armaments by hitting the deck plate below it. First few ships only need one full charge bomb but after it takes several, its very strange. This handles almost all the ships except the ones with those top mounted side guns normally found on the rear. They can clip you when you head down to destroy the main gun.
The strat is fairly quick too. Just keep in mind ships 3 and 4 have a disjointed cannon and hit a bit lower than they should according to the model, so stay well below the bow. I'll have a vid up of it at some point.
>Speed Run I would love to see that in action, couldn't find it on my own. Extreme speedruns could be interesting. Would be a little on the long side but it for sure would force people to play the game instead of cheese it. God Hard I just wish the damage slowdown state didn't last so long. I know if you play right you won't see it at all but still, I suck so we are intimate that screen and I :D
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Great job man, you're making good progress! Be sure to keep a recording or something when it happens because you don't want to be like me and regret it for the rest of your life that you didn't record it hahaha.
> vector It's really a weapon you can use everywhere with a lot of creativity, but as noted I haven't dived in all the way with it since I got distracted by other games.
> sweetspot ships Please do share, I didn't know about this! Should definitely help in future runs (also that segment on PS2 is like playing the game under water hahaha)
> speedrun One day, one day.
> God Hard It's a great mode, but really requires practice. I haven't done deathless yet in that one, max was 7 deaths (still proud of that). I see a lot of players always do "deathless" runs only to reveal they used 'return to titlescreen' if they died to keep the tally on zero, which I feel is a bit lame and makes searching for a true deathless run pretty hard. To my knowledge it hasn't been done yet.
If you pick the title up again be sure to post your experiences!
>Other vector spots I know you can possibly vector Inhert phase 1, but I cant figure out it. I do want to go through with a fine comb after single segment and locate all the practical spots for it.
>Ships Here is a typical battleship run. I dont recommend doing the final ship like this no sub, the adds are brutal in general. You probably can fly past it and bomb it from afar. This has very high consistency for me.
>Deathless Most I did with it was each level individually single segment with the pc damage glitch. Had a great time but its not the intended way to play. Doing the full game would be interest to say the least!
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Fantastic sweetspot, never saw that one before! Going to save that one, good find!
> vector You can use gauntlet when he spawns to make him hide, that's usually my strat (start with gauntlet, then decoy which makes him appear in the open). Might work for your setup.
> vanquish It's so hard to play that game as intended so don't feel bad. Every version besides the original has a ton of issues due to the FPS change. Some attacks dealt more damage, some dealt almost none (like the Bogey's super laser) if you stood still. Wacky ports.
>Gauntlet decoy I'll have to try that. Inhert 1 always has a chance to take me to the zoo, and I'm the main attraction when he does. Shame that the basement before him keeps murdering me on my runs. I legit feel its either Deimos or that basement that does me in the most with a side of neph 3 spazzing. Furthest I've gotten being Anubis 2. Also feel like if I had beat him I would have beat the rest of the game that run.
>Ports Yeah even today the PC port isn't exact. Sucks that so much of that games logic is tied to framerate, its a great game!
>Quality Had to revise my obs settings and rendering preferences, but yes the quality is much better
It processed early too
>500 less Probably that. I skipped the swarms on Calisto and some in the canyon and didn't kill too much in the melee event. Even then I usually average 3k kills if I get a good battleship cellar and both cellars in Deimos as they spawn so the missing 70 is surprising to me as well.
>Feeling My gut was in my throat during Anubis 3 and 4, but man I felt like I could climb Everest when I got it. Still can't even believe I managed it at all.
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Watched most of the vid (skimmed some parts obv.) Love how humble you acted btw while your gameplay absolute trumps mine man, fantastic play. The skill needed aside, I think one should also commend the practice that went towards this to learning the ins and outs of the fights and also executing it in one sitting. THis game is super intense to play.
Notice you play without mimimap btw, any reason for this? I always leave it on for insights outside of the PS2 version ofc since it doesn't have this feature.
> ardjet Not too much to note, just that it's a great flawless encouner.
> spiders+raptors Love how, despite getting to this level, a single raptor is still quite a threat on Extreme. It was always getting out of hand but you quickly got it back, great stuff.
> neph1 HA! I use that exact same setup, fuck that boss.
> anubis1 Love that you went for the kill here, I just let him kill me to save time haha.
> hallway Of course the lockon goes for a musquito with that cyclopse in your field of vision hahaha
> turret rooms I tend to spam safe Spirit bombs here (from the door), ballsy approach dashing in with the pillar.
> cellar hallway Really great recovery when the Mummies started getting back at it. Liked how you grabbed the mummy for the friendly fire kill.
> turret room + cyclopse Yeah I always 'skip' this room (just run past) or spam Spirit bombs from the entrance since they wont aggro.
> cellar room Got greedy there and almost bit the bullet for it with that mummy firing point blank in your face hahaha. This room is such a slaughter always, love it.
> Taper Poor guy never catches a break haha.
> Taper cellar Tip for later on replays, you can put him underneath the cellar to nuke the enemies while also killing the cellar, makes area control much easier imo.
> commander raptors This fight is so wack, with Geyser it's a feast but without it it is a nightmare haha. Just great performance as always.
NOTE: ZoE2 needs a taunt haha
> narrita canyon Just a solid fight!
> VIC Did they patch the fight? In the PS4 Vic tends to bug out and start 'easy' with only 1 extra ship following him around. Did they fix this in the PC version? Had no idea, good to see since it was such a dumb oversight. Was curious to see what setup you'd use against him and happy to see the grab loop but...seems that the gamespeed was fucking with it in the beginning? Never saw him break out of it in that way. I always loop him in a single row doing that. Weird that he bugged out for you, does he do that a lot?
> Canyon Where boys become men. I like that, despite you going so insanely ham in the previous stages you still play just as careful as all of us here since this place is just hell on earth with how badly things can go sour. Some close calls. Still a shame we can't fight Jehuthy without the VC, I've tried everything to glitch trhough that rock but couldn't find it.
> commander cyclopse They put in WORK damn, they nuked you hard for your hubris at one point, very tense.
> neph2 Good to see the improved combo put to use, very very optimized fight! Near the end got scary when she started attacking offscreen with the fireballs, but you recovered very nicely for the solid victory!
> vacillia event Surprised to not see Gauntles spam, that's usually my goto method. Spirit Bomb works just as nicely though.
> train Great, nothing to comment except can we just take a moment to appreciate this is a PS2 game? Fuck me it still impresses me.
> neph 3 Got super nervous seeing that Clod suddenly activate and start shooting at you, but great recovery once again, good double-combo too man, great job.
> ardjet2 Super cool to see you also use the Decoy strat against her hahaha! I thought I was the only one that did that shit. I sometimes use it against her super laser but the AoE of her laser nearly always kills my decoy.
> escort Nothing to note, just a good performance, susprised you didn't toast her for the underwear image haha.
> minefield The absolute madman even goes and fights haha. I assume you know you can just 'skip' these fights by dumping their aggro. Just go into the corner and spirit bomb them. Also only point in the game where Phalanx is useful imo.
> crusher room You can feel this was the runkiller for you, you play pretty safe and a tad scared at times compared to your brash playstyle in other parts. Can't blame you, this part is really brutal with its vertical combat, clods, mummies, cellars and ofc the crushers themselves that can just end you. Note that, for other runs, you can tag a cellar with homing missiles and then spirit bomb them.
Question: how the hell did you grab that CLOD using decoy?
> inhert Always terrifying. Fucking close to the wire man.
> skies Again, how is this a PS2 game.
> Zakat Surprised to see you use Decoy for the lasers, I tend to save meter for Phase 2 but use wisp sometimes for P1 (to grab the shields). Still one of the game's best bosses imo.
I always wanted to try and toy with him, I tried using Comet on him in P1 once and it actually bounced and did a ton of damage but could never do it consistently.
P2 went really well, got lucky he didn't do another void since you had no halbert energy left. Got greedy near the end, but glad you played offensive, got the win.
> auman cravace No way I'm watching this, PTSD all over again.
> anubis3 You got to below 50% HP so fast, I can assume you were closing to throwing up haha. So tense. You play nearly flawless after those early mistakes so you really recovered and got your compusure. Fantastic job.
NOTE: omfg you grabbed him hahahaha, now that's stress.
> auman anubis Surprised you didn't use the doubleshift trick posted in this thread, completely disregards the boss. This was the fight btw where I suddenlyu thought midway through "wait did...I not die yet" and began to fucking panic like mad.
Grats man, overal great run and a testament to just how great this game is. You should be proud!
It really is a metric ton of practice and memorization, at least a hundred attempts where I forget a very silly thing and die horribly because of it. I ended up keeping a document up just to keep track of it all lol
>Minimap Not really any reason, often I just forget its even there, or quickly glance at it to check a pattern or with the canyon see where to turn. That barrel is friggin huge lol
>Spider+Raptor Not only a single raptor can ruin your day, but those spiders are seriously tuned. Plenty of times they get me low and Neph 1 gets a stray hit in and merks me. Scary rooms all around.
>Neph 1 Fuck her.
>Anubis 1 I used to let him kill me for my first 50 attempts or so. After that I noticed if I do really well prior to him and get a few level ups, him doing a combo on me wouldn't put me to the threshold or he would occasionally just whiff once and kill me on next hit. So for consistency I just try to murder him
>Hallway One of my most common run enders, but its like 5 minutes in so I dont mind it too much.
>Cellar Hall The other room I wipe to all day long. I always forget there is a hallway of poles waiting to be used but sometimes the mosquito swarm is too great in number and I cant lock-onto anything. That absolute worst is when my pole breaks early and the cellar is still up.
>Cellar room I really dont like my current strats for it. Missing the swings on the turrets is easy and can set up a cascade of events that go wrong, but I cant find anything consistent that still lets you smack the crap out those mosquitos coming out.
>Turret+Cyclops room Only found out about it recently, being able to skip it is so nice
>Taper escort I legitimately never thought of putting him under the cellar. It seems like such a obvious thing in retrospect too. God I'm dumb.
>Taunt That would be incredibly sick! Even more so if it changed AI behavior in some way.
>Vic Viper He can start out with options if you hit him during his initial fly off. I have a hunch the logic is tied to his health and something didn't get updated with the port. As for him flipping out, I'm not sure honestly. 4 years ago when Mars came out I could loop him just fine, even have video of it
Of late, at normal game speed and turbo he aggressively flips out for me when I go for SSS >Grab. I dont think the game ever got an update, so the change has me puzzled to say the least. Could be caused by the voice mod for all I know.
>Canyon Man its a tough place to be, and test. I've legit considered setting up an emulator just so I can save state there for testing. If only we could get past those rocks, iirc beating Jehuty lets you skip straight to Neph 2, I know I'd prefer that
>Cyclops wave All because I missed a input. I really thought I was looking at a restart when it happened.
>Neph 2 If I could redo her I would. Ideally you can 3 cycle her if you get the combo but I mistimed it and almost paid the price.
>Vacillia I've always tried to use bomb until wave 12 and switch to gauntlet from there. I know I could manage it if I started earlier but old habits die hard
>Train I will never get over how good the game looks. It scaled incredibly well on modern hardware and I do forget at times it was PS2 and mistake it for a modern title, even if I've been saying that for at least fifteen years now!
>Neph 3 Me and those Clods' have a blood feud going on, my god I hate them. I even forego damaging Neph at times just to make sure the Clod in the next or previous section doesnt come after me.
Ardjet 2 Its really cool decoying her wisps! I would decoy the laser as well but I keep doing it too close and just get clipped instead. Sucks its totally pointless since you get a sub refill right after her.
>Escort I really should have toasted her for that frame of underwear.
>Minefield I end up dumping agro on the Clod wave. When I've fought them they get really weird around the walls, at times they lose their hurtbox so I just vector them. Otherwise I only found out about the agro bit recently, around the time I joined this forum no less! Used to hate that section before hand.
>Crushers Good lord I hate these rooms. I've seen how bullseye strider handles them, they make it look so easy and I've never been able to replicate it at all.
>Decoy Grab The one instance Pro controls give you an advantage over classic. I'm almost positive its an oversight as well since functionality is basically identical outside of that one interaction.
>Inhert Yeah it was a close one, too many errors on my part. After doing him enough times I'm starting to think that his fail state attack with the lack of instructions is meant to be avoided entirely. It only happens when you break lock with him after that first part in phase 2, and if you get too far away from him. He's a great runkiller for me, died on him a ton.
>Skies That skybox is still incredibly pretty to me
>Zakat I use decoy phase 1 since I never figured out how to dodge his laser on extreme. Going back through the thread to find that double shift trick you mentioned tells me to dodge upwards, something I never considered. Also have a few attempts where I get stuck inside of him and basically skip phase 1 but never could replicate those. Had I known about dodging the lasers up I could have fiddled with blowing up the mines with homing missiles or something
>Melee event Suffering and Pain. Was really worried I wouldn't see and MET drop and got really lucky with the refills
>Anubis 3 Didn't help fake anubis got a cheap shot in. Same with Aumaan Anubis with the Nephs pushing me in early before I could get a refill. I do like grabbing him on phase change, resets his AI faster and usually keeps him close. He had me feeling clammy
>Aumaan Anubis WAIT THATS A THING? OH MY GOD! Plus side at least you realized it right at the end and managed to carry the day!
I really do love this game. Doing something crazy like that has only reaffirmed it, whereas others I would grow to dislike by now. Kinda want to do it again none turbo and upload it to speedrunners.com or something, see if it can inspire other people to play this great game on difficulties other than easy and normal Edit: They are against adding extreme. Sadness.
Last edited by Khan on Thu Apr 28, 2022 4:19 am; edited 2 times in total (Reason for editing : I'm very dumb, removed turret+cyclops text for something that makes sense Edit 2: bottom text)
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I think that's mostly the crux of it, it's a lot of practice and memorization. Still don't make yourself short, doing all that in a single run is immense pressure. I tend to avoid 1CCs etc. in general since I loathe replaying chapters or losing progress, so I can imagine the feeling.
> spiders They're super fucked in some versions, was surprised by even how much more agressive they were in the PS2 release.
> Cellar room I tend to grab the turrets (you can) and use them as projectiles, then when they are gone I go ham with pillars. For the second wave you can spawn kill them with a spirit bomb iirc.
> voice mod changing vic viper Could very well be that something in the code just fucks with his AI. He always was a really wacky boss to begin with with no clear set of rules.
> crusher rooms It's one of my favourite encounters, but on a run like his it is hell since so MUCH shit can go wrong it's crazy.
You can see that he'll make the camera space out if you dodge upwards, so you can die pretty fast if you don't course correct.
> getting stuck in zakat If we could find that sweetspot consistently the boss is basically done for in phase 1.
> suffering and pain event Yeah that entire segment is just pure random, if you don't get a MET you're done for. I tend to go for the safe strat of Wisp+Grab combo instead of halbert if I know I already failed SS-rank.
> double shift Yeah it totally trivializes him. Come to think of it I don't think I have it on video though.
> speedrunners don't allow challenging runs Why am I not surprised...
> inspire players to play above Normal It's sad that so many players stick to the lower settings in games like this, while they shine so much more brightly on higher-difficulties.
>1cc I'm in the same boat myself. Just made a exception here out of sheer passion I suppose.
>Spiders Yeah when I go back to the ps2 versions they always get me a few times
>Grabbing turrets I'll have to fiddle around with that, see if I can produce better results than what I'm currently working with
>Crushers Even casually I dont really like those sets of rooms. Very dynamic yeah but I feel the clods on the bottom floors have too much presence.
>Zakat Going up seems much better than popping a decoy that's for sure. As for tech the only things I've found so far isn't getting stuck on him but rather only having to block his lasers briefly since its only a single tick. You could charge a plate as he beems you and gain a second or two that way
>RNG I usually get hosed all the time in the event and thus almost always go for wisp+grab as my main defencive strat with occasional homing missiles.
>Shining bright The game really does shine again on Extreme. I've always thoroughly enjoyed zoe2 casually but extreme made me fall in love with it all over again
Saw a few of you talk about Inhert's super move, here's the best way to dodge it that I've found in practice. Note that sometimes you'll see the gaps may be larger for one pair of rows/columns, making that the easier direction to dodge in (though either direction will be safe as long as you keep moving back)
The laser grids can be blocked or otherwise easily avoided. Note that Inhert will shoot more out and at a faster rate should his health bar be in the red quarter
Wanted to see if I could contribute to the run Raeng got started, there's certainly room to improve but this looks like a good basis for approaching this bit
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Great stuff! I had no idea you could leave the Cellar area! I thought the door would lock once you entered, that's great info. I don't think I'll ever revisit this run since I lost the savefile, but great job!
Royta/Raeng wrote:Great stuff! I had no idea you could leave the Cellar area! I thought the door would lock once you entered, that's great info. I don't think I'll ever revisit this run since I lost the savefile, but great job!
; ) When I finish my other project for this game, I'll return to this and see how far things can feasibly go; the CLOD Commander fight might be the only hard roadblock, but we'll see
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The CLOD Commander wasn't too big of an issue for me. I'd already done the left-side but fumbled on the right-side and ran out of time (you can't save your progress until you reach the boss) so I gave up on the run.
Neph+Clods might be an issue, she was a huge hurdle already for me during my regular NoSub run. Without ranged weapons it might even be worse. Idem for the train, where the timer might suck.
Except for that I think it should be pretty smooth sailing until Inherit (as always) and the Shipfight. That section took me nearly 20 minutes on a regular NoSubs (https://youtu.be/C_x-WMsr7S4), would be cool to see a strat for that.
After that it's basically over. You automatically switch to SuperJehuty after the Auhman Crevace, after which it just becomes a regular NoSubs run. The final boss is pretty rough still on NoSub
Royta/Raeng wrote:The CLOD Commander wasn't too big of an issue for me. I'd already done the left-side but fumbled on the right-side and ran out of time (you can't save your progress until you reach the boss) so I gave up on the run.
Neph+Clods might be an issue, she was a huge hurdle already for me during my regular NoSub run. Without ranged weapons it might even be worse. Idem for the train, where the timer might suck.
Except for that I think it should be pretty smooth sailing until Inherit (as always) and the Shipfight. That section took me nearly 20 minutes on a regular NoSubs (https://youtu.be/C_x-WMsr7S4), would be cool to see a strat for that.
After that it's basically over. You automatically switch to SuperJehuty after the Auhman Crevace, after which it just becomes a regular NoSubs run. The final boss is pretty rough still on NoSub
Oh no no, I mean the fight in the minefield area, the one where you can use the Vector Cannon to skip on a normal run, but if a CLOD grabs you it's basically instant death. But you did remind me that Inhert is also gonna be a pretty wack bit; little bit of a spoiler but even in my project I got the shield out against him, so D.J. is definitely gonna have it rough
Royta/Raeng wrote:> project Seen you mention this a few times, also in twitter, what do you mean by it? What project?
> vector CLOD Ai, that one might be super difficult indeed, especially since you need to constantly walk back towards it from what I recall...
Trying to keep it vague so as to make the finished product more of a grand reveal, but essentially I've been working hard at doing a no-damage run of the game, that's also trying to be somewhat cinematic-looking. It's a mix of Very Hard and Extreme; if you want the roadmap in advance I can share.
I'd also be down to share a clip if you want a teaser; no commentary bits are written yet but I'm around 70% done with recordings; gonna do a bit more soon then take a break, which I'll admittedly be happy to have
Birdman wrote:Chock-full of delish mechanics I trust?
Oh absolutely the goal is to showcase both as many strategies and as many tiny nuances as possible; I want it to almost be like an art exhibition for everything I've managed to learn over the past 5 years, and if I time the release date right, a fitting exhibition for celebrating the game as a whole
Royta/Raeng wrote:> project Seen you mention this a few times, also in twitter, what do you mean by it? What project?
> vector CLOD Ai, that one might be super difficult indeed, especially since you need to constantly walk back towards it from what I recall...
Trying to keep it vague so as to make the finished product more of a grand reveal, but essentially I've been working hard at doing a no-damage run of the game, that's also trying to be somewhat cinematic-looking. It's a mix of Very Hard and Extreme; if you want the roadmap in advance I can share.
I'd also be down to share a clip if you want a teaser; no commentary bits are written yet but I'm around 70% done with recordings; gonna do a bit more soon then take a break, which I'll admittedly be happy to have
Royta/Raeng wrote:That sounds super cool, reminds me a bit of that Matthewmathosis thing he did on VJ and DMC1! Be sure to link it here when it's done!!
Of course, of course ; ) in the meanwhile, I'm taking a little break on it but I put together a little appetizer:
Funny you mention Matthew, because...well, you'll see : 3
Royta/Raeng wrote:That sounds super cool, reminds me a bit of that Matthewmathosis thing he did on VJ and DMC1! Be sure to link it here when it's done!!
Of course, of course ; ) in the meanwhile, I'm taking a little break on it but I put together a little appetizer:
Funny you mention Matthew, because...well, you'll see : 3
Might as well reveal that I'm working on a project as well for the 20th anniversary. Funny enough it'd be something close to what your doing but far less fancy and just a breakdown of Extreme.
Sad that the community is the only ones who care about the game anymore. Not like we'll see Konami do anything with its 20th birthday.
Royta/Raeng wrote:That sounds super cool, reminds me a bit of that Matthewmathosis thing he did on VJ and DMC1! Be sure to link it here when it's done!!
Of course, of course ; ) in the meanwhile, I'm taking a little break on it but I put together a little appetizer:
Funny you mention Matthew, because...well, you'll see : 3
Might as well reveal that I'm working on a project as well for the 20th anniversary. Funny enough it'd be something close to what your doing but far less fancy and just a breakdown of Extreme.
Sad that the community is the only ones who care about the game anymore. Not like we'll see Konami do anything with its 20th birthday.
Oh wow : o will definitely check it out. Glad you recognized the date at the end : 3
I feel that, though: last year marked the first game's 20th and there was nothing at all, so I'm not expecting much from them. Glad though that we're still able to make things that lift it up on our own.
Somehow I've inspired the current world record holder for easy and normal to try their hand at extreme, and 2 streams in Kazu is already blowing my mind!
Khan wrote:Somehow I've inspired the current world record holder for easy and normal to try their hand at extreme, and 2 streams in Kazu is already blowing my mind!