-Decoy is useful for Leopards due to their ranged guard breaker and high health.
-Spiders have defense against grabs, and will bounce off of surfaces when thrown. Better to grab and use as a weapon.
-Spiders shields don’t always generate when they spawn, can gimp their spawn with phalanx.
-A quick phalanx burst will stop a mummyhead from starting up its laser, and you can go in for a grab.
-The base projectile is a good counterhit if you don’t have meter, works for countering leopards during their projectiles or after a melee.
-Guarding just outside a raptor’s grab range will usually cause them to whiff a grab or two handed attack which leaves them open.
-Decoy is maybe the best way to escape pressure from a pack of mummyheads. Note that the meter spent is the decoy’s health, so it won’t survive longer than a second.
-F Mines kill cellars in one hit(only a factor on NG+).
-Geyser works wonders for incoming clods, the beads will suction right to them.
I remember when it first came out, I was mesmerized. The birds chirping, the sound effects, seeing the animals crawl around, and that fucking caution music. I couldn’t believe what I was playing.
>TPS camera added in Subsistence
I go back and forth between it and the classic camera. Some areas work better with the classic, and some I like with the TPS camera.