GMG: >no value
Imagined you'd say this. SBK doesn't seem too fond of it, either.
>probably needs that
So you're not entirely against the option. Understandable, since what you say is true (at least from the bits I played, the game was plenty fast for me, too).
>article
Ah, right. Perhaps there is some info in there. Would have to check.
>SBK
Did he play it on PC? Mostly want to know if it's a good port.
>brutal difficulty began with DeS
Didn't know. Thought DaS was the one to have started this trend.
>don't go into titles blind
It depends for me. I knew nothing about Okami prior to playing it. With GoW, I had your notes, SBK's, etc. Don't have a strong preference for either.
>emulation questions
>Findlestick
Surprising. I wonder what's it abou-
>TAS
Yeah, good luck with that. He'd be better off speaking with Wulf. I'm just familiar with NES TASing. PS2 TASing is a complete clusterfuck in terms of desyncs. If I were able to do it, I'd do NGR+ NUR+ Clones as some sort of 'proof of concept', just to see if we (along with Zim) can work out reproducible tactics (by humans), also because it helps to see something in action (rather than theory). I'd probably also attempt a sub-11m PAIN Ares 1. No reason, just to see if it's possible.
My recommendation would be to speak with people that managed to work around the desync issues. This guy has done DMC3 and KH2FM TASes, so it might be a good idea to get some tips from him:
https://www.youtube.com/@2khz160?feature=share7Not sure if he'd be willing to speak to Ricky. I've seen the latter in some Ratchet & Clank TAS videos, so perhaps that could be another source of information.
>should be more than fine
Pretty much. I'm also aware about the many devices that people managed to get this game running on.