Never played an AC game so cannot comment tbh.
Chatting about games
+24
SultanHayabusa
Nadster
GodModeGOD
herodeath99
Nuclear Sorrow
Clopss
Lulcielid
mageknight14
Omar73874928271728
JulietStMoon
Paul Allen's Profile
vert1
Infinity_Divide
nepu47
Rorc
Gregorinho
GN1
Black Adam
Phoenix Wright
Hyperfist
Memes of Monsoon
correojon
Birdman
Royta/Raeng
28 posters
551 Re: Chatting about games Wed May 22, 2024 8:13 pm
Royta/Raeng
Admin
Veteran
Was one of the original users
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Lived through the infamous "Mentally Challenged" Souls topic
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552 Re: Chatting about games Sat May 25, 2024 5:08 pm
Omar73874928271728
A-Rank
Would I find monster hunter fun even though I hate grinding in games?
553 Re: Chatting about games Sat May 25, 2024 5:54 pm
Jackie Estacado
C-Rank
Survivor
Lived through the infamous "Mentally Challenged" Souls topic
>even though I hate grinding in games?
if you can't at least tolerate grinding then you'd be in for a miserable time
if you can't at least tolerate grinding then you'd be in for a miserable time
554 Re: Chatting about games Sat May 25, 2024 6:56 pm
Rorc
C-Rank
There are budget options that can get you through the game with little or no grinding. However, the selection is very limited, and they don't provide the exciting abilities or looks of the monster weapons/armor. If you want to use a monster's gear, you will have to hunt that monster a lot, especially for weapons, since weapons require monster parts for every upgrade.
555 Re: Chatting about games Sat Jun 01, 2024 5:09 pm
Hyperfist
A-Rank
The grinding in MonHun is still tied to the core gameplay (bossfights) mostly, so it's not that bad, but sometimes you really need to fight a certain monster over and over in order to get what you want, but if you can settle for slightly subpar equipment then you can get by with minimal grinding, especially if you're playing the most recent games (including 4U and GU).
556 Re: Chatting about games Sun Jun 02, 2024 9:19 pm
Omar73874928271728
A-Rank
Dark souls 1, completed. Elden mid time.
557 Re: Chatting about games Tue Jun 04, 2024 12:57 am
GodModeGOD
A-Rank
God of War
Expert on all things God of War
>ER
Condolences. Enjoy your open-world AIDS.
Condolences. Enjoy your open-world AIDS.
558 Re: Chatting about games Tue Jun 04, 2024 8:54 am
Royta/Raeng
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Played some more Lords of the Fallen. I hate that this might be my favourite Souls game with how mechnically wack it is and all the modifiers and arcade nature, and I hate that I'm so insanely burned out on the genre I can't force myself to play it for long stretches.
559 Re: Chatting about games Tue Jun 04, 2024 9:09 am
Azagthoth04
D-Rank
Royta/Raeng wrote:Played some more Lords of the Fallen. I hate that this might be my favourite Souls game with how mechnically wack it is and all the modifiers and arcade nature, and I hate that I'm so insanely burned out on the genre I can't force myself to play it for long stretches.
I don't have played Lords of The Fallen yet, It for somethings intrigue me but I don't have hearded good things about It, what's your opinion for now?
Also I want to share a sad story, I was playing NG2 for the first time (completed in acolyte once for now) but my 360 broke Yesterday and for now I cannot effort a new One...I have sigma 2 (I have master collection) but I'm not sure if I want to play It now with a run of original still fresh
560 Doom Dark Ages Sun Jun 09, 2024 8:13 pm
Omar73874928271728
A-Rank
Doom dark ages looks good, heavily prefer artstyle of this over doom eternals but to be honest I’m not a fan of the cape, and the melee focused combat seems weird, all I can hope is that it compliments the shooting. Until then vanquish has the best melee system in a shooter.
Last edited by Omar73874928271728 on Sun Jun 09, 2024 9:12 pm; edited 1 time in total
561 Re: Chatting about games Sun Jun 09, 2024 8:32 pm
JulietStMoon
D-Rank
Nearing the end of a hopefully completionist playthrough of Muramasa Rebirth on Fury Mode (1hp mode), and I think it's interesting how quietly influential this game has been on the indie space without anyone ever really noticing or remarking on it. Basically any indie high-mobility 2D hack n slash with a sword has some obvious Muramasa-inspo, even if it's usually surface-level in terms of the aesthetics or kinesthetics or sound design, and not so much the nuances of gameplay itself. The Vagrant and Sakuna: Of Rice and Ruin are probably the only ones high-profile enough for people to have likely heard of, and maybe Minoria, too (from the Momodora dev), but there are plenty of others.
562 Re: Chatting about games Tue Jun 11, 2024 2:54 pm
Paul Allen's Profile
C-Rank
>my 360 broke yesterday
I feel the pain, I'm still using 360 to play NG2 (and Black too) and every time I do so it feels like a ticking bomb.
I feel the pain, I'm still using 360 to play NG2 (and Black too) and every time I do so it feels like a ticking bomb.
563 Re: Chatting about games Wed Jun 12, 2024 12:15 am
GodModeGOD
A-Rank
God of War
Expert on all things God of War
>melee in shooters
Competition ain't fierce in them streets.
Competition ain't fierce in them streets.
564 Re: Chatting about games Wed Jun 12, 2024 12:41 am
nepu47
C-Rank
>melee in shooters
This thing is always interesting on the paper, but not well executed in practice. Honestly, Melee in Vanquish is not that interconnected imo. Warhammer 40k : Space marine, Evil West, Wanted : Dead are good examples, but they also have some balancing issues. (New Shadow Warrior series have a sword, Bulletstorm had interesting ideas, but they are not core tool for combat loop)
And about Doom : The dark ages... It`s just my conspiracy theory, I highly doubt that it was mean to be new Quake but changed. Even that skull machine gun reminds me super nail gun. maybe ID soft wanted to make Quake game but they just change the label for selling more.
This thing is always interesting on the paper, but not well executed in practice. Honestly, Melee in Vanquish is not that interconnected imo. Warhammer 40k : Space marine, Evil West, Wanted : Dead are good examples, but they also have some balancing issues. (New Shadow Warrior series have a sword, Bulletstorm had interesting ideas, but they are not core tool for combat loop)
And about Doom : The dark ages... It`s just my conspiracy theory, I highly doubt that it was mean to be new Quake but changed. Even that skull machine gun reminds me super nail gun. maybe ID soft wanted to make Quake game but they just change the label for selling more.
565 Re: Chatting about games Wed Jun 12, 2024 1:18 am
GodModeGOD
A-Rank
God of War
Expert on all things God of War
>not well executed
Skill issue (for devs).
>not that interconnected
There isn't much going on (and they were afraid of it dominating, but wanted it strong, thus the ARS overheat shit *not finding a middle ground at all like when limiter unlocks in tandem with melee). Different costs, recovery rates, etc. never occurred (that or they ran out of time to fuck around with something not nearly the focus *turning God Hard into God Hand*).
>good examples
Wouldn't know. I messed around with such things in R:FoM, Dead Space, Vanquish and Infamous (some only somewhat shooters *using the title loosely as there are many sub-genres and modifiers involved*).
>meant to be Quake based on the impactless nail gun
>switched for brand recognition
Could be. Get cannibalized, cuz. Like King devouring Armor King (and Marduk). Because King 2 is actually Ogre in disguise. Now he is working on Kazuya. Electrics, when?
Skill issue (for devs).
>not that interconnected
There isn't much going on (and they were afraid of it dominating, but wanted it strong, thus the ARS overheat shit *not finding a middle ground at all like when limiter unlocks in tandem with melee). Different costs, recovery rates, etc. never occurred (that or they ran out of time to fuck around with something not nearly the focus *turning God Hard into God Hand*).
>good examples
Wouldn't know. I messed around with such things in R:FoM, Dead Space, Vanquish and Infamous (some only somewhat shooters *using the title loosely as there are many sub-genres and modifiers involved*).
>meant to be Quake based on the impactless nail gun
>switched for brand recognition
Could be. Get cannibalized, cuz. Like King devouring Armor King (and Marduk). Because King 2 is actually Ogre in disguise. Now he is working on Kazuya. Electrics, when?
566 Re: Chatting about games Wed Jun 12, 2024 2:46 am
nepu47
C-Rank
>Infamous
Oh I totally forget about it. Yes, infamous2 is a good example imo.
Oh I totally forget about it. Yes, infamous2 is a good example imo.
567 Re: Chatting about games Thu Jun 13, 2024 1:18 am
nepu47
C-Rank
Have anyone known about Kunitsu-Gami?
It`s more like Defense Tower type game, but with some action elements. Looks interesting enough.
It`s more like Defense Tower type game, but with some action elements. Looks interesting enough.
568 Re: Chatting about games Thu Jun 13, 2024 2:03 am
GodModeGOD
A-Rank
God of War
Expert on all things God of War
>forgot about it
Infamous 3 saw to that. 1 and 2 got Good/Evil handlings from me for 'Base Shot' (ONLY) and Melee (ONLY). I think I did all I intended in Infamous 2. Infamous 1 got sidelined (and never returned to) despite plans for late game. I left off after beating the first map boss on a broken bridge with melee (think that was purely Thunder Drops).
>vid
Sounds like a niche audience merging those two (sort of like Musou). I feel like it'll want to have an 'Easy Auto' mode for the Action side. Not so sure a similar mode on the other front is so readily doable (for those less into the prep time element versus taking on all-comers *preferably alone*). Ways to widen the appeal for those otherwise interested. The true intended audience playing it the pure way (on a higher setting). In essence, a huge protection mission (perhaps even escort). One has to tread carefully.
NOTE: Nice to see a real game focusing on real game shit (not 'next gen' memes with graphics, story, politics, etc.).
Infamous 3 saw to that. 1 and 2 got Good/Evil handlings from me for 'Base Shot' (ONLY) and Melee (ONLY). I think I did all I intended in Infamous 2. Infamous 1 got sidelined (and never returned to) despite plans for late game. I left off after beating the first map boss on a broken bridge with melee (think that was purely Thunder Drops).
>vid
Sounds like a niche audience merging those two (sort of like Musou). I feel like it'll want to have an 'Easy Auto' mode for the Action side. Not so sure a similar mode on the other front is so readily doable (for those less into the prep time element versus taking on all-comers *preferably alone*). Ways to widen the appeal for those otherwise interested. The true intended audience playing it the pure way (on a higher setting). In essence, a huge protection mission (perhaps even escort). One has to tread carefully.
NOTE: Nice to see a real game focusing on real game shit (not 'next gen' memes with graphics, story, politics, etc.).
569 Re: Chatting about games Sun Jun 23, 2024 5:50 am
Nuclear Sorrow
D-Rank
Why is it that dmc reboot gets alot of shit for having color coded enemies but hifi rush and wonderful 101 don't?
570 Re: Chatting about games Sun Jun 23, 2024 7:45 am
Birdman
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How did W101 do it?
571 Re: Chatting about games Sun Jun 23, 2024 3:08 pm
Royta/Raeng
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> colorcoding
Asked this myself too recently when HiFi was getting showered with praise. No clue. I think because DmC is such a big series that maybe people were more critical, but in general I feel this concept is way too prevalent and too easily accepted as "but it pushes you to use more tools".
Asked this myself too recently when HiFi was getting showered with praise. No clue. I think because DmC is such a big series that maybe people were more critical, but in general I feel this concept is way too prevalent and too easily accepted as "but it pushes you to use more tools".
572 Re: Chatting about games Sun Jun 23, 2024 4:00 pm
Rorc
C-Rank
I don't remember W101 having color coded enemies at all. I haven't played Hi-Fi Rush.
The reason it's a problem in DmC is that it's implemented very poorly. They don't do anything interesting or add anything meaningful to combat. It's just an arbitrary barrier that says you can't progress until you equip a particular weapon. And colored enemies appear very frequently, like the game thinks it is Ikaruga or something. But it doesn't even try to do anything clever or fun with the color mechanic, so one wonders why they included it at all, let alone made it a central feature of combat.
The real DMC games also have enemies who are protected against certain weapons: Shadow in DMC1, Dullahan and Bloodgoyle in DMC3, Blitz in DMC4. But these enemies have interesting and unique mechanics that justify restricting the player. They also are all relatively rare enemies.
The reason it's a problem in DmC is that it's implemented very poorly. They don't do anything interesting or add anything meaningful to combat. It's just an arbitrary barrier that says you can't progress until you equip a particular weapon. And colored enemies appear very frequently, like the game thinks it is Ikaruga or something. But it doesn't even try to do anything clever or fun with the color mechanic, so one wonders why they included it at all, let alone made it a central feature of combat.
The real DMC games also have enemies who are protected against certain weapons: Shadow in DMC1, Dullahan and Bloodgoyle in DMC3, Blitz in DMC4. But these enemies have interesting and unique mechanics that justify restricting the player. They also are all relatively rare enemies.
573 Re: Chatting about games Sun Jun 23, 2024 4:40 pm
JulietStMoon
D-Rank
>color-coded enemies
To be fair, I have specifically seen people praise HFR for being like DmC, so I don't think the comparison is lost on them. The people who praise it in HFR are probably also okay with it in DmC.
To be fair, I have specifically seen people praise HFR for being like DmC, so I don't think the comparison is lost on them. The people who praise it in HFR are probably also okay with it in DmC.
574 Re: Chatting about games Mon Jun 24, 2024 12:31 pm
nepu47
C-Rank
→colorcoding of DmC
The problem was parried animation imo. In vanilla version, if you hit opposite color enemy, then Dante had parried animation. It makes a big gap to be vulnerable for Dante. AND There was no lock-on. So even you thought that you did a right color attack, your auto lock-on aimed different enemy.
I myself do not have a problem with color coding enemies, but Vanilla DmC was so annoying. DE version corrected this so I have no problem.
+) The problem of colorcoding enemies are how many weapons would be allowed in one color. Iirc hifi rush was not that various so your choice of buddy attack is narrowed. The worst case was stone imp from Doom Eternal.
The problem was parried animation imo. In vanilla version, if you hit opposite color enemy, then Dante had parried animation. It makes a big gap to be vulnerable for Dante. AND There was no lock-on. So even you thought that you did a right color attack, your auto lock-on aimed different enemy.
I myself do not have a problem with color coding enemies, but Vanilla DmC was so annoying. DE version corrected this so I have no problem.
+) The problem of colorcoding enemies are how many weapons would be allowed in one color. Iirc hifi rush was not that various so your choice of buddy attack is narrowed. The worst case was stone imp from Doom Eternal.
575 Re: Chatting about games Thu Jul 11, 2024 6:01 am
Nuclear Sorrow
D-Rank
so im here to update my status on hifi rush, i got it and made it half way through
and like nepu47 said the color coded enemies in hifi rush arent really problematic, definitely not as annoying as i thought it would be, its serviceable. still have a long way to go tho
lastly a bit unrelated, i highly recommend everyone to play far cry 3 blood dragon if you love 1980s pop culture
and like nepu47 said the color coded enemies in hifi rush arent really problematic, definitely not as annoying as i thought it would be, its serviceable. still have a long way to go tho
lastly a bit unrelated, i highly recommend everyone to play far cry 3 blood dragon if you love 1980s pop culture
576 Re: Chatting about games Sat Jul 20, 2024 3:21 am
nepu47
C-Rank
https://youtu.be/ynb9jz7R7g0
https://youtu.be/tqXuz0-Z5fk
Some of Warhammer40k : Space Marine 2`s new footage
It looks more like L4D/Helldiver2 style counter-swarm shooter games, rather than previous one.
I will play this one with my friend, but sadly I don`t expect that magical feeling of original.
https://youtu.be/tqXuz0-Z5fk
Some of Warhammer40k : Space Marine 2`s new footage
It looks more like L4D/Helldiver2 style counter-swarm shooter games, rather than previous one.
I will play this one with my friend, but sadly I don`t expect that magical feeling of original.
577 Re: Chatting about games Sat Jul 20, 2024 11:17 am
Paul Allen's Profile
C-Rank
>traffic lights
I don't think that's lore accurate...
I don't think that's lore accurate...
578 Re: Chatting about games Sun Jul 21, 2024 12:34 pm
Nuclear Sorrow
D-Rank
Can someone tell me what are the best chipsets and special attacks in hifi rush? For rhythm tower and for arcade mode
579 Re: Chatting about games Wed Aug 07, 2024 12:01 am
nepu47
C-Rank
Played "Kage : The Shadow of The Ninja" remake demo. As always, Atari-Natsume did a pretty good job with simple button sets. like when you are in air, you can hover with ↓+jump or you can do nail jump with ↓+normal attack & bounce again.
And stage(at least stage1) is designed vertically, so satisfying to explore. My only complain is that switching disposable items are somewhat confusing.
And stage(at least stage1) is designed vertically, so satisfying to explore. My only complain is that switching disposable items are somewhat confusing.
580 Re: Chatting about games Fri Aug 09, 2024 12:30 am
Omar73874928271728
A-Rank
Anyone here played gundam battle assault 2 and if so, is it good? Seems unique in the sense it has 2 giant ass boss fighting game characters that tournaments actually allow I think.
581 Re: Chatting about games Sun Aug 11, 2024 6:04 pm
Nuclear Sorrow
D-Rank
so i 100% turbo overkill got all collectibles, secrets what not. now ig its time for me to move on to the next game which is resident evil remake, system shock remake, yakuza 0 and bayonetta
582 Re: Chatting about games Mon Aug 12, 2024 6:28 pm
Royta/Raeng
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Y0 and REmake are both fantastic imo, can't go wrong. Bayo is great too! All bangers.
583 Re: Chatting about games Mon Aug 12, 2024 6:49 pm
Rorc
C-Rank
>Gundam Battle Assault 2
For casual play it's a lot of fun. High level play gets into 'broken' territory, which you may or may not enjoy. For example, Deathscythe has a teleport that is invincible from frame 1 and can be cancelled into normals at any point during the during the teleport. So at any moment he can disappear off the screen and make you guess which way to block, and it's nearly impossible to counter even when you know it's coming.
>2 giant ass boss fighting game characters that tournaments actually allow I think
There are 4 "giant" characters, Big Zam, Neue Ziel, Devil Gundam, and Psycho Gundam. Big Zam and Neue Ziel have natural hyper armor and cannot block; they're not very good but they can knowledge check you hard if you don't know the matchup. Devil and Psycho have natural hyper armor and CAN block, and are both super OP as a result.
For casual play it's a lot of fun. High level play gets into 'broken' territory, which you may or may not enjoy. For example, Deathscythe has a teleport that is invincible from frame 1 and can be cancelled into normals at any point during the during the teleport. So at any moment he can disappear off the screen and make you guess which way to block, and it's nearly impossible to counter even when you know it's coming.
>2 giant ass boss fighting game characters that tournaments actually allow I think
There are 4 "giant" characters, Big Zam, Neue Ziel, Devil Gundam, and Psycho Gundam. Big Zam and Neue Ziel have natural hyper armor and cannot block; they're not very good but they can knowledge check you hard if you don't know the matchup. Devil and Psycho have natural hyper armor and CAN block, and are both super OP as a result.
584 Re: Chatting about games Thu Aug 15, 2024 4:14 pm
Omar73874928271728
A-Rank
Thanks rorc, will take that into account. Anyways, what do people here(even though I’d assume no one played them) think of the combat of horizon forbidden west? I didn’t play it but I was thinking that it could be one of those modern PlayStation games similar to the last of us that people like here actually would like the combat for, was the case for the last of us 2 despite it being the last of us 2.
585 Re: Chatting about games Sat Aug 17, 2024 4:54 pm
Gregorinho
A-Rank
>2 giant ass boss fighting game characters that tournaments actually allow I think
Not sure if they count as boss characters, but there are two tourney-legal giant characters in Tatsunoko vs. Capcom on the Wii. It's a 2v2 fighter but if you pick a giant then you only get to have a 1 character team. It was developed by Eighting who also made Bloody Roar and MvC3 amongst other fighting games. They aren't especially well known for making balanced fighters, but they're certainly fun.
Not sure if they count as boss characters, but there are two tourney-legal giant characters in Tatsunoko vs. Capcom on the Wii. It's a 2v2 fighter but if you pick a giant then you only get to have a 1 character team. It was developed by Eighting who also made Bloody Roar and MvC3 amongst other fighting games. They aren't especially well known for making balanced fighters, but they're certainly fun.
586 Metal Geat Rising Very Hard No Upgrade Run + (No Moves bought) Sat Aug 17, 2024 11:48 pm
ZestyTaf
D-Rank
I just finished MGR VH NUR+ No Moves and MAN. This run rocks. So halfway through the run, my friend Dante told me that it's fine to buy moves and whatnot. But man am I glad I didn't buy them. If I bought moves, that would be a vanilla run but with less HP/DMG/Fuel.
I learned a LOT in this run owing to not having bought any moves. And Armstrong kicked my ass in all the medieval ways. It was awesome.
The difference Offensive Defense, air blocking, and High Time makes is immense. Good thing I went with not buying moves.
I did grab the Secondary weapons off the shop tho. Since these are just progression.
I believe my fight against Armstrong on the channel is currently the only recorded and uploaded VH NUR+ No Moves video. His grab can kiss my ass. The tracking is INSANE. I had to do the first boulder QTE. It Had To Be That Way. 4 Nanopastes were needed. It's ALWAYS an achievement to beat this guy.
I'm looking forward to doing a No Block run. And maybe, just maybe... a PAIN+ run.
I learned a LOT in this run owing to not having bought any moves. And Armstrong kicked my ass in all the medieval ways. It was awesome.
The difference Offensive Defense, air blocking, and High Time makes is immense. Good thing I went with not buying moves.
I did grab the Secondary weapons off the shop tho. Since these are just progression.
I believe my fight against Armstrong on the channel is currently the only recorded and uploaded VH NUR+ No Moves video. His grab can kiss my ass. The tracking is INSANE. I had to do the first boulder QTE. It Had To Be That Way. 4 Nanopastes were needed. It's ALWAYS an achievement to beat this guy.
I'm looking forward to doing a No Block run. And maybe, just maybe... a PAIN+ run.
587 Re: Chatting about games Sun Aug 18, 2024 9:23 am
Royta/Raeng
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A no-parry run is also really fun btw. No Fuel run was my favourite (noted as Way of the Blade on my channel).
588 Re: Chatting about games Sun Aug 18, 2024 9:24 am
ZestyTaf
D-Rank
With No Block Run, I meant nothing. No blocking, air blocking, parrying, air parrying.
Looking forward to other challenges.
Looking forward to other challenges.
589 Re: Chatting about games Sun Aug 18, 2024 4:09 pm
Royta/Raeng
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Yeah didn't read that message properly, but yeah no-block is very fun and you can realize there's a lot of other methods of avoiding moves. Very fun! My favourite is using the barrel-roll to roll under certain moves.
590 Re: Chatting about games Tue Aug 20, 2024 3:24 pm
ZestyTaf
D-Rank
This NUR+ No Moves taught me a lot of ways to dodging enemy attacks and whatnot. But I'm sure there is still a lot to learn. I still have to get the tackle I frames down, too. Does it haveI frames against EVERY single attack? The timing is very iffy. Wish it had more I frames.
591 Re: Chatting about games Mon Sep 30, 2024 11:32 am
Royta/Raeng
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Didn't post about this yet, but returned my copy of Space Marine 2. They made quite a big patch to change the difficulty of the co-op mode (which seems to be the lifeblood of the game, but I don't quite see the appeal). I was enjoying playing the campaign on Angel difficulty for the second time and honestly it's such a good mode, it really asks just a little bit more from you in terms of engagement managment, gun knowledge etc.
Of course, players complained since you take damage, so it was also nerfed into the ground. Fights that once saw me thin numbers first from range and pick off high-value targets in melee just became "lol press melee for 5 mins". Any semblence of strategy and tactics and difficulty went out the window.
Just so happened the store still had a return policy, so sent my copy back. Maybe I'll rebuy it in a year or two when all the new content is there, but really disappointed by this. Games should have version-control...
Of course, players complained since you take damage, so it was also nerfed into the ground. Fights that once saw me thin numbers first from range and pick off high-value targets in melee just became "lol press melee for 5 mins". Any semblence of strategy and tactics and difficulty went out the window.
Just so happened the store still had a return policy, so sent my copy back. Maybe I'll rebuy it in a year or two when all the new content is there, but really disappointed by this. Games should have version-control...
592 Re: Chatting about games Tue Oct 01, 2024 1:41 am
Paul Allen's Profile
C-Rank
Reminds me that I dropped Shadow of Erdtree while ago and still haven't got Consort Radahn. Thankfully, I still haven't updated the game, so I have a reason to go back to it to at least clear some disk space lol.Video companies really decided that video game difficulty should have expiry date.
593 Re: Chatting about games Tue Oct 01, 2024 2:17 am
nepu47
C-Rank
> co-op mode of Space Marine 2
I agree most thing that Raeng said above(we already discussed about this), but co-op mode of Space Marine 2 is def good one, even better one than main campaign. You can play co-op missions by your self like solo campaign, and that stupid balance patch was from this. It is quiet hard to complete on the hardest difficulty when you are alone. I don`t know which logic can be derived from that(just go multi or lower difficulty...), but that is our gaming industry now.
Co-op mode has more variety of class and so it restricts your tool, So you can carefully approach those missions. And it is not just horde mode, It is a complete mission pack. In single campaign, you can hear about other squads doing something for helping our MCs, and that is co-op missions. So its structure is quiet similar to main campaign with a few twists.
It is more enjoyable with friends because that`s how class system works, but You can play it on your own with more careful approach. idk about after patch status though.
I agree most thing that Raeng said above(we already discussed about this), but co-op mode of Space Marine 2 is def good one, even better one than main campaign. You can play co-op missions by your self like solo campaign, and that stupid balance patch was from this. It is quiet hard to complete on the hardest difficulty when you are alone. I don`t know which logic can be derived from that(just go multi or lower difficulty...), but that is our gaming industry now.
Co-op mode has more variety of class and so it restricts your tool, So you can carefully approach those missions. And it is not just horde mode, It is a complete mission pack. In single campaign, you can hear about other squads doing something for helping our MCs, and that is co-op missions. So its structure is quiet similar to main campaign with a few twists.
It is more enjoyable with friends because that`s how class system works, but You can play it on your own with more careful approach. idk about after patch status though.
594 Re: Chatting about games Tue Oct 01, 2024 10:00 am
Royta/Raeng
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> coop
Felt it was a cool idea but the missions themselves left a lot to be desired, most were just go A to B with billion waves in between. The first one (Inferno) was definitely a stand-out, the later ones all didn't do much for me.
> difficulty
Yeah in general, harder modes required higher level and better strategy. If you ran in gunsblazing/chainswordhumming you'd die; so people complained, so it got nerfed into the ground. You can pretty much play that way now on all difficulties which just...removes the point of them imo.
It reminds me of when the difficulty in Doom Eternal's first DLC was (heavily) nerfed, and Hugo said something along the lines of "you gotta make room for the little people". To which my thought is...isn't that what Easy and Normal mode are for? Why do they have to beat Very Hard?
Felt it was a cool idea but the missions themselves left a lot to be desired, most were just go A to B with billion waves in between. The first one (Inferno) was definitely a stand-out, the later ones all didn't do much for me.
> difficulty
Yeah in general, harder modes required higher level and better strategy. If you ran in gunsblazing/chainswordhumming you'd die; so people complained, so it got nerfed into the ground. You can pretty much play that way now on all difficulties which just...removes the point of them imo.
It reminds me of when the difficulty in Doom Eternal's first DLC was (heavily) nerfed, and Hugo said something along the lines of "you gotta make room for the little people". To which my thought is...isn't that what Easy and Normal mode are for? Why do they have to beat Very Hard?
595 Re: Chatting about games Tue Oct 01, 2024 10:49 am
Azagthoth04
D-Rank
For Doom eternal DLC, I don't know if you're aware of that but they reverted some nerfs some times ago. I replayed It few months ago and, even if not brutal at the same level of the day One version, It's much Better than the First nerfed version. I suggest you to give It another shot if you're in the Mood, I found It very enjoyable. For version selection I agree with you till some degrees. In general if It's about a game without expansions Is clear that there shouldn't be any problem in version selection, but when DLC come in the equation It gets complicated. This Is due to the fact that in general DLC are programmed to be compatibile with the last version of the game (and last version of previous DLC) and usually there aren't not regression tests for previous releases (very common in software development) so changing the version of a previous part of the Total content could create compatibility issues with the other parts of the game. So even if It could be a great add-on of the Total product, I can understand that could be very complicated to achive
596 Re: Chatting about games Tue Oct 01, 2024 1:37 pm
Paul Allen's Profile
C-Rank
>Eternal nerfs
How heavy nerf was it? I thought it was only one Slayer Gate with Marauders. How does it looks now?
How heavy nerf was it? I thought it was only one Slayer Gate with Marauders. How does it looks now?
597 Re: Chatting about games Tue Oct 01, 2024 2:05 pm
Azagthoth04
D-Rank
Paul Allen's Profile wrote:>Eternal nerfs
How heavy nerf was it? I thought it was only one Slayer Gate with Marauders. How does it looks now?
It was very big, like the majority of encounters had less heavy enemies and some encounters were reworked at all in enemy numbers and variety expecially in UAC Atlantic.
Now Is much more like the original version, not completely equal but much more similar.
598 Re: Chatting about games Tue Oct 01, 2024 3:09 pm
GodModeGOD
A-Rank
God of War
Expert on all things God of War
>forced patches
>caught online
Yo, ROYBOY. You already know, bro. You been knowing (SMH TBH FAM).
>caught online
Yo, ROYBOY. You already know, bro. You been knowing (SMH TBH FAM).
599 Re: Chatting about games Wed Oct 02, 2024 12:15 pm
nepu47
C-Rank
>Doom Eternal nerf
In Blood Swamps(DLC pt1 lv2), You will meet a Hell knight possessed by blue spirit. When it was nerfed, it was AN IMP possessed by blue spirit. And there was no more gangs, just a few imps and gargoyles. In launch, It was a possessed baron of hell!
That amount of change had done in nerf patch.
In Blood Swamps(DLC pt1 lv2), You will meet a Hell knight possessed by blue spirit. When it was nerfed, it was AN IMP possessed by blue spirit. And there was no more gangs, just a few imps and gargoyles. In launch, It was a possessed baron of hell!
That amount of change had done in nerf patch.
600 Re: Chatting about games Wed Oct 02, 2024 9:49 pm
Royta/Raeng
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Was one of the original users
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Yeah I recall that patch being pretty heavy and I never understood why (even if they undid most of it). Like it's ... the hardest mode. It should be hard. What's wrong with that?
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