> mini games
Have to note I also really enjoyed the Cabaret Club mini game in Yakuza Zero. So far the Kiwami2 version misses a lot of what made it good, and even neglected to improve upon the originals faults. Very big missed oppertunity imo.
6 had Bloodstained Philosophy, that's about it for me: https://www.youtube.com/watch?v=9ZQX4mMU-Ac
Have to say it is one of the better tracks in the series imo. Very good melody. Not sure why the series went all 'wub wub' in the later entries, despite me loving the remixed Y1 theme in Yakuza Zero's hidden style.
Still annoyed they switched Voice Overs. Kaoru is one of my all time favorites and to see her change like this is a tad annoying. That said, she was recast since she was so annoying to work with from what I know. I never heard anything about the Japanese audience not liking her, though it wouldn't surprise me since she does break the typical female mold of most female characters around that time, at least in Japan.
I also heard they had no idea how to 'solve' the situations she brought with her. With her in Kiryu's life he'd be unable to go to hostess clubs and stripjoints in Yakuza 3. So in the end they decided they'd have to part ways. Now, I'm okay with this. But I wish it was handled better than the 'k bye' they exchanged.
In terms of plot Yakuza 2 feels too long imo, with too many plots at one time. Think it would've been a lot better if it was just the Jingweon or just Goda. When Y2 is good, with the Kaoru and Goda dynamic and its glorious ending, it is really good. But it also has extreme lows (like Terada's INSANE plot that would make the Riddler scratch his head).
Kiwami 2 so far feels good, but I notice more and more just how baren the heatmoves are. Most are rehashes, but what I liked most about Zero (and the series in general) was how most items had a unique Heat Action. Here hitting a guy with a brick, can, cone, vase etc is all the same. Really miss those unique actions.
The combat itself is still a mess in smaller areas against singular foes I feel. Fighting that 'retired' fighter in the Dragon Palace is nuts with tons of bad animations and re-directions.
> Ninja Gaiden
What you describe is, from what I know, more in line with Okami. Birdman will have to correct me on that. In terms of critisim, I think NG2 gets flack faster since its flaws are so quickly apparent. The lag, the at times broken gameplay, whiffing OTs, the whole Gigadeath fight etc. NGB has flaws but they are very much less apparent to newcomers. The broken UT-chain system, the way the Karma system rewards monotonous play, the game eventually boiling down too much to 'perfect' play where you just use one move as a punish and forget the rest, the unbalanced Ninpos (Inazuma and Flamewheels), lack of weapon balance, how the game is way too focused on fighting slow demons in the late game etc. I don't even cover the fact that you can just spam your way with items until the end on lower settings, enemies reading your inputs (dat grab reaction), wall attacks breaking the game clean in half, the random nature of bosses with obscure weaknesses, lack of tutorials that explain even the most basic of basics (granted I don't mind that), weapons getting a damage buff when upgraded rewarding grinding, Fiend Challenges being the most boring thing in the galaxy, most missions being very plain and boring challenges instead of unique fights, ton of clone weapons and many more.
That said, it is still a celebration of the series. So while I'll point out negatives, the overal tone will be positive and understanding, even with Sigma (though I do throw out one harsh statement there).
> God Hand
Good god man. You never played God Hand? Huh. Well. Ehm. I don't want to give you too high expectations, but it is probably (one of) the best action game I've ever played still. It isn't my favorite. But dear god is it amazing.
Got a bit sad when I heard it is apparently a MetroidVania, only the intro is a oldsk00l platformer :/
> secondary characters
> custom moveset
> is going to play God Hand soon
You are in for a wild ride son.
Note that I'm not against paletswaps with rearranged statistics, I think that works wonderfully like they did in Shinobi. Adds replayability and experimentations without limiting the tools of a character, and opens up dev. time.
Not all are complete copy pastes, some have had some tweaks, but I believe some even found out they just copied her and changed things around. Lots of animation re-use anyway. Trish is more in the line of 'inspiration', her special hailing from Zero from MvC3 (the lightning). Sengoku 4's Mitsunari shares a large part of its moveset with Vergil, though I'm unsure which came first. Who designed Vergil's moveset is still up for debate considering Kamiya was involved with Dante and Vergil's design of DMC3 so he may have had a say in their moveset too.
Sengoku Basara and DMC seem to go back and forth a lot, since one of Kamiya's aids from DMC1 helms that franchise now. Before release people were actually hoping Lady would take some moves from the Sengoku character apparently (going by archived Gamefaqs threads).
It is a fast way to make a game on a budget. Team Ninja did it too with Nioh. They reused animations and moves from Kasumi, Ayane, Momiji and Regent of the Mask and a few from Ryu (not a lot though). One of the Kusari Gama specials is the UT from NG2. And lets not forget the whole Devil May Cry x Rising Zan debacle that gets ignored a lot of the time.
> rage quit
I sometimes lose track of which stories I tell which person. I ever tell you about my Max Payne 3 rage quit? Or the 'live' rage quit I witnessed at a tournament?
> DMC community
Communities are a weird thing to begin with. Like the one here is technically friendly and up for discussion, but also not welcoming to a certain type of person (like those that mindlessly follow a trend or w/e or prefer storybased games). The God of War community is a disaster of extremes with either BigVee and SBK leading the pack where unless you know the whole lexicon and are up for dedicating your life to the series, you will have a really bad time, or you're surrounded by the "AMG 2018 GOTY" crowd that will tar-and-feather you alive for suggesting it wasn't written by Shakespear and SMVR isn't the best player around (he isn't, he's horrible). Ninja Gaiden is highly technical, but also at times not too welcoming. Complain about it being hard or point out a flaw and out the door you go. Platinum Games communities tend to fair better, but only because they are quickly abandonned (sadly).
DMC used to be pretty chill as a community (though PhantomBabies became a cesspool of porn last I checked). Lots of mechanical discussion, but you can see that the lack of a new title made that settle a bit. I'm a bit sad to see it go full meme mode. In the last 20 pages of Reddit there there's been about 2 threads about DMCV discussion, and that's it. Nothing discussing new tactics or methods in the games, or how N472a broke DMC2 open. Ring-out tactics in DmC:SE, character setups in DMC4 etc. Everything is ignored. I wonder if half the people there even play on DMD. You got a link to that 'ban bagh bang devil triggeeeerd' comment?
Resetera is a place of its own. It is filled with anime-avatar people with love-pillows complaining about Ivy's breast size being too big to appear like they are decent human beings while having a good collection of CP. Anyone that gets that visibly upset over a joke in a freak'n DOOM game has something to hide.
> Depth vs Complexity
I wonder if we had a discussion on Reddit back then. The whole article was a big learning experience for me. Up until then most of my articles were well received but when I got a random anonymous facebook message the day after saying they would cut up my family I was genuinely upset. I also could've handled the comments better, I really went into them with discussions instead of just hearing people out.
That said it is really hard at times to get an actual talk going when the opening reaction is so violent. Going back to the topic I see a lot of comments have been removed, which I can understand since it was really a disaster.
EndNeo is generally one of the better users around those parts, he took it well.
To give you an idea, I worked on that whole article for about 3 months while doing other articles because I wanted it to be perfect. Even consulted more with my Editor for it to 'shine'. I feel the final article is 'perfect' in what it tries to do, but also showed me that people don't want a discussion on this meta level. They are reading and waiting for that one comment to set them off, and then just ignore the rest. I think this is also because a lot of times people like something, but don't know WHY they like it. Tons of youtubers calling out DMC as the god of the genre for its 'expression in combat' isn't helping matters either. Which is why I'm a bit sad that Charlie's video was so uninformed.
> the eternal dinner
You eat as much as I do I feel.
It's hard to get a balance right. Gamefaqs barely has moderation and no voting system. This means that discussion is rampant, but it is also just a lot of swearing and 'drive by comments' where a guy pops his opinion as fact and leaves. It is really hard to find good talks on that site because of it, but at least you 'find' them as opposed to Reddit where you either conform or leave.
It is a shame since Miyazaki and FromSoft, as noted by Birdman in the past, have had very unique games. They seem to have been thrown into this 'make Souls games' machine and never really escaped.
I'd love to see them try another genre. Think they'd make a really good Evil Within title if given the IP (or a similiar style of game).
> DMC future
One thing that worries me, and I've talked about this with SBK a bit (another great guy on Gfaqs, though hard to talk to at times), is that I fear the series will go more towards Musou in the future. The whole emphasis on looking cool and powerful, LDK mode being more and more the highlight mode for players, emphasis on more and more playable characters instead of a single character and high difficulty. I can easily see DMC6 having 6 protagonists for example and still-standing enemies with a crap ton of HP for you to style on. That is my biggest fear.
You note what I've felt for a while, Ninja Gaiden is gone in their hearts. And that's fine, they don't have the passion to do that and as an artist myself I can understand that. That is a project of their forbearers, not of themselves. They want to make something that is 'theirs' so to speak, and that's Nioh. While I don't agree with every decision made in Nioh, it is a fantastic game with glorious combat. I do feel they still have much to learn though, and hope Nioh2 shows those lessons learned.
Slowly working on the article about it. Watching interviews, making notes. Lots of information I didn't know and am looking forward to share via the article. Seeing interviews with Hayashi on Sigma2 is interesting, especially his vision surrounding it while making the game. As always his heart is in the right place, but you can see he doesn't 'get' it. I really wonder how his process went when he heard Itagaki was gone and he had to helm the series going forward. Though I hate the game, I'm very looking forward to writing about NG3 and NG3:RE. The development, the ideas behind it, how it ended up being what it is, my memories of it. One day.
> calling Sigma2 the Last of Us.
Thin ice boy.
Doing a BotA only run now in MNM using minimal UTs and Ninpo. I like how the combat is generally up to you, the game never really locks you into fights, you can always retreat and get a tactical advantage. I feel that adds a lot to it, a lot of fights really seem impossible but when you go to a smarter area to fight them suddenly they have no chance. Some rooms feel nearly impossible as a result, but once you relocate they are easy.
Zed2 is easy NGS2, just go to the left island. The allies can't reach you there so it is always a 1v1 fight.
IS ninjas don't bother me that much anymore outside of a few fights where you don't have a lot of room to maneuver or are ambushed. I noticed their 'jump back + 5 kunai' attack can be baited and accidentally had them all do it at once while I was OT'ing a guy'. Ending up with nearly 30 IS on me. When the exploded in my i.frames the game just froze for a solid 5 seconds with my speakers performing what sounded like an exorism haha.
Once you know what i.frame attacks to use and how to quickly dispatch of them they aren't a problem though. Especially if you go all out (UTspam, Ninpo, 360Y).
What I love though, and I think I said it before, is that the game has a level of difficulty that stays present no matter how good you are, kind of like God Hard in Vanquish. No matter how good you get, 10 IS ninjas will give you trouble if you aren't paying attention.
The artstyle is growing on me. It is very over the top at times to the more 'subtle' nature of Black (which fits that game better). Love the gate too, and the forest. The area just before Volf with the ghost trees is cool too.
Dagra Dai is just weird, I tend to use the Claws on him because I have no idea how to actually damage him normally.
For Eli, right now I just spam FS with the Claws. Apparently that stunlocks her insanely fast and it does. Really weird.
The Wonderful 101 is a great game, but I played it at a wrong time in my life. There are rumors of a Switch release, so I might jump on to that. I never gave it the chance it deserved. It is filled with 'Kamiya' though, almost to a bad degree. He's a playable character (yes) and the game has a Shmup in nearly every stage that also impacts ranking.
In terms of 'hubbahubba', I'm a Tina/Lisa guy with a guilty pleasure of Honoka. In terms of gameplay I mained Akira and Lisa in DoA5. In Doa2 I'm a Ein/GenFu player. Never owned DoA3 and 4. Wonder how Itagaki tried to change and up the formula in those games now that I have a better understanding of the games and the man himself.
In terms of story the other games were even less, just basic Arcade Mode with disjointed stories: that's it. At least from what I recall.
It can be hard to get into, but making a character doesn't have to take long (2 hours at best if you're new). Granted me and my friends have been playing for 10+ years, some 20+, so we easily pick up and play new games.
> Devil's Third
The game got unfairly slammed for its PS2 era graphics and lackluster framerate. While bad, it isn't enough to destroy a game over. That said I have a feeling most just played it running head first into combat with a katana and dying to bullets saying "game sucks". Doubt any reviewers ever beat it.
Most players that tried it liked it though as you noted. I still want to get good at Score-Attack. Shame the leaderboards were taken offline.@birdman
You're talking about EIN, the anmesiac personality of Hayate. You can play as him in DoA3 and 4 as well, he's just an unlockable character there. He also shares a part of his moveset with Hitomi who was added in 3. He's also in 5 again. You can just chose if you want to play as Hayate or Ein.