Conceptually I love the idea of remakes (and otherwise meaningfully changed versions of games) because I think the existence of multiple bespoke versions of a game I love with their own unique intricacies and idiosyncrasies is cool. For example, Zelda: Majora's Mask 3D has a lot of design philosophy changes that I think make it a worse game, but I'm so glad that there are now two very different versions of a game I can come to appreciate the intricacies of. But the culture surrounding it—both from corporations and gamers—is really ruining it for me. Original versions just casually getting memory holed to never be released again; gamers telling each other, "just play the remake; it's flatly better and there's no reason to bother with the original at this point."
The commercial and social culture around video games always treat remakes as wholesale replacements for the original in a feedback loop, with gamers neglecting original versions of games because corporations are telling them they don't want the originals, and gamers in turn begging corporations for remakes they "need" to enjoy old games (that often objectively require at worst an hour of adjustment from a player to get used to, but they don't care). It's like a microcosm of the obsession with graphics, where corps tell gamers that graphics are most important, and vice versa. Really shitty destructive feedback loops are what make this industry turn.
Last edited by TripleSMoon on Sat Jun 10, 2023 9:16 pm; edited 1 time in total (Reason for editing : Grammar, punctuation, sentence structure)