He's very inconsistent. IIRC he didn't even review the Genma version of Onimusha, which is like reviewing NG1 instead of Black - that game changes so much. If he did, apologies, but I recall he didn't.
> God Hand
The development behind it is golden too, just a golden moment in gaming history that will never happen again. Here we have arguably one of the greatest directors of our era, with his fully trained team that he knows and trusts, that have 11 months of downtime before the next project starts. And they just get carte blance. Can't get anymore pure than that.
It lowers your difficulty by 1 iirc, but you keep the money you gained which is neat.
> magic pixel
You can never be OHKO'd which is nice, more games should have that.
Note, use the Roulette to lock-on and then press Triangle to cancel out. Works wonders in more dangerous fights.
It's very easy to spam and a crutch to lean on, but casuals tend to backdash for w/e reason.
In general people misremember a ton about that game. It is generally accepted as an easy game, but it really does NOT fuck around, especially later-on. It's pretty hard.
> Astral Chain
It's arguably (imo) the best action game, or one of the best. But ONLY if you beat it, then it gets good. It's so limited on your first playthrough, with constant interruptions, lacking kit and just lacking options. The Challenge Maps in the post-game and NG+ with all the Legions tho....holy shit that's good.
Note, don't hate it, just cannot stomach the minigames. The core game is fantastic.
They're both great games imo, just if you can only play one...play NG2.
Fantastic games, arguably some of the most combat rich and complex games alive. The superbosses in 3 just blew my mind.
I recommend installing DOOM2 and just installing a WAD without looking, technically that's a Roguelike...right hahaha.