Depth: The number of experientially different possibilities OR meaningful choices that come out of one ruleset.
For reference, please make an effort to understand what has been said here, it can be a heady subject but were all learning together:
Notice the shared terminology? a criteria needs to be set to judge depth by, this is substantiated by fact, as in the actual proof of what you can and can't do in a game on a mechanical level, then the meta is the player making use of these facts, the decisions they can make with them allows for depth.
Some games have depth, others have more or less, or actually none at all. Its not all equal, that's faulty logic. The less meaningful choices that come out of one ruleset, the less depth, because fewer decisions you can make that alter the gameplay exist. Its that general.
Its more academic and scientific than you may think, its rational, not emotional, depth is a mental activity of using the possibilities presented from that ruleset to make more meaningful useful decisions. You don't feel depth, you think it. There's a reason why its game design, there is actual design to it.
For reference, please make an effort to understand what has been said here, it can be a heady subject but were all learning together:
Notice the shared terminology? a criteria needs to be set to judge depth by, this is substantiated by fact, as in the actual proof of what you can and can't do in a game on a mechanical level, then the meta is the player making use of these facts, the decisions they can make with them allows for depth.
Some games have depth, others have more or less, or actually none at all. Its not all equal, that's faulty logic. The less meaningful choices that come out of one ruleset, the less depth, because fewer decisions you can make that alter the gameplay exist. Its that general.
Its more academic and scientific than you may think, its rational, not emotional, depth is a mental activity of using the possibilities presented from that ruleset to make more meaningful useful decisions. You don't feel depth, you think it. There's a reason why its game design, there is actual design to it.