> the hardest mode
Doom eternal only changes values like [token=cool down] speed for enemy, dmg, resources something related to countable. There is no change in enemy arrangements nor additions of enemy behaviors(they will be more aggressive due to token speed, though). So if devs change enemy arrangements in one difficulty, then all difficulties go to same enemy sets. It means that a user choose the easiest mode in old version of DLC, that user would get into possessed Baron of the hell. And DLC was not a side story but a completion of doom slayer saga, many people have frustration.
So, After counter-nerf patch, Devs make it sure that dlc will be more harder with annoying pop-ups.
It only reminds me that there was a possessed baron of the hell in ancient time.
Doom eternal only changes values like [token=cool down] speed for enemy, dmg, resources something related to countable. There is no change in enemy arrangements nor additions of enemy behaviors(they will be more aggressive due to token speed, though). So if devs change enemy arrangements in one difficulty, then all difficulties go to same enemy sets. It means that a user choose the easiest mode in old version of DLC, that user would get into possessed Baron of the hell. And DLC was not a side story but a completion of doom slayer saga, many people have frustration.
So, After counter-nerf patch, Devs make it sure that dlc will be more harder with annoying pop-ups.
It only reminds me that there was a possessed baron of the hell in ancient time.