Have been watching some gameplay of Xiae, pretty interesting.
https://youtu.be/AsJKYm2NEos
His(?) playstyle is *extremely* optimized i.e. spawns are memorized and optimal combos are used. This means that, sadly, you barely see 10% of the arsenal. It is fully Precision Shot canceled into RPG/ Supershotgun (depending on range). Ballista is only used for its spreadshot mod (OHKO's turrets!) and movement. Chaingun only for the shield in dire situations, and he doesn't even fire with it to save ammo for Precision Shot.
It's interesting to see it played as such, puts the game in a unique light. You do see how weird Spirits play into the playstyle though. Don't think this is what the dev's intended.
I've been playing a bit of Doom lately again (classic), and the weapon balance barring the SSG&Pistol is just so excellent in that game. Takes me by surprise.
> stun bomb
I think it is much improved yeah, it being a standard kit tool that also doesn't require a weapon shot is pretty sweet. Do feel that the more I watch Eternal gameplay, the more I feel spawnkilling really ruins the flow. It becomes an almost mathematical problem that Ninja Gaiden managed to avoid with off-screen spawning.
> horde mode
I googled it after you mentioned it, looks fantastic. Why are modders coming up with this stuff and not developers?
https://youtu.be/AsJKYm2NEos
His(?) playstyle is *extremely* optimized i.e. spawns are memorized and optimal combos are used. This means that, sadly, you barely see 10% of the arsenal. It is fully Precision Shot canceled into RPG/ Supershotgun (depending on range). Ballista is only used for its spreadshot mod (OHKO's turrets!) and movement. Chaingun only for the shield in dire situations, and he doesn't even fire with it to save ammo for Precision Shot.
It's interesting to see it played as such, puts the game in a unique light. You do see how weird Spirits play into the playstyle though. Don't think this is what the dev's intended.
I've been playing a bit of Doom lately again (classic), and the weapon balance barring the SSG&Pistol is just so excellent in that game. Takes me by surprise.
> stun bomb
I think it is much improved yeah, it being a standard kit tool that also doesn't require a weapon shot is pretty sweet. Do feel that the more I watch Eternal gameplay, the more I feel spawnkilling really ruins the flow. It becomes an almost mathematical problem that Ninja Gaiden managed to avoid with off-screen spawning.
> horde mode
I googled it after you mentioned it, looks fantastic. Why are modders coming up with this stuff and not developers?