> too gameyIt's weird since the previous game saw us chainsaw enemies for ammo and rip things apart to get health, while the slogan was based off of a hilariously bad tie-in comicbook from nearly a decade ago. All while having zero story and just pure gameplay. It was about as 'gamey' as one could get. Fact that the inclusion of about 5 minutes worth of cutscenes in Eternal is being hated upon, I really have no idea where we stand. It is still as 'gamey' as before, especially when compared to other games out there. It used to be a plus, now it's a minus? I am so confused.
> high enemy countsDitto. Ironically the lord and savior of action-games, Ninja Gaiden II (ha!), doesn't have this problem since it doesn't bother remixing foes even in its mission mode (a really missed opportunity). I think it's because fights there tend to be single-wave and smaller, while here it sometimes just keeps going. I absolutely loved both Master Levels (finished them on nightmare, without dying), but eh... it really is "kitchen sink" qualities now. You noticed the same in later DOOM and DOOM II levels. DOOM III played it smart imo by saving Hell Knights for special occasions.
> D16It will probably still hold up and the old SS > Gauss > RPG combo is going to have a lot of people coming back. That and that game did support better strafe-jumping iirc, a tech that seems mostly absent in Eternal (at least, I couldn't get it to work). The level design will really be a turn-off for me though, especially the first few levels. I will admit I was surprised there was no Foundry-esque level though, that one was the most akin to classic DOOM imo in terms of layout.
> nerfGod no. Please, if they do it, just have it be an option in the menu that you can turn off.
> plasmaThough understandable since we have Freeze now, I do miss the stunbomb.
> chainsawStarted my Life-run on Nightmare and the Chainsaw is really handy if you plan your route around it, allows you to chainsaw nearly every Arachnatron along the way for easier kills.
NOTE: anyone else finding that enemies have ridiculous tracking? Some attacks seem to have huge hitboxes. Also wished we could walk through enemies honestly.
> earth levelsDidn't care for them either. The one where you fight the Marauder for the first time is pretty sweet when you go underground, but that's about it honestly. The final mission was a big let down for me.
> slayer clubGoing to attempt to get to a high score in here so I can get the goodies, if you want you can join too through this link:
https://slayersclub.bethesda.net/en/referral/e81fa306a2e4050484c078c14242c56a (shameless plug I know haha).
> MarauderHe's okay, but just a tad too glitchy imo. His entire design is to stay at mid-range, but he'll sometimes axe you from up close and SS you from range (hitscan), sometimes he flinches from an SS to the face, sometimes he tanks through - it all feels very random. That and he's very binary imo. Bait, punish twice, move on with your life. Think it would be more interesting if he had a tad more health but more options to deal with him i.e. destroying his shield, flanking him etc. As it stands I'm really curious if they'll make a Master Level where you fight two of them at once.
> skinsWhich skins you guys rocking currently? Mostly using the Sentinel Training Gear right now, love its look for whichever reason.