Finally got the chance to sink my teeth into these two games, the classics. Snagged the Switch versions and finished both with the exception of the last episode of Doom 1 (Episode 4), which had a broken save-game for me, but I wasn't really enjoying that episode anyway.
I've already got some notes lined up for a possible article, but currently trying to arrange an interview with Romero (the game's level designer) if possible. Guy seems really 'one of us', I mean just look at this:
But yeah, I have to say I didn't really like Doom II all that much and that Doom I peaked in Episode 1 for me, ironically those are Romero's levels. And when I say liked those levels, I mean really liked to the point that I might consider them an example to everything gaming has to offer, now and in the future.
While everyone keeps gushing about E1M1, the first level, I really feel E1M2 is the best mission around in the game, and maybe even the entire hobby itself. The whole concept of Doom is that you're in a high stakes combat scenario with exploration, and they did that pretty well. They focused on a few things from what I'm gathering, namely Contrast and "new shit". Basically every room has to have contrast in it, think different lightings, elevations, textures and such. But rooms also need to contrast with each other in shape. No big square rooms after big square rooms, instead you have a lot of diagonal rooms with close quarter fights followed by a U shaped room with two elevations for example. Add to that the tease of secret locations - E1M2 starts with you seeing an armour in the distance that you cannot reach conventionally - and you've got a golden formula.
Combat wise the game has only a few foes, but tries to use every combination possible in combination with its areas, you'll never get the same fight twice in Doom 1 Episode 1: Knee deep in the Dead. And I think that's why I like it best, as the later episodes and also Doom II feel more like 'just throw huge numbers at them' than smart thought out engagements.
The weapons feel great though as do the secrets and what they offer. All in all really can understand why they hold the games in such high appeal, but especially concerning Doom1's first episode.
Also have to note the excellent difficulty modes, with Ultra Violence changing up enemy locations significantly, basically creating a new game. While Nightmare totally changes the formula, forcing speedy play, as enemies respawn infinitely.
What are your guy's thoughts, ever played them?
I've already got some notes lined up for a possible article, but currently trying to arrange an interview with Romero (the game's level designer) if possible. Guy seems really 'one of us', I mean just look at this:
But yeah, I have to say I didn't really like Doom II all that much and that Doom I peaked in Episode 1 for me, ironically those are Romero's levels. And when I say liked those levels, I mean really liked to the point that I might consider them an example to everything gaming has to offer, now and in the future.
While everyone keeps gushing about E1M1, the first level, I really feel E1M2 is the best mission around in the game, and maybe even the entire hobby itself. The whole concept of Doom is that you're in a high stakes combat scenario with exploration, and they did that pretty well. They focused on a few things from what I'm gathering, namely Contrast and "new shit". Basically every room has to have contrast in it, think different lightings, elevations, textures and such. But rooms also need to contrast with each other in shape. No big square rooms after big square rooms, instead you have a lot of diagonal rooms with close quarter fights followed by a U shaped room with two elevations for example. Add to that the tease of secret locations - E1M2 starts with you seeing an armour in the distance that you cannot reach conventionally - and you've got a golden formula.
Combat wise the game has only a few foes, but tries to use every combination possible in combination with its areas, you'll never get the same fight twice in Doom 1 Episode 1: Knee deep in the Dead. And I think that's why I like it best, as the later episodes and also Doom II feel more like 'just throw huge numbers at them' than smart thought out engagements.
The weapons feel great though as do the secrets and what they offer. All in all really can understand why they hold the games in such high appeal, but especially concerning Doom1's first episode.
Also have to note the excellent difficulty modes, with Ultra Violence changing up enemy locations significantly, basically creating a new game. While Nightmare totally changes the formula, forcing speedy play, as enemies respawn infinitely.
What are your guy's thoughts, ever played them?