Decided to start 4U. Playing it on Citra with the HD textures and works like a charm. Looks great too.
Playing with the DB this time. Really like how they revamped them. The meter management aspect is there but not too intrusive.
I'm mixed about the monsters so far. They seem way more aggressive (to the point where it becomes hard to find an opening for healing/sharpening) to account for the stamina system and topples, so you get more uneven fights compared to FU. In the latter the monsters were either in normal mode or rage mode to keep things fresh. Now you have normal, fatigued, rage and toppled monsters. Don't like this, the old system was better. Now the monsters switch between being furious beasts and helpless shits in an instant.
I don't like the maps aesthetically compared to FU, too saturated and "lively" instead of being eerie wild wastelands. The ledges didn't give me too many problems so far except for a couple of instances but I'm sure I'll get more annoyed by them in the future. I like the aerial attacks and how they add a macropositioning element to the combat, but I'm not sure it was worth it.
Playing with the DB this time. Really like how they revamped them. The meter management aspect is there but not too intrusive.
I'm mixed about the monsters so far. They seem way more aggressive (to the point where it becomes hard to find an opening for healing/sharpening) to account for the stamina system and topples, so you get more uneven fights compared to FU. In the latter the monsters were either in normal mode or rage mode to keep things fresh. Now you have normal, fatigued, rage and toppled monsters. Don't like this, the old system was better. Now the monsters switch between being furious beasts and helpless shits in an instant.
I don't like the maps aesthetically compared to FU, too saturated and "lively" instead of being eerie wild wastelands. The ledges didn't give me too many problems so far except for a couple of instances but I'm sure I'll get more annoyed by them in the future. I like the aerial attacks and how they add a macropositioning element to the combat, but I'm not sure it was worth it.