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Monster Hunter World

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Infinity_Divide
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1Monster Hunter World Empty Monster Hunter World Wed Nov 08, 2017 7:41 am

Birdman


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Did you guys ever get into the MH series? I didn't. Played the demo on PS2 and that was it. I also found a lot of the games required saves or something from other games to unlock content which is something I hate,

This new one looks really awesome, but damn, the community is extremely toxic.



Last edited by Birdman on Sun Oct 06, 2019 12:29 am; edited 1 time in total

2Monster Hunter World Empty Re: Monster Hunter World Wed Nov 08, 2017 8:06 am

Gabriel Phelan Lucas

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I had the first one on ps2 I think, had no clue what i was doing, got to some area with dinosaurs, couldn't figure out the combat(right stick swings swords?) and died. Or at least I think it was monster hunter, funny this series eclipsed me and it's still going.

3Monster Hunter World Empty Re: Monster Hunter World Tue Dec 12, 2017 5:42 am

Gabriel Phelan Lucas

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Whys this in the other games section? Isn't this series the older brother of Dragons Dogma? Both Action RPGs. Is it because of the weird monster hunting tech?





4Monster Hunter World Empty Re: Monster Hunter World Tue Dec 12, 2017 6:34 am

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I wasn't really sure because I've never played the series.

5Monster Hunter World Empty Re: Monster Hunter World Tue Dec 12, 2017 6:46 am

Gabriel Phelan Lucas

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I think it's safe to say it's firmly action after watching the posted stream, its really the closest thing to Dragons Dogma 2 around.

It's got some legit tech man, like crazy shit with crazy hybrid weapons with weird move sets and combo strings.

6Monster Hunter World Empty Re: Monster Hunter World Tue Dec 12, 2017 7:48 am

Birdman


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I don't think I can be bothered. Heard it was quite a grind. Might rent it when it's out though and see. I'm interested to see how the bow combat is.

7Monster Hunter World Empty Re: Monster Hunter World Tue Dec 12, 2017 8:33 am

Gabriel Phelan Lucas

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It's similar to Dragons Dogma, you got charge shots of all kinds and can do a aerial barrage/acid rain shot type also. Theirs also actual bowguns too, straight up guns with shell casings. There's a character for everyone in this, I'm pretty stocked to see this unfold, but I'll have to be weary of the grind.

8Monster Hunter World Empty Re: Monster Hunter World Tue Dec 12, 2017 10:04 am

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Birdman wrote:I don't think I can be bothered. Heard it was quite a grind. Might rent it when it's out though and see. I'm interested to see how the bow combat is.

Monster Hunter was very popular in the East because it was a huge grind-fest, and still played like a PS2 game in a lot of aspects. World is apparently focusing on the West, so probably a lot more streamlined. 

I am moving this to "Other Action Games" though.

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9Monster Hunter World Empty Re: Monster Hunter World Tue Dec 12, 2017 10:15 am

Gabriel Phelan Lucas

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Mechanics look great and super varied, each class is totally unique and really well though out. I'm really interested in this but I might get tired of fighting big monsters, well there are jobber dinos too. Grinding remains to be seen, I'm not concerned about that yet.

10Monster Hunter World Empty Re: Monster Hunter World Tue Dec 12, 2017 6:38 pm

Birdman


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There's a demo out for PS+ only members. Might look into it this weekend.

Edit: the beta is over. Wtf?

11Monster Hunter World Empty Re: Monster Hunter World Sat Feb 03, 2018 8:21 am

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I decided not to get this game. It isn't bad, but it's not my dish.

I played an archer and the gameplay was decent. I really don't like how damage is based on range though. I had to be too close to really do anything which kinda defeats the purpose to me. Make me die on one hit, I don't care, but don't make me go near scary monsters.

12Monster Hunter World Empty Re: Monster Hunter World Fri Dec 21, 2018 9:28 am

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I mentioned getting this in the other topic. Forgot I already made this one ages ago.

I just did an early quest involving hunting down my first large monster. This giant yellow lizard thing.

Pretty interesting stuff. In the first encounter, it came at me with a lunge or claw swipe. Pretty easy to dodge and shoot in the face. Soon it got tired and ran, so I chased it down and fought it in a forest. It did the same attacks, but what I didn't realize at first was that I had pursued it into a den of the smaller versions and they all attacked me at once.

Still easy enough to dodge and I used a nearby tunnel as a choke point. The big guy ran again so I chased him outside into an earlier area near where you start the game, and here's where stuff got really interesting.

In this area, there are these peaceful dinosaurs. From a distance I thought they were fighting the lizard, but when I got closer I saw he was swallowing one whole. He was really fat after this, and his moveset completely changed.

He could do this run in a straight line in an attempt to mow you down, and another cool move where he runs, then swerves putting his body side on to you, then starts rolling like a log.

I didn't expect any of this. It didn't seem scripted either, just what can possibly happen depending on where they run and what monsters are out and about. Looking at some of the encyclopedia entries, it says whether or not the monsters will attack on sight.

I can imagine a 4 player team with multiple monsters running into each other would be utter chaos and super fun.

Speaking of online, I couldn't get any games under 'beginner'. I guess there aren't many new players these days. I made a topic on the MHW board on Gamefaqs. The reply I got wasn't insulting, but you can taste the elitism. SOS is for the weak, if you weren't aware.



Last edited by Birdman on Sun Oct 06, 2019 12:38 am; edited 1 time in total

13Monster Hunter World Empty Re: Monster Hunter World Fri Dec 21, 2018 10:07 am

Royta/Raeng

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I don't even know what SOS is. That said, it is a bit of a shame - something a lot of games have these days - where you're best off just rushing to the end to get to the 'real game' basically. Shame.

The series is insanely popular in Asia though, to the point there's pornography of the dragons and dolls of them you can have sex with. It is insane how big it is.

Liking the mechanics so far?

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14Monster Hunter World Empty Re: Monster Hunter World Fri Dec 21, 2018 10:47 am

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SOS is where you use a flare to signal other players to help you. I've never used it but I assume it's similar to summoning in Souls.

I'm gonna forget I read the second part lol.

The bow mechanics are pretty cool. Definitely got me interested so I'll try getting through the main quests and see what happens.

There tons of other mechanics though like crafting, weird cat friend/helper with his own systems. A lot of it I'm not too sure on yet.



Last edited by Birdman on Sun Oct 06, 2019 12:39 am; edited 1 time in total

15Monster Hunter World Empty Re: Monster Hunter World Sun Dec 23, 2018 7:59 pm

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I'm moving up in the (Monster Hunter) world.

Dropping these beasts is extremely satisfying.

Edit: Wow, some serious shit can go down in this game. I was playing online with two others and we chased this ugly chameleon thing into a clearing, only to find a dragon and T-rex thing having an all out battle. The one we were chasing got involved slightly then ran, so we left that scene.

I checked the monster's details later and found it likes to bully little monsters but runs from big ones.

In an area, it seems these monsters are all wandering the map and could possibly encounter each other.

I'm quite liking the game so far, but it sucks being at such a low rank.

16Monster Hunter World Empty Re: Monster Hunter World Mon Dec 24, 2018 8:04 am

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Interesting, does the game try to 'simulate' an ecosystem of sorts? That monsters also hunt each-other? That's pretty interesting, can imagine luring a monster to another and letting them wreck each other in that case! How is the online? Souls-like in its setup or more of a lobby system?

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17Monster Hunter World Empty Re: Monster Hunter World Mon Dec 24, 2018 10:43 am

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Interesting, does the game try to 'simulate' an ecosystem of sorts?
Not entirely sure. I've just seen them doing stuff.

Some won't attack unless they're attacked, and in that case would pass each other by I guess. Others go nuts at anything that moves. Smaller ones run from bigger ones. I've seen them attacking and eating others, but not sure if there's a pattern to it.

That monsters also hunt each-other?
I know they have areas where they live, but it seems they can go anywhere once you beat them down and they retreat. This is usually the point where they're more likely to run into another's territory. Can't say for sure if they actually go out and hunt stuff or attack others, rather than randomly coming across another. I've seen them range quite far at times. Not sure what the limit is. One known exception would be a water type I fought that only went between it's starting area and a nearby swamp.

can imagine luring a monster to another and letting them wreck each other in that case!
In most cases, I'm fighting for my life and haven't tried to actually bait them to another location. All the times have been coincidence, but once it happens you can sit back and let it unfold. The monster will still retreat when hurt enough though. I've never actually seen the bigger ones kill each other.

I know I've backed off and had a monster chase me into another area so leading them like this should work. But they aren't always there.

How is the online? Souls-like in its setup or more of a lobby system?
To be honest, I know very little how these things work. No idea how Souls works.

In MHW, you can start your own session, with whatever restrictions, or join others. Go to the notice board and you can choose to post a quest or join one if anyone else posted.



Last edited by Birdman on Sun Oct 06, 2019 1:10 am; edited 1 time in total

18Monster Hunter World Empty Re: Monster Hunter World Thu Jan 03, 2019 10:12 pm

Birdman


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I started building a bowgun. Will see how it goes.

The cool thing is you can change weapon any time and your stats and abilities come from your equipment so you're never stuck in one build.

So with the bowgun, I'd need to make some different armor with skills that suit it, instead of the stuff I have now that supports bow abilities like special shot and charge arrows.



Last edited by Birdman on Sun Oct 06, 2019 2:20 am; edited 1 time in total

19Monster Hunter World Empty Re: Monster Hunter World Fri Jan 04, 2019 9:22 am

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Sounds like an interesting system, but doesn't it as such also kind of negate the point of having multiple characters? Since your main guy can be anything?

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20Monster Hunter World Empty Re: Monster Hunter World Fri Jan 04, 2019 9:35 am

Birdman


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I think the only reason people would have more than 1 character is because they want male and female or some other customization. I'm not sure if you can change your character's look later.

They can't do everything at once. You can only carry one weapon at a time and if you want to change you have to go back to your camp. You can do this whenever in a quest but I think most do this to resupply. I know I said any time, what I meant was you aren't locked into one weapon forever.

Due to your abilities being tied to gear, you have to switch your armor as well as your weapon. Like right now, if I go back to camp and switch to this bowgun I just made, it will perform quite badly if I keep all the armor on that supports my bow. I haven't made any armor that has abilities related to the bowgun yet.

This is how builds are made in MHW. When you get the real good equipment, they have gem slots so you can further customize to your playstyle.

So it's more like respec. You can make as many weapons and armor sets as you want, and equip to suit what you'll be facing in a quest.

Now that I've advanced and my hunter rank went up, the game introduces new monsters and more powerful versions of old ones.



Last edited by Birdman on Sun Oct 06, 2019 2:21 am; edited 1 time in total

21Monster Hunter World Empty Re: Monster Hunter World Mon Jan 28, 2019 2:49 am

Birdman


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There's an event going on now.

One of the quests has a super version of Great Jagras. When this version eats and uses its vomit attack, every part leaves behind decorations. I sometimes get a whole page worth. Always end this quest with at least 2 level 3 gems and a few level 2s. Got a Pierce 3 yesterday which is exactly what I needed for my heavy bowgun with pierce ammo 3.

22Monster Hunter World Empty Re: Monster Hunter World Thu Jan 31, 2019 10:47 pm

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Working on doing these events and getting gems.

I've made three new light bowguns for fire, water, and lightning. Each have rapid fire for those ammo types. Also made armor to support them.



Last edited by Birdman on Sun Oct 06, 2019 2:27 am; edited 1 time in total

23Monster Hunter World Empty Re: Monster Hunter World Fri Feb 01, 2019 2:03 am

Infinity_Divide

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Is this worth playing if I don’t have a lot of free time?

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24Monster Hunter World Empty Re: Monster Hunter World Fri Feb 01, 2019 3:42 am

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Not sure what you mean.

Is there are certain way you spend your gaming time?



25Monster Hunter World Empty Re: Monster Hunter World Fri Feb 01, 2019 4:26 am

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It just seems like a game I would need to spend a lot of time on to really see what it has to offer, unless I’m wrong. I’m just going to be pretty busy for the next couple months and I don’t know if it’s worthy trying to get in to.

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26Monster Hunter World Empty Re: Monster Hunter World Fri Feb 01, 2019 4:58 am

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Probably not then.

I only play a few hours here during the week if I have time after work, and a bit more on weekends so I progress quite slowly.



27Monster Hunter World Empty Re: Monster Hunter World Fri Feb 08, 2019 5:55 am

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The Witcher collab just released. Haven't played it yet but watched some videos. Kinda weird.

Now I'm just trying to power up my weapons. The Great Jagras quest got me tons of gems, including the rare bow/bowgun related ones.

Still need to farm Elder Dragons for streamstones which are so dumb. Basically, you can further augment your weapons, but you need one of these stones. Worse, it has to be related to the weapon you want to augment and there's no way to control which will drop. I either get low quality, or for the weapons I don't use. Pisses me off.

I have to say, I love the maps. Each area is pretty large, and has ton of interconnecting paths, nooks and crannies, and same parts have layers.

For example, the Ancient forest has a network of vines and roots creating pathways through the tree tops, and underground caves. Recently I've been doing free roam (called 'Expeditions') where you have no time limit and are free to gather resources. I'm finding quite a few little places I never knew existed.

28Monster Hunter World Empty Re: Monster Hunter World Sun Feb 10, 2019 8:07 am

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Ah, MHW, the only game I know of where you can play for 3 hours straight and accomplish NOTHING.

Trying to make an ice bowgun and need this dragon's tail. I sever the tail and carve it and...don't get a tail.


29Monster Hunter World Empty Re: Monster Hunter World Tue Jun 11, 2019 6:17 am

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Currently trying to build every armor set and light bowgun.

Some are a real slog, particularly the arena quests where you have to use their equipment sets.

30Monster Hunter World Empty Re: Monster Hunter World Sun Sep 08, 2019 5:57 am

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Playing Iceborne now.

It would take ages to explain all the new stuff, but I'll talk about the main thing: monsters.

I've only fought two new ones and one variant. Variants are new versions of existing monsters.
Old monsters have new abilities now. Like Tzitzi Ya-Ku can dodge while charging up its flash attack. Normally, I'd run behind it but now it can back step or side dodge to keep you in range.

Tons of content to churn through and new systems to learn so I'll get back to it.



Last edited by Birdman on Sun Oct 06, 2019 2:42 am; edited 1 time in total

31Monster Hunter World Empty Re: Monster Hunter World Mon Sep 09, 2019 12:57 pm

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I have next to no experience with Monster Hunter but I'm tempted to get the physical edition of Iceborne. Is World a good MH title for a newcomer to jump in to?

32Monster Hunter World Empty Re: Monster Hunter World Mon Sep 09, 2019 10:48 pm

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MHW is my first MH so I couldn't tell you.

I've seen comments, but the community also strikes me as a bit toxic.

I had no issue with near zero knowledge of MH though, so you should be fine.

Story-wise, they refer to 'the old world' and there are links to previous games but I paid no attention.

33Monster Hunter World Empty Re: Monster Hunter World Tue Sep 10, 2019 12:21 am

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I played some old MH (especially Freedom Unite and Tri) not too long ago and they are still very good. I didn't play World but I heard there are some important differences that several veterans disliked. In the past games maps were more linear and easy to navigate, monsters used more readable moves (no instant charge from opposite direction for example) and there were better enemies' hitboxes but worst or simpler animations.

If you have a Switch get MHGU, if you have a Wii U get MH3U. Portable titles are at the same level (Freedom Unite on PSP or 4 Ultimate on 3DS) but controls aren't very good unless you play them on emulators.

World should be an equal experience too but it has a different "soul". I think its problems are a bit exaggerated by old fans and if Birdman didn't find much trouble with those things I don't see why you should.

34Monster Hunter World Empty Re: Monster Hunter World Tue Sep 10, 2019 1:46 am

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I'm not too sure of unreadable attacks. I think I've only had trouble with AT Nergigante's quick dive being really wonky but nothing is perfect. No way previous MH doesn't have something similar.

I get the feeling most MH 'vets' don't play faster action games so they cant deal with quicker stuff.

I love the maps. Tons of books and crannies, layers and I'm still finding little corners.



Last edited by Birdman on Sun Oct 06, 2019 2:43 am; edited 1 time in total

35Monster Hunter World Empty Re: Monster Hunter World Tue Sep 10, 2019 2:16 am

RedShot


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I've seen some clips with horrendous hitboxes but I don't know their frequence. In older MH games there were some problematic moves but hitboxes were generally fine. At the same time a lot of animations didn't coincide with hitboxes, but Monster Hunter Tri solved this issue. You're probably right about vets' mindset and experience, almost all of them ignore other action games.

36Monster Hunter World Empty Re: Monster Hunter World Tue Sep 10, 2019 3:45 am

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Can you link me to some of those bad hit-boxes? Just want to see if we're on the same page. If I've missed any such thing it could have something to do with being a light bow gunner so melee classes are going to have way more contact with hit-boxes.



Last edited by Birdman on Sun Oct 06, 2019 2:43 am; edited 1 time in total

37Monster Hunter World Empty Re: Monster Hunter World Tue Sep 10, 2019 12:23 pm

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I watched some videos and I think it's no different from your comment, "some problematic moves but hitboxes were generally fine".

Most of the videos of World I watched were no more than a monster doing an attack, say Diablos' charge, and the player getting hit by its feet. This is due to the entire monster (or most of of it) being the hitbox. It actually makes sense. A giant dragon bull is charging you, you avoid the horns, then you get smashed in the face by its knee.

Some of them clearly have a hitbox that slightly extends outside of their body, and it can be annoying, but if you know about it, take precaution against it. The game is NOT totally free of bullshit though. It's nothing that can't be overcome, but it IS bullshit.

It's definitely like I thought though. I don't come across half of these issues as a highly mobile gunner. It must be a nightmare for melee users. Hell, tons of shit is worse for them like Lunastra's heat, which I never have to really deal with, or Vaal Hazak's poison gas cloud, which I build to deal with but I can often attack from outside it.

38Monster Hunter World Empty Re: Monster Hunter World Tue Sep 10, 2019 12:57 pm

RedShot


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Yes, I'm talking about situations like these:







39Monster Hunter World Empty Re: Monster Hunter World Tue Sep 10, 2019 9:30 pm

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It's hard to see exactly what happened with the Diablos and Kirin ones due to either the hit happening off screen or the 'faint cam' focusing on the character.

The diablos one looks like they were clipped off camera by its wing or something. It flails around a lot when it emerges from the ground and black diablos can turn during this move. I'd need to see it from another angle.

Kirin may have done its kick attack after the lightning move but it also could have been the lightning itself. I've stood pretty close to it before though. Dont recall anything this bad.

The tigrex one looks genuinely stupid though. I haven't fought it yet.

But yeah nonsense exist, but not even close to making it a bad game. I've put 500+ hours in so far and only just started IB so that's going to double.

40Monster Hunter World Empty Re: Monster Hunter World Mon Sep 16, 2019 7:35 am

Birdman


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I just got the most awesome gun ever.

It's the Brachydios light bowgun with rapid fire sticky ammo 2. RAPID FIRE STICKY 2.

This thing is nuts. I've built my character with Free elem/ammo up 3, Slugger 3, Artillery 3, and some attack jewels. My armor is 3 pieces of Nargacuga's set which grants True Spare Shot.

3 rounds per clip, with each round firing 2 sticky 2s. With True Spare Shot (chance to not expend a shot) I'm getting an insane amount of shots. So far I haven't even had to resupply at camp.

TSS triggers often, sometimes like 8 times in a row. I was fighting Nightshade Paolumu last night and got TSS I swear like 9 times in a row. Paolumu was completely covered in sticky bombs. MADNESS.

With Slugger 3 (stun build up) head shots, I'm knocking monsters down continuously. It's fantastic for multi-player. Artillery boosts sticky damage. I also have the Impact Mantle which increases stun build up.

I still have one more upgrade to get for this gun so it's going to be even better.

Brachydios is an interesting monster too. The best of the new ones I've encountered so far.

41Monster Hunter World Empty Re: Monster Hunter World Sun Sep 22, 2019 7:58 am

Birdman


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Beat the final boss. It was weird.

There are variants to quite a few monster with their own quirks. Some of the new ones are quite interesting.

After the final boss you gain access to a new area that combines the environments into one big map, so you can cross between them. These are NOT the regular maps just patched together though, they are new areas using the same biomes.

There's a system in place I'm still learning. When you take certain actions in a zone, it levels up, but other areas can level down. Leveling up means higher level monsters can appear and better materials in general I think. You can research a monster then when conditions are met you can choose to lure a monster. Seems EVERYONE hates it and are trying to get the devs to patch it. Main complaint is the leveling up and down.

42Monster Hunter World Empty Re: Monster Hunter World Sun Oct 06, 2019 2:48 am

Birdman


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They're going to add another area to the Guiding Lands and there's a new monster called Rajang that everyone seems to know well. It's like a bull+gorilla mixed with Blanka from what I've seen.

43Monster Hunter World Empty Re: Monster Hunter World Wed Oct 09, 2019 8:43 am

Birdman


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I...don't understand...

44Monster Hunter World Empty Re: Monster Hunter World Tue Oct 15, 2019 11:31 am

Birdman


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Seriously considering quitting this.

The Guiding Lands is pissing me off. To upgrade I need RNG drops from RNG monster appearances. It sucks. By the time I get everything the game will probably be dead.

I should never have gotten into this online multiplayer grindfest. I mean, it hasn't been a terrible experience and the gameplay is fine, but just today I started to feel very worn down by the RNG.

I also have come to hate the new clutch claw mechanic even though redirecting monsters into walls and stuff is cool.

It's really taking away from being able to complete any single player stuff I need to finish, as well as mechanics notes and runs I need to complete.

45Monster Hunter World Empty Re: Monster Hunter World Mon May 11, 2020 1:57 pm

hedfone

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I am finally playing monster hunter world and after watching weapon guides I noticed, damn this has one of the best training areas in an action game.

Features: A invincible pole to practice any combo.
Barrels that get knocked away, this is useful to see which attacks end if they don't connect.
Timed explosive barrels to practice I-frame timing on evasive moves.
Ledges, hills, and walls to practice the different environmental weapon moves.


So far I really like it. Trying to learn every weapon to make a choice what to stick with. Love dual blades, sword and shield, long sword and great sword. The bow seemed like a pain to charge, but I watched a video and actually rapid fire is more DPS because each shot upgrades the charge.

46Monster Hunter World Empty Re: Monster Hunter World Mon May 11, 2020 10:19 pm

Birdman


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I quit a while ago, but the game really is great outside of the hideous RNG. I played for 600+ hours and still couldn't get a few basic gems to drop.

The Guiding Lands rng has rng that requires rng. I just couldn't take it.

You will most likely have huge fun with this game and get addicted, but might also wind up in the same position as me. If I had known, I never would've started.

47Monster Hunter World Empty Re: Monster Hunter World Tue Aug 31, 2021 5:34 pm

HotPocketHPE

HotPocketHPE
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Old thread, I'll throw in some takes from a "veteran" of the series (this term is so stupid LMAO)

>World overall
I don't like a lot of changes they made but it's still a good game overall. So far, the series hasn't really had a precipitous drop in quality, even if I prefer certain entries over others.

>Prior experience needed
Zero, story is nothing/irrelevant for all MH. Mechanics are streamlined and made easier to grasp, so it's a decent starting point.

>Multiplayer, SOS flare
In World the HP is scaled, so it's more reasonable than in previous games. That being said it makes the game play pretty differently than solo. I prefer solo or 2 player, but people can play how they like, it's not really productive to bitch at people for wanting to play with others.

>Training room
Great addition, awesome place to test weapon moves, evasion, damage numbers, items.

>Hitboxes
They are usually good enough, the misleading ones tend to be so in a way that you can kind of intuit over time and learn.

>Sticky ammo
Yeah its funny and broken-ish, LBG with rapid fire Sticky 2 is something to behold. KOs, ignore hitzones, high mobility, synergy with Evading Reload. Silly ammo type.

>MH "vets", limited action game crossover
I feel this is a huge shame, both spheres could stand to learn from each other. The boss fight focus and emphasis on melee aiming/positioning is pretty unique to MH, and having some perspective would help the MH community immensely. (though I never fought him, the AT Nerg example seems representative)

Also the "veteran" term is so fucking dumb, nobody uses this in other communities which is a bad sign IMO. Just promotes dumb takes based on how many games you played when you were 14.

>Clutch claw
This is nearly universally hated at this point. The tenderize mechanic is just a chore you have to do for most weapons, light weapons have to do 2 attacks to tenderize, flinch shot trips monsters too often, attaching to the monsters puts a lot of pressure on the hitboxes to be clean. There are upsides, like being able to attack/ground flying monsters, but that doesn't make up for it.

>Guiding lands/decoration RNG
In Freedom Unite and before, all equipment is craftable, which is my preferred system. In Portable 3rd and after, charms were introduced, which are generated randomly within certain limitations, and grant skill points and decoration slots. Getting lucky with a really good charm can give you some powerful builds, but you don't really need it, especially early on. A charm with 3 slots and points in some decent skill (reasonably common in mid-late game) is good enough for basically all content, I don't go out of my way to farm for charms ever.

World swapped it, so that the charms are craftable and the decorations random. This is way more annoying, as builds use many more decorations (10-15) than charms (1). Additionally, they're all drawn from a giant pool based on monster difficulty.

In previous games, if you needed an Attack decoration, you would be looking for a certain item, say Rath Wingtalon, and you would have an idea of who to fight and what to do (Rathian/Rathalos, break the wings, maybe carve the body). The droprates are usually pretty generous and you would make steady progress on your materials, learning the fight as you go.

In World you can't target a specific deco really, it's just random, so you hunt whatever random monster is in the tier you need and pray it drops. The Guiding Lands (called Grinding Lands by the community) is another layer to this, since you have to level up the areas by hunting random low-tier monsters in order to get access to the high-tier ones.

The whole thing is just dumb. In patches they added some mechanics to make the Guiding Lands stuff less random, and you can bypass the system to some degree by making equipment from the monsters added post-launch, but still. IIRC Rise reverted back to the random charm + craftable deco system, probably for the better.


Overall a really good series, World is a lot of fun.

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