hedfone wrote:
Are the re releases considered better than the ps2 OGs?
Yup, they are the final mix version (more content, rebalancing, secret bosses previously only available in the ps2 fm japanese version) and run at 60 fps (at least 1 and 2 idk much about the other titles).
Afaik the ps3 version had some problems but I don't know if they fixed it, the ps4 one is great tho.
@Birdman>Builds
Of couse it's subjective. If you have a go to strategy and find it fun go for it.
The thing is that the general public doesn't really experiment with anything and think that the strategy you see described on a game guide it's the only one available. So they default to grinding to the "correct level" and using that without ever engaging with the mechanics on a deeper level.
>Grinding
Wanting to get all the tool asap is a fair point, it greatly depends on how the game is balanced and does it gates progression. Square games are usually well designed in this regard, pacing skill unlocks so you almost never feel like you're missing something. The problem is that if you spend too much time getting the skills you want then, you risk becoming too high level and making everything trivial. That's why "base stat" option like in KH3 (or even how KH2 gives you skills at level 1) are so cool as they give you all the tools while still keeping the challenge high.
And, of course, you can always do another playtrough and try different stuff, but the point we were making is that pretty much no one does that. They just default to grinding and don't care about using tools outside of the strongest attack available (hell you can see this stuff even in action titles like Nioh) because they're convinced that mechanics are not important.
Just look at how people are so easy to dismiss buff, debuffs or status ailments because "they don't do anything useful" and the complain rpgs are grindy.
So it's not a condemnation of grinding in general, but of the general mentality that doesn't ever go beyond that.