Yeah, random talk about the game. As I said in another thread: if no one is interested, it'll be for posterity :D
My personal opinion about Razor's Edge: in short, a great game but not a "Ninja Gaiden game". More elaborated: I love RE, it's fast, frantic, challenging, a lot of fun. Though, it feels very different from all the past NG games. Someone could argue: "even NGII was very different from NGI". Yes, but it's not what I mean. NGI, NGB, NGII, NGS2 all share one aspect in common: they require the player to be accurate and economical. The player has to pull off very accurate inputs, and kill the enemies with the least number of inputs possible. So the pleasure in NG games comes from the feeling that you can't mash buttons, the game punishes you for mashing.
While in RE, even if you still have to know what you are doing because the game is hard, in order to kill enemies you will be required to mash long attack strings as fast as possible. This is what makes the game interesting, because while you are attacking one enemy, the other ones can come at you and you will have to make choices on how to defend, otherwhise you'll take a good amount of damage. Though, it doesn't have that old NG feeling of playing speedy and accurate.
So, I really like RE as a modern, fast paced beat em up, but I don't really consider it a "proper" Ninja Gaiden game. Though, this thing doesn't bother me at all. Itagaki, which is the father of the NG concept, has said that he's not interested anymore in the genere, he probably has no more ideas for this type of game, and I don't think Koei Tecom has intention to produce a game like that, so I don't think we'll ever see something in the vein of NGI/II with the same concept. If any new NG game will come out, will be about fast paced action. I'm not complaining.
What I really like about RE, also, is the way healing, ninpo, UT's, launchers and GT's work. They realized all these mechanics made the game kinda trivial, so they balanced everything. Actually I find the game very challenging: while I still have the intention of making videos about NGS2 in the future, I don't think it'll be as easy in RE. The game takes skills, I still don't have them.
It's fun when I don't play this game for a long time, then I watch some videos from good players, and it looks like they are just mashing buttons and stuff dies. Then I turn on the PS3, give it a shot, and I die at the first wave of armored enemies LOL.
My personal opinion about Razor's Edge: in short, a great game but not a "Ninja Gaiden game". More elaborated: I love RE, it's fast, frantic, challenging, a lot of fun. Though, it feels very different from all the past NG games. Someone could argue: "even NGII was very different from NGI". Yes, but it's not what I mean. NGI, NGB, NGII, NGS2 all share one aspect in common: they require the player to be accurate and economical. The player has to pull off very accurate inputs, and kill the enemies with the least number of inputs possible. So the pleasure in NG games comes from the feeling that you can't mash buttons, the game punishes you for mashing.
While in RE, even if you still have to know what you are doing because the game is hard, in order to kill enemies you will be required to mash long attack strings as fast as possible. This is what makes the game interesting, because while you are attacking one enemy, the other ones can come at you and you will have to make choices on how to defend, otherwhise you'll take a good amount of damage. Though, it doesn't have that old NG feeling of playing speedy and accurate.
So, I really like RE as a modern, fast paced beat em up, but I don't really consider it a "proper" Ninja Gaiden game. Though, this thing doesn't bother me at all. Itagaki, which is the father of the NG concept, has said that he's not interested anymore in the genere, he probably has no more ideas for this type of game, and I don't think Koei Tecom has intention to produce a game like that, so I don't think we'll ever see something in the vein of NGI/II with the same concept. If any new NG game will come out, will be about fast paced action. I'm not complaining.
What I really like about RE, also, is the way healing, ninpo, UT's, launchers and GT's work. They realized all these mechanics made the game kinda trivial, so they balanced everything. Actually I find the game very challenging: while I still have the intention of making videos about NGS2 in the future, I don't think it'll be as easy in RE. The game takes skills, I still don't have them.
It's fun when I don't play this game for a long time, then I watch some videos from good players, and it looks like they are just mashing buttons and stuff dies. Then I turn on the PS3, give it a shot, and I die at the first wave of armored enemies LOL.