>Depth and Complexity
Much as I like the Convergence mods, almost all of the new spells are just the old spells with different visuals (maybe), sounds (maybe), values (maybe), etc. Typically with a particular effect and DMG type. That is the real change. Like getting several versions of Soul Arrow even before different tiers of the fucking thing (half dozen of those) per class of magic. Huge bloat of 'same shit'. The actually interesting stuff is RARE. With DaS3, the big standouts for me were the teleport (which, of course, has multiple versions these days), counterspell (lesser version of 'silencing' as it doesn't really rebound on them *another version is better with DoT atop this*), self-buff states (not the most amazing, but beats another simple projectile or AoE in terms of changing things up), debuffs (same note), Mind Corruption (big standout that is a variant on Rapport in actuality *rather than being super shit to cast with VERY few things it works on, it works on basically EVERYTHING and permanently, but aside from being able to still hit or be hit by us, they can also still TARGET us thus it is a spell making them not an ally but a third-party to all groups and not even in league with others charmed thus they gun for everyone as everyone comes for they whom are berserk*), etc.
They still haven't had the sense to make spell versions of certain effects (like Alluring Skull, which works on things Aurol Decoy does not *play upon the idea that some enemies detect 'souls' on us in lore aside from casting a hologram to distraction as with an Illusory projection nevermind a proper doppelganger mimicking us as in DMC, Bayo, etc.*). We never get Quick Silver despite LIGHT being TIME in Souls, so the school of magic for these types should involve undoing damage, moving time more quickly (turbo) or even slowing it down (allowing better reaction time *a more advanced version could localize it to just a target/zone and leave us immune*). The concept of 'Repair' should allow for a higher tier (Great Repair) able to mend even broken things (if only just beyond being broken before needing another cast to restore them to full DUR). But then it should also be possible to undo damage to ourselves, allies and even enemies if we so choose. Hell, we could cast it at a foe that just got a buff/heal off to undo that.
More complex mods allow summoning allies (usually existing monsters). Another still lets you become them. I don't recall Convergence letting you do either. Where are my 'hover boot' self-buff effects for going over cliffs? Where are my water walking boots to negate that potential hazard? We can't even get an anti-bog ring back like we used to have let alone a spell saying no to such enviro conditions/hazards. Or spells that MAKE them for OTHERS to deal with. I'm a big fan of turning enemies against each other if not just enabling friendly fire. Hell, simply charming things to not want to beat our ass is pretty alright (along with concealment or deaggro tricks). Not enough love is shown for less flashy things. We can't even get a spell version of parrying using MP to do an easier version of the melee brand (that could work to negate magical attacks, too *still relying on shields to this end*).
Getting back to Mind Corruption, why is there not a more advanced version with more slots, MP, stats, etc. REQ for even temporary Branding if not Domination (so they WILL NOT fight us and cannot even accidentally HIT us if not a higher version still where we cannot hit them thus can gank in CQC more effectively as a team)? Where is my Looney Tunes 'Summon Hole' ability to create a pit anyone can fall into until it times out? Why can't we cast 'kill floor' (at least for lesser enemies to job against) as a high level ability? Why can we not steal the goods from things without killing them if only via magic? Strip the very souls we would get from killing them without even doing DMG? Doesn't have to work on bosses, of course. Even if only a portion of the whole, it would have value. Still miss Karmic Justice (and wish it got another chance with retooling/reworking). All these shitty fire spells and nothing creates fire that sticks to enemies and spreads between them, makes a hazard on the environment that can spread along it (even to foes). No proper barriers in the form of a flame wall. Area Denial is a rare one. So too would be things that trap someone in place. Certainly don't get a 'bone zone' (our Necro can't make corpse bombs let alone rez things to serve us). How about the S/Q spell that acts like going to the menu and back (no change to us, but enemies all de-aggro and such)?
NOTE: There are a half dozen or so interesting buff/debuffs not gone over, but too much of the vast additions are samey shit that doesn't do much for me. Atonement fails to be what it should be (full aggro kept). Could have been good in tandem with Angelic Reprieve (keep attention on you while others handle business). Where is the blessed return of Soul Drain? Taking SL from NPCs, invaders, etc. would be neat (like breaking their gear via acid).
>hardcore baybee
Casual get fucked on by pure Action. They're too dumb for pure RPG. The middle-ground is where Souls exist.