>I cannot, for the life of me figure out why it always seems to be DMC, or God of War 2018 fans. Not that other fanbases have their fair share of twits, but it's so much more prevalent with those 2 in particular.
I was thinking on making a thread about this, but since the topic is going this way I might as well just post a write up about it here.
Aside from marketing, I feel like there's a certain factor of "how easy it is to absorb certain qualities when compared to others" which usually attracts people that are well... not so smart. Take for example animation in japanese cartoons: if you're a fan of animes then you've probably came across this clip of the anime Demon Slayer https://www.youtube.com/watch?v=Qva036J_evc
because it is fucking literally everywhere and everyone and their mothers are sharing this and chanting about how godlike the animation is.
Now the thing is: the animation while good, it uses cg and more than in a few parts it looks kinda of sloppy, however because it's so easy to tell the qualities of that scene(emotional music, lots of bright flashy colors and effects, lots of movements and action) people will most likely overlook the flaws and think that the animation itself is just perfect, then if you and show these people clips of animes like Ping Pong https://www.youtube.com/watch?v=oSpQOzYvb5g
or Mob Psycho https://youtu.be/USBa7dmgrZ8
people will automatically think that these are of a lower quality when compared Demon Slayer because both anime despite having an actual godlike handdrawn animation they feature stuff like rough artstyle, lots of shots that might look "off" or "deformed"(because they're supposed to give emphasis to movements and are using the fact that they can do it since it's anime), so in the end you have a massive group of people thinking that they enjoy quality animation when in fact they enjoy something else that is easier to absorb(artstyle, beautiful effects, music, fight choreo, etc) but because they don't know much of animation they will attribute these qualities to the animation itself and think they can spot actual good animation.
Now moving onto games there's something similar happening however it seems to be tied to the notorious "depth" of games. Games like DMC seem to attract the worst because it's a game that seems to convey it's qualities with ease, anyone picking it up and playing around will find themselves juggling mobs with swords, shooting mobs and then playing around with all the options the game has to offer, they soon tie all these options and possibilities of combos which they can do without much trouble to "depth", this gets even worse when these players are shown the skill ceilling of the game and that there are even flashier, cooler combos which they will most likely never do but they enjoy watching it and for them contributes to the depth of the game.
Now when you compare DMC to a game like NG, you can see that NG's qualities are way, way harder than absorb. The game features complex systems that require you to learn or study about it since the game won't simply hand the info to you on a platter, understanding how UT, OL, holding essence works require the player to put some effort which most players aren't willing to put, NG2 makes it even worse with the Delimb system and delimb/decap values and stuff like AI changes to different mobs. These are all qualities that contribute heavily to the depth of the game but because it's harder to absorb, it will go unnoticed by most players.
KH2(as posted on this thread) suffers greatly as well, the game has a massive amount of depth but because the game on regular settings won't require you to learn then(a lot of really in depth stuff will only matter on crit L1) most players will just use the most basic tools to clear the game and call it a day. If you look at the KH3 community, there's a insane amount of players who think KH3 is on part or even better than 2(despite it being a step down on every regard) simply because on KH3 they're mostly using the same basic tools they had on 2 and KH3 offers a lot of flashy "look at me I'm a cool anime move" that they will often mistake as depth(in the meanwhile competent players are laughing at melee being obtuse and certain magic/transformation spam rendering everything else pointless).
In GoW's case it's even worse because the majority of GoW players were already retards who were drawn in by "muh giant spectacles" and "muh gore", most of them believe that grabs are there just to show off gore and not to offer one of the best grab systems in the genre. As said before, this happens because the giant boss fights and the nonstop gore are qualities that are easy to absorb to most people, understanding the intricacies of the game is usually reserved to those who are playing on the hardest setting(and even then you have access to stuff like magic, so the ones really understanding the game will be the few doing NuR or Pain runs). It's not hard to see why GoW2018 which is basically every single normie bait thrown in together and mixed for the maximum $$$$$ profit has one of the worst fandoms in the story, it's basically a fandom composed of people who enjoyed the lesser(yet easy to absorb) qualities from the previous game together with all the people who never gave a crap about GoW but are there because they want to roleplay Nordic Joel.
I feel like this is more or less correct because I used to be part of the cuhhhhraizy fandom when I was younger, it wasn't until I touched games like Bayo or NG that I felt like DMC was maybe not the of all action games(and even then I've always felt like I enjoyed DMC1 over the other entries but I couldn't really put into words), the same went for fighting games where I felt like anime fighters were the most deep games ever for a long while. It wasn't until I started getting more in deep in the FGC that I sort of realized that most anime fighters are just mindless zerg + muh 50/50 on wakeup while more traditional games like Tekken and SF are games that despite having less options, rely way more heavy on fundamentals and were way more interesting to watch. To add more to this: the anime fighting comunity is basically the equivalent of the DMC fanbase and hate anything that doesn't involve lots of flashy combos and moves since these are all easy to absorb qualities and make the match interesting for them while games like based Samurai Shodown(2019) look insanely boring to them or "scrubby" because of the high damage punishes(little they know about how stressful a SS match and all the mindgames that go together with it, it's no wonder A LOT of the big name players migrated to it lately).
tl;dr the strong points of certain games are easier to understand/spot for lazy people, lots of good games need people to put some work or have previous understanding of the genre as a whole to enjoy it. More than often they mistake the source of certain qualities and end up just listing all of them under one generic term like "depth" without giving much thought about every point individually. All of this seems to carry over to other mediums as well.
I've kind of just typed the post as the words came onto my mind so if the reasoning feels kind of scrambled somewhere it's just because it's late and I'm too lazy to proofread it. Anyways these are my opinions, I know there's more to the phenomenom but I believe this to be at least one of the main reasons behind it.