>how accurate
Yes, because I've been doing this for years. Got it down to a science.
Yes, because I've been doing this for years. Got it down to a science.
Now that things aren't as heated, I don't see RE as an evolution either because I am interpreting the word 'evolution' with a positive connotation (that's probably the source of contention with that user: "Evolution should wow you when you play it. You would feel greatness when it is evolution."). Now from a strictly technical interpretation it is an evolution (IMO, a devolution). But I don't think RE's steel-on-bone mechanic or slide-tackling or QTEs are pleasurable to execute or look at. It doesn't even feel physically enjoyable to hit the buttons in the manner necessary for the game's flow for that stuff, which is how I felt about mashing the A-button to aerial spin-slash with flails in Ninja Gaiden 2.TheFirmament1 wrote:Yes. Razor's Edge was absolutely an evolution of II's combat mechanics in a lot of ways.
Not seeing what's so startling here. He thinks inertia is an important basic foundation for a DMC player to utilize in order to be stylish; To have good roots. Like how having good balance is an important part of being a decent gymnast.Birdman wrote:>highlighting concepts like freedom, expression and creativity.
>anybody who wants to be decent at freestyle or combo-making, has to learn things like the use of inertia.
Claims this high creativity/freedom/expression while in the next breath tells you you can't be without doing certain techniques. What?
Talking about what is intentional or unintentional by developers doesn't make sense since the code itself does not allow "intentions"; it is purposely programmed and will result in whatever the 1010's instruct it to. The developer always has claim to a person's "discovery",>create inertial techs, they definitely left them intentionally.
Imagine believing Crapcom would spare a cent to fix anything.
What's the argument? That you have to play a game's hardest mode to critique it? "Core", "anything I could care about", -- These words make sense for a basic determination of enjoyment and a game's system on a single playthrough.>I don't need to play GoW on Very Hard to see why in its core it's much more simple for anything I could care about.
>I don't need to play...
Classic DMC elitist prick.
cornflakes wrote:Learning starraving, flying guard, ecstasy JC are . . . some of the techs you should learn if you want to play at high level. Or even just at a decent one.
Alright. You know this actually seems to be over what you're seeing as a forced personal choice resulting in less playerbase differentiation rather than what I am interpreting as a personal choice of using all options for greater individual expression because those techs serve as the backbone (a strong backbone) for the combat/physics engine for controlling Dante's way of attacking enemies.Birdman wrote:
You aren't decent if you aren't using the tech they say you have to use? That's the opposite of freedom and expression.
The argument appears split on interpretation: it really is over extra knowledge(extraneous, or not essential) for him, and "more knowledge" for you all. This is like The Wonderful 101 argument where someone needs to play the game twice before it "really begins" to give an opinion.To at least have more knowledge before you talk.
It sounds like people are putting too much faith in thinking that mechanical knowledge will triumph over a simple thing that people have preferences (emotional mechanics or "higher" mechanics - why people prefer certain mechanics over others no matter the range of complexity within). I'd bet it comes down to grappling compared to sword-slashing + gun-firing.Just like they do if you say you don't enjoy DMCs combat. They either outright insult you or start asking if you know all this stuff like weapon/style switching, JC, etc.
Last edited by vert1 on Tue Mar 09, 2021 5:06 am; edited 1 time in total
Last edited by Birdman on Fri Jul 12, 2024 2:30 am; edited 1 time in total
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