The thread wasn't nearly as bad
as I was expecting. Lots of fanwank for Itagaki and Ninja Gaiden in general which is rare to see these days. There's a few familiar faces that 'don't get NG' or go 'DMC mate', but you'll always have that.
I think the biggest downside of the whole NGvsDMC argument is that it is pretty one sided. Ninja Gaiden players tended to just do their own thing and enjoy everything. There were quite a few NG players that finally took the dip with DMC when the HD collection hit and while most didn't survive the transition, it was all pretty cool in the sense of "hey man, not my thing, can't get into it, but that's cool".
DMC's vocal fanbase i.e. the fanboys of the 1% great players, are just shitstirrers and it's getting to people. God of War's community turned bitter a decade ago because of all the 'why doesn't it play like DMC' comments, and slowly you can see NG players (myself included) turning sour the second DMC gets mentioned. Which is ironic since I consider 1 and 3 one of the best games in the genre. I love them.
Agree they are just a different focus. Though I will say that the focus has drastically shifted. DMC3 on DMD had very agressive enemies and the core design of DMC at first was that you looked cool. Cool in the sense that you were so good at the game that you could style on enemies that other players couldn't even defeat i.e. standing on the spike of shadows in DMC1 or just styling on a whole group of DT'd Lusts in DMC3. You could be cool because you were making a difficult game, to quote Romero, "your bitch".
And I feel the abandonment of that vision with DMC4 and 5, making the game a lot more passive and enemies a lot more docile, really made the game less cool since everyone can now just juggle things to death and the only thing that makes it cool now is how arbitrarily complicated you can make said juggle. The only fights that broke this rule were the incredibily unique Credo fight and King Cerberus which I believe a lot more people used Gold Orbs on than they cared to admit.
Lastly, and that's a personal gripe, is the notion that DMC is the template. The genre is slowly drifting towards being defined as "stylish action", while only a very small percentage of the genre is actually about being stylish. Which I've always found to be weird. This also leads to people desperately trying to make games function a way that they are not i.e. someone attempting a Shinobi or Killer is Dead combovideo which is just beyond me. Let games play to their strengths as you noted. Just wish DMC stuck to its strength.
Enfin, that's my take on it. And also gives an insight into some of my DMC article notes haha i.e. the shift of what's cool. Was saving that one