>Sifu
Starting to want to play this. Saw you guys talking about it after the update.
Starting to want to play this. Saw you guys talking about it after the update.
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Very good point about the game being addicting instead of fun: I think the constant rewards you get after every run, even if you die on the first area, are a huge part of what made it so well-received. There are a thousand upgrades to unlock that will little by little make you stronger, and the combat depending so much on the boons ensures that it's just a matter of time before everyone finds an op build that will take them to the end.John_T_Smith wrote:
junkies (gamers) love their virtual gambling; these kinds of games are both "fun" (highly addictive) and have "value" (timesinks) so they're perfect for the typical gamer who doesn't know the difference between addiction and fun and whose brains have been rewired to not feel motivation to play anything that's not giving them a steady stream of soul-sucking compulsion with big gambling rushes. the quality of the game in which someone is sinking all of this time into is never brought into question because by virtue of dumping lots of time into a game means that-- no matter what you say/know-- you must have found it fun and that there's no better way to spend your time; the junkie mind can't conceive of it in any other way. refer to: the comment section of any negative Steam review over a certain amount of hours played.
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