I never really liked weapon durability mostly. There were games where I don't really mind it though. Beat em Ups like Final Fight or Captain Commando is fine. It has to go sometime or it could really break the game(I really enjoy game breaking though). CTHD was pretty good with this until that this one mission where it was just baffling. I can't remember the mission number but it was about taking back the Green Destiny. I had a sword in the beginning, so I put it away. I might have used it but the durability was pretty much maxed out. I took a high durable spear and only used that weapon throughout the mission. By the time I got the boss, not only did I not have the spear but the sword had only one durability point left.
Honestly I don't think there are many games with magic durability. Even then I think it is just recharge with gems or money. I don't mind it. In any case, weapon or magic durability is just meh imo. You either repair it just to sell it or use it just to bring it down and you have to repair it again and again and again. If not, then it will either be very weak or broken. That said, it does have its place with survival games. Perhaps if it gets repaired then there should be the extra step so when it does break, it will break slower. I don't mind it but I just don't want to deal with it. Sorry if I sound like a negative nancy.
Honestly I don't think there are many games with magic durability. Even then I think it is just recharge with gems or money. I don't mind it. In any case, weapon or magic durability is just meh imo. You either repair it just to sell it or use it just to bring it down and you have to repair it again and again and again. If not, then it will either be very weak or broken. That said, it does have its place with survival games. Perhaps if it gets repaired then there should be the extra step so when it does break, it will break slower. I don't mind it but I just don't want to deal with it. Sorry if I sound like a negative nancy.