I am trying to be as non-spoilery for Gabriel as possible, but I have to note that I found a really cool house in Chapter 3 that really has some nice nods to the first game, the most important one being the letterboxing. I noticed it immediately and it was weird how "Evil Within 1" it felt.
I really have to give credit to the game in general, in how great the optional content is. Nearly every house, room, train etc. that I've entered had some event tied to it or something to do or explore. Ironically the things that were 'hyped' up ended up feeling shallow. I managed to power a door, only to laugh as I find out it is story related and I cannot continue into the building. I find a big truck that's obviously filled with enemies, kill them all and find just...2 pieces of ammo inside haha.
I do dislike the Ghost Lady, a lot. I find that she is the worst designed element of the game, because there's not skill to it. If she appears, run in the opposite direction for a few seconds and she vanishes. It's more annoying. First few times I hid for nearly 10+ minutes and she wouldn't go away, turns out you just have to run - which is a bit...meh.
EDIT: I felt like I was done with Chapter 3 (8 hours played lol, the balance is way off), so I checked online. Pretty proud to say I missed nothing, was very thorough apparently.
EDIT 2: I always laugh at "top 10 things you should know" articles, which are all horrible. I honestly doubt they even played the game.
So as a rebellion to that, here are 10 actually useful things to note for starting players that I wish I knew:
- you cannot kill enemies with the knife indirectly, you have to do two in a row to trigger the 'kill' animation, so make sure they are at low health.
- enemies with bright red eyes know where you are and cannot be stealth killed, enemies that have regular red eyes might go to where you last were, but can be stealth killed - using for instance the corner stealth kill.
- enemies on the streets that are lying motionless will only wake up under 3 reasons. Being attacked, being woken by those acid-queens or if they are scripted to wake up (very rarely). You can walk up against them just fine, shoot near them or sprint near them. A nuke could drop nextdoor and they wouldn't know.
- eventually you'll reach a house guarded by a white lady, inside the house is journal. Don't pick this up until you are planning on finishing the chapter.
- if you see a wire, it means a trap is closeby (duh). Generally you can spot the type ahead of time. If you don't see anything nearby, it is a camera that will open a slow-down bubble and generally summon an enemy or two. Otherwise there's a mine nearby that will become active (and get a tripwire of its own).
- Eventually you'll start encounter a random enemy that will hunt you down. Don't hide, run away. Running away far enough will despawn it.
- upgrading ammo-capacity does NOT refill your ammo, upgrading your health does refill your health though.
- crafting items causes an auto save, there are a few stations across Union - use those if you want a quick save (I generally make sure I can always craft 1 harpoon at any given time).
- you can stealth kill the whole of Union if you invest in Bottle Break and Corner Kill, use this knowledge.
- killing a molotov-enemy will have him drop the molotov, but this is a purely visual effect. Don't panic.
- And one extra because I'm such a nice guy, axes aren't instantkills but it is close. You can, if you line it up nicely (not too hard) kill multiple enemies with one stroke if they are hit by it. My record is 4 with one axe.