TEW was, at the time, my most anticipated game EVER. I'm sure I waited 5+ years, ever since it was just a rumor. A return to survival horror headed by Mikami himself. I was freakin' dying waiting for info and would watch those short trailers over and over.
Oh man. When more info started to emerge with interviews and such, it looked more and more like a scarier version of Haunting Ground.
I remember release date. I was watching streams that kept getting taken down. I didn't care how bad the players were. Then release in my country. I didn't have a car at the time and took the bus. Longest 30 mins (15 there and back) of my life. On the way home I was just staring at the case, in disbelief that it was finally in my hands.
Sadly, it was somewhat disappointing. I liked it much more than what the majority seemed to, but I was still disappointed once I'd finished it. The first playthrough was quite scary and tense for me. I spent almost the entire game crouch-walking in fear.
What disappointed me in the end was lack of enemy variety, entirely 'human' types outside of bosses. No monster dogs or anything. And then the fact that I thought the boss encounters that you run from would not be so scripted. In HG, they can appear almost anywhere, and are attracted to any noise you make. I was really hoping for something like this. It started off looking that way with the chainsaw guy but that was pretty much it.
The DLC was damn good though, if only for the spotlight creature. That thing scared me to death. Also the highest difficulty, Kurayami mode, is very interesting in that the game is now entirely (well indoors at least) in darkness.
Overall I think it's a good horror game. I still have some runs I want to do. I'll quote some points of interest from the other discussion.
a 'multitool' bow, which I just find really lacking. Weapon has no impact or feeling of power.
I didn't mind this. I found the arrow types reasonably varied and interesting. What is you issue with this exactly? Lacking in terms of amount of ammo type? It definitely is more a utility tool which would explain the lack of impact and power.
it has many issues that stem from poor design choices and forced game trends
I was also disappointed with the average stealth. It's not horrible, but still. It felt too similar to others, namely TLoU.
movement is clunky, imprecise and many many animations are too long leaving u open to attacks, especially when u seem to have no iframes on anything, so u can be struck while in a sneak kill, stun state from a grab or other attacks.
This is pretty much what survival horror has always been though. Movement could be better, I agree, though being left open to attacks make sense in a game like this. It isn't trying to be an action game like RE4.
many bosses and even mobs have unclear encounters such as the blood man in the burning barn, which isnt a boss fight so much as it is survive them plus infinitely spawning mobs for x amount of time.
RE4 does this too.
too much reuse of mobs and bosses also, not very many enemy types at all.
Totally agree and is my top complaint.
mobs seem to not react clearly to your attacks as sometimes they have armor and dont even budge, powering through your attacks.
I believe there is a mechanic behind this but I've forgotten the details.
Enemies with guns r also an unfair type due to hitscan, especially with how much liberal use these types get late game.
They can be annoying, but I found they never use their guns from long range. If you are moving slowly through and area you can identify them before they see you and prioritize them.
cross bow was poorly implemented, tacked on and lacks impact,
I don't agree with this. It is a tool for situational use, and you have a whole set of guns if you want impact.
I agree on the bow and stealth. Everything feels very 'this is popular now, so put it in'.
I'm guessing you guys are referring to the TR reboots? I'm not familiar with any other modern games with bows but I don't play many modern games. I also noticed that 'hide and seek' gameplay is considered overdone now. Looking this up I find all these indie games that have saturated the market with the same mechanic. I haven't played anything with this type of mechanic since the golden years of Clock Tower 3, Haunting Ground, and Siren. Sad that this awesome gameplay concept is now considered repulsive and repetitive due to this.
Going by Evil within 2 gameplay trailer i think it might come closer to what it could have been
I'm so hyped by the trailer. Scared the crap out of me.
which mainly has the same mob type with little variation(fat guys, masked guys, steel masks, shotgun guys, sniper guys,crossbow guys, melee guys, invisible guys, ruvik clone guys lots of the same sort of guy).
Yeah exactly. Just a whole lot of guys lol. No real variation other than looks and whatever random weapon they were carrying. Funny, I actually would look at what they were holding rather than them. The weapon was the real enemy type lol.
the last areas of chapter 15 r visually interesting in how the whole sky box and area is filled with eyes and brain textures.
That area made me feel legitimately ill. I couldn't eat my dinner.
also i dont think mikami is directing so i hope he is working on something if he can, its an awful waste to not use such a skilled director, guess well have to leave that to bethesda.
I heard it's being directed by the guy who did the DLC. Honestly I have no idea who he is, but I loved the DLC.
really it needs to be allowed to develop its ideas and mechanics to something other than re4 or last of us rip off.
Indeed. Do you have anything in mind?
One thing that is important, we have to let go of Resident Evil 4 getting a spiritual successor.
I don't think we'll ever get a decent horror game with any of the old cast at all, ever. Reason being those CGI movies. Have you seen Vendetta? Look at what Leon and Chris can do. I was laughing most of the movie. They are pretty much superhero level now.
Did you play Resident Evil 7?
I played it.
I will consider some stuff to post on the mechanics of TEW. Feel free to post any tips or strats you guys have.
Last edited by Birdman on Tue Sep 24, 2019 9:33 am; edited 2 times in total (Reason for editing : Edited Topic Title)