Royta/Raeng wrote:> the lake
In general the game's tone seems weird to me. It's super, super, super serious. Yet suddenly I'm ramming barrels with my boat for money haha.
This is one of my issues as well. It feels like they couldn't fully commit to one direction so it feels kind of forced. They should have leaned into the cheese harder lol
Royta/Raeng wrote:>> stagger
After upgrading stagger seems far more prevalent.
I think this is definitely the case. I am doing NG+ on Hardcore right now and the game actually feels like the OG at times since the stagger actually happens so fast. At least in the beginning. The further in you get the more tanky the enemies become, but it's always manageable enough. Enemies attacking me off screen or behind is the worst though.
Royta/Raeng wrote:>> knife dura
One thing I do like about it, is that as a result it's the first game where stealth-kills aren't overpowered. TEW2 was gold, but stealth killing was too powerful. You had the same issue in Uncharted4, meaning you had to basically limit yourself in their usage or just remove the combat from the game.
As someone who holds the OP stealth in TEW 2 as one of it's biggest flaws, I agree that it's a good thing in RE4R, but there are certain parts of the game where not having an unbreakable knife is just dumb. Krauser in particular. The thing is though, I almost ALWAYS had a knife on me. My combat knife is broken? Well I still have three kitchen knifes. Then the merchant is right around the corner. So it honestly seems kind of moot. Probably should have just gotten rid of the durability honestly.
Royta/Raeng wrote:> traps
I feel they're too weak tbh. Beartraps deal 0 damage and are more a 'gotcha' during combat, with rarely coming into play. The bombs feel focus-tested with their giant dingdongdingdong sound. I do like that they finally work on enemies though.
The traps in the village did remind me of TEW which made me happy, but yeah they're basically set dressing aside from using them to kill enemies.
Royta/Raeng wrote:> difficulty curve
For me it's really hard to say. I died a couple of times in the village fight, but after that I haven't died yet. I'm honestly quite surprised by how much healing items you get as well, took me by surprise.
One thing I will say is that whenever I get hit I immediately reload the save and do it over and over and over until I am happy with my performance so the playthrough ends up being much longer and harder than it needed it to be. At times it felt like I made my own AKUMU difficulty with how often I restarted a fight after taking any amount of damage lol
Royta/Raeng wrote: > salazar
In general I feel the radio calls lack a lot of...personality.
That goes for most of the interactions. Most of the fun was stripped out and watered down. I do like that you can shoot Salazar's speakerphone to get him to shut up like Leon does in the OG. Might only work on the first one though.
Royta/Raeng wrote: Now I'm constantly just thinking "yes this is cool, but...". Might also just be a me-problem obviously.
No, I do the same exact thing. It's hard not to just compare things to the original and how it would have been better served as its own thing. But what else are fans supposed to do? It's called RE4.