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Resident Evil 3 Remake

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1Resident Evil 3 Remake Empty Resident Evil 3 Remake on Tue Dec 03, 2019 3:15 pm

Royta/Raeng

Royta/Raeng
Admin
Source: https://www.express.co.uk/entertainment/gaming/1212460/Resident-Evil-3-Remake-LEAKS-PS4-Nemesis-appears-on-PlayStation-Store

It got leaked ahead of time on the PSN-store, featuring a cover. Both Jill and Carlos are on the cover with the titular Nemesis. There's also an image about a Z-Version of the game, probably referencing more DLC for us to spend our money on. We'll probably get a reveal soon.

https://stinger.actieforum.com

2Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Tue Dec 03, 2019 9:17 pm

Birdman


Moderator
Interesting. I wonder how they're going to deal with free aiming AND dodging against slow moving zombies.

3Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Tue Dec 03, 2019 9:25 pm

Infinity_Divide

Infinity_Divide
B-Rank
Didn’t think we’d get info so soon. Really curious about certain design decisions that will be made here.

>Z version
Doesn’t this just mean an uncensored version for Japan? If it is a DLC version then that’s garbage.

4Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Wed Dec 04, 2019 8:57 am

Royta/Raeng

Royta/Raeng
Admin
> Sebastian avatar
I heavily approve.

> info
Capcom is set to reveal three games at Jump Fiesta soon iirc, so we should see more things there. It's probably one of those games, there's also some leaked gameplay screens but they don't show much, just Jill's head. Still not a big fan of their actor-choices, would've prefered to see Julia Voth reprise her role as Jill. Carlos looks like he got the stereo-type upgrade haha, sweet hair.


> dodging
I hope it is in it to begin with. With such a quick reveal I'm feeling it might just be a glorified expansion pack to RE2make. I mostly hope the ammo-powder makes a good return, as well as the multiple paths and freedom in exploration. This could be the dream game.

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5Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Thu Dec 05, 2019 3:03 pm

Infinity_Divide

Infinity_Divide
B-Rank
Yeah I wonder if this game is just RE2.5, even if different teams worked on each game this feels too soon.

>multiple paths and freedom in exploration

I have a feeling this will be stripped away, wouldn’t want the new players getting lost.

6Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Tue Dec 10, 2019 3:27 pm

Royta/Raeng

Royta/Raeng
Admin

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7Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Tue Dec 10, 2019 3:28 pm

Royta/Raeng

Royta/Raeng
Admin
Resident Evil 3 Remake ELboPPeX0AArzGu?format=jpg&name=small

And it begins....

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8Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Tue Dec 10, 2019 4:06 pm

Royta/Raeng

Royta/Raeng
Admin

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9Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Tue Dec 10, 2019 4:15 pm

Infinity_Divide

Infinity_Divide
B-Rank
Didn’t expect this so soon. Beginning of next year is looking to be crazy for me.

>dodge returns

Awesome, hopefully Nemesis is handled well.

10Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Tue Dec 10, 2019 5:00 pm

TheFirmament1

TheFirmament1
B-Rank
HELLLLLL YEAH

11Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Tue Dec 10, 2019 5:10 pm

Royta/Raeng

Royta/Raeng
Admin
Yeah early 2020 is going to be nuts for me as well. Vanquish, DOOM Eternal, DOOM64, RE3make. Lots of choices to make.

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12Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Tue Dec 10, 2019 5:25 pm

Infinity_Divide

Infinity_Divide
B-Rank
>early 2020

Yes to all of those, plus FF7R and Nioh 2. Could be an insane few months for good combat.

13Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Tue Dec 10, 2019 9:42 pm

Birdman


Moderator
Original costume is pre-order? FUCK OFF.

14Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Tue Dec 10, 2019 10:30 pm

Royta/Raeng

Royta/Raeng
Admin
The same was true with the previous remake iirc. Sad state of affairs, but such is modern gaming I suppose...

https://stinger.actieforum.com

15Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Tue Dec 10, 2019 10:38 pm

Birdman


Moderator
Good thing I got RE2 on clearance. Gave it to my bro for Christmas. Definitely won't be touching this until I see a similar discount.

Utter pricks.

16Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Sat Jan 11, 2020 9:43 am

Royta/Raeng

Royta/Raeng
Admin
More details are coming out:


  • Nemesis will use an improved version of the AI ​​developed for the Tyrant of Resident Evil 2 Remake.
  • Sound will be very important in a city like Raccoon City, you will have to rely on it to anticipate dangers lying in wait around the corner.
  • Confirmation that we will visit the streets, the shops, the Stagla petrol station, the Raccoon Press offices, the hospital.
  • Nemesis was created in real life to be able to be scanned via photogrammetry.
  • Mercenaries mode will not return.
  • The mutant worms will be back.
  • Carlos will be playable.
  • There will not be the action choice mechanism as in the original, which could give different sequences of the game afterwards or an advantage over a danger.
  • There will also be no more endings. It will therefore be interesting to know who will fly the helicopter at the end of the game and whether Nicholai will survive or not.

Source: Playstation UK Interview


Honestly, this is turning out to what I feared. Nemesis being a beefed Tyrant and probably lacking motivation to fight him, complete removal of the choice system that fueled replays and routing so much, no more multiple endings that will no doubt also wreck the established lore. Really feels like a skin-job of REmake2 at this point, but we'll have to wait and see.

Some people are making notes on Reddit saying "hope the ammo crafting system returns from RE3", who are being downvoted because "it was already in RE2make, so of course" - forgetting that the systems opperate completely differently (sadly).

So yeah, not great news imo.

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17Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Sat Jan 11, 2020 11:02 am

Birdman


Moderator
Another bargain bin deal if I bother at all. At least the devs won't profit.

18Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Tue Feb 25, 2020 8:54 pm

Infinity_Divide

Infinity_Divide
B-Rank
https://www.siliconera.com/resident-evil-3-demo-will-let-your-bff-nemesis-catch-up-to-you-sooner/

Demo coming soon. Footage makes it look very much like RE2make again.

19Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Tue Feb 25, 2020 9:40 pm

Royta/Raeng

Royta/Raeng
Admin
Game looks pretty cool though, the return of the dodge looks sweet. Kind of bummed by the lackluster Nemesis coverage, as in, the enemy. Lots of talk about 'he's unstoppable', while the whole point was that he COULD be beaten every time you saw him. Wonder if that's still the case or if he's still as binary as Mister X in RE2make i.e. you can only run away.

Will definitely try out the demo!

https://stinger.actieforum.com

20Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Thu Feb 27, 2020 9:34 am

Birdman


Moderator
What's with this slowmo dodge shit? It better be hard to do. I want the casuals to be screaming.

21Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Sat Feb 29, 2020 9:54 am

Royta/Raeng

Royta/Raeng
Admin
It's just the same dodge as before iirc. Only difference is that, unlike before, it now has a dedicated button. The 'quick dodge' is still done by aiming iirc.

https://stinger.actieforum.com

22Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Wed Mar 18, 2020 10:25 pm

Infinity_Divide

Infinity_Divide
B-Rank
PSA: the shotgun has proper knockback rather than being that limp noodle from RE2make. I repeat, the shotgun has proper knockback, this is not a drill.

23Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Thu Mar 19, 2020 9:23 am

Royta/Raeng

Royta/Raeng
Admin
You played the demo yet Infinity? How is it?

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24Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Thu Mar 19, 2020 12:14 pm

Infinity_Divide

Infinity_Divide
B-Rank
It’s basically RE2.5, but some small changes already make it slightly better in my eyes. The dodge seems good for getting away from the zombies’ stupid homing grab, the shotgun actually has its utility back, and there’s even music in the save room!

25Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Thu Mar 19, 2020 6:48 pm

Birdman


Moderator
Played it last night. Got destroyed by Nemesis.

There are quite a few little side paths leading to goodies in the street which were nice. Got the shotgun like this.

>dodge
Wasn't the dodge different per enemy in the original?

26Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Thu Mar 19, 2020 7:06 pm

Royta/Raeng

Royta/Raeng
Admin
Played the demo. First impressions are positive to an extent. If you enjoyed RE2make, you'll love this, but it also has the same problems for me.

It's good, it's a mystery that games like this still have an audience. The core combat is interesting, the loot is good, but it of course suffers from the general streamlining games like these have experienced.

My most overal notes:

- the knife is super good paired with the dodge. If you do a perfect dodge you get a free uppercut slash that deals good damage (might be 10x multiplier since I nuked a single zombie hard with it).
- shooting zombies in the legs is a good way to kill them. The reason is that, without a leg, they'll crawl. And if they crawl, they can't touch you if you're behind them. So I just shot out the legs and walked behind a zombie to knife him. Efficient, fast, safe.
- shotgun is really good, knockback seems 100% and OHKOs most zombies with a regular shot to the chest.
- for some bizarre reason the default setup is that the run button is a toggle, which really messed me up at first.
- exploration is neat, but it also strangely feels 'gamey' in that a lot of doors are just un-openable.
- nemesis is pretty threatening, but also not. You can perfect-dodge most of his attacks and I got him to crouch a few times. When I 'killed' him he just spider-man's out of there, no reward. Guy has a crap ton of health mind you. You can stagger him by shooting his heart, hit it too many times and he's stunned for a bit.
- Nemesis revives killed zombies and changes them into 'super zombies' or whatever their name is. Very dangerous, could also lead to runs being dull.
- there's a ton of NOW I AM ALIVE moments for zombies. A zombie will be lying on the ground, knifing them will do nothing, and then later they revive. It's tired, it's old. I hate that shit.
- gunpowder seems identical to RE2make so far.
- the dodge is super wonky, massive start-up frames that don't have i.frames, hard to trigger the perfect dodge too. It also stales, so the first dodge is best, second is bad, third is barely a dodge.

> dodge @birdman
It was, sometimes. But usually it was just a sidestep or roll.

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27Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Thu Mar 19, 2020 8:56 pm

KSubzero1000


D-Rank
@Royta/Raeng wrote:Played the demo. First impressions are positive to an extent.

...Please don't make me buy this at launch?


@Royta/Raeng wrote:
- there's a ton of NOW I AM ALIVE moments for zombies. A zombie will be lying on the ground, knifing them will do nothing, and then later they revive. It's tired, it's old. I hate that shit.
- the dodge is super wonky, massive start-up frames that don't have i.frames, hard to trigger the perfect dodge too. It also stales, so the first dodge is best, second is bad, third is barely a dodge.

Oh, thank God. You almost had me there for a second! Very Happy

No Mercs, no 60€.

28Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Fri Mar 20, 2020 8:52 am

Royta/Raeng

Royta/Raeng
Admin
Did some more derping, you need to do psychic-dodges. If you do a dodge on reaction, you get hit or grabbed. You have to anticipate, which is wack but whatever. Game is pretty solid but - though I tend to hate this statement - also doesn't feel like a full-price game. It looks, plays and feels like a piece of DLC for the original game.

https://stinger.actieforum.com

29Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Fri Mar 20, 2020 2:07 pm

Infinity_Divide

Infinity_Divide
B-Rank
The dodge is certainly weird, I wouldn’t mind the lack of iframes(I personally don’t feel that every dodge/dash in a game needs iframes) if it wasn’t for the short range and startup. The roll in classic GoW has very few iframes but covers a ton of ground that also matches the length of the blades, and that kind of detail is missing here.

I haven’t played RE2make on normal since my first playthrough but zombies here seem to have a lot less health. The “shoot the leg and run” strat is bound to still be the go-to with speedrunners though. And as someone who really liked the defensive item system of RE2, it’s disappointing to see it gone.

Also...what is up with Jill in this game? She got the tired strong woman treatment it seems.

30Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Fri Mar 20, 2020 5:56 pm

Royta/Raeng

Royta/Raeng
Admin
Jill got nerfed in terms of personality it seems, very cardboard cut-out, not really a badass anymore imo. I do like her 'stance' if that means anything, reminds me of Leon's from RE4 and her stance in REmake.

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31Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Sun Mar 29, 2020 4:21 pm

KSubzero1000


D-Rank
I know somebody who got an early copy of the game and, uh... maybe keep your expectations in check. Especially my fellow classic RE fans. From what I've heard this amounts to little more than a glorified standalone RE2make DLC which leaves out a lot of the original content. There's no Clock Tower, for example. Sad

32Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Sun Mar 29, 2020 4:39 pm

Royta/Raeng

Royta/Raeng
Admin
Wait, no Clock Tower? How does that even work? The forum has a spoiler-box, feel free to put things in there, curious to read the details. Or have a link where I can find more?

https://stinger.actieforum.com

33Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Sun Mar 29, 2020 5:03 pm

KSubzero1000


D-Rank
I don't have that many details at the moment, sorry. No link, just somebody I know who got an early physical copy on account of the whole lockdown situation.

Spoiler:
But from what I understand, the game just rushes through a lot of the original game's early events and the Clock Tower Nemmy fight already happens after a couple hours. It's just the fight itself, the entire area before that gets skipped. The game goes straight from the cable car to the courtyard fight. Which is a shame because the CT is by far my favorite part of the original game.

It's Carlos who visits the R.P.D., not Jill.

It sounds like the end-game abandoned factory has been replaced by yet another lab or something to that effect.

No Mercs, as we already knew.

No individual epilogues.

Please keep in mind I haven't independently verified any of this, so take it all with a grain of salt. I'll update if and when I learn more. Just wanted to pump the brakes in case some of you were hoping for a super-faithful remake and that Capcom had learned from some of the mistakes they made with RE2make.

34Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Sun Mar 29, 2020 5:13 pm

Infinity_Divide

Infinity_Divide
B-Rank
If that’s all true then ouch. I hadn’t planned on getting this at launch anyway but that’s still a huge letdown. The game being out so soon after RE2 isn’t really a good thing either.

35Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Sun Mar 29, 2020 8:43 pm

Royta/Raeng

Royta/Raeng
Admin
Managed to snag this post before everything got deleted online. There's already full pllaythroughs online, I watched one for a bit but it is now already deleted. Here's notes from someone who watched a whole run.

The difficulty modes sound very fun imo. Not a fan of the Hopsital getting more use, never liked that area honestly. Unlockable strength and defense buffs makes me throw up a little, but on the flip side we have unlockables again instead of DLC. The only clip I could find that is still online is this one:

https://drive.google.com/file/d/1uK4CpsS1xI_5inY1HEUQ-M_6gc0HMhjk/view (Hospital playthrough with Carlos and later Jill, also showing an unlockable outfit.

So far the game really looks like more of an action game, don't mind it but ... weird. Does feel a tad phoned in. I might still get it.

So I've pretty much seen footage of the whole campaign, as well as gathered some other information that wasn't there. Here's what I have (keep in mind I'm purposely leaving out very specific details on most of the points I'm making):

-There's a LOT more creative liberties in this remake compared to RE2 Remake in that the sequence of events happen very differently. Some of the major story events still happen, but how it's structured is entirely different. How the game is designed/structured is also generally similar to RE4. I say RE4 specifically because like that game there is still exploration and places to go back to, but it's a more linear experience compared to the OG. (This is the MOST important point to keep in mind before the game comes out)

-There are 3 difficulties from the start (Assisted, Standard, Hardcore), and then you unlock an extra hard mode called "Nightmare" that remixes item and enemy locations. There's also another difficulty called "Inferno" that uses Nightmare as a basis, but with less typewriters.

-There's a LOT more cutscenes & dialogue between characters compared to RE2 Remake

-There's many callbacks/references to RE2 Remake

-Hospital has been massively expanded

-You get to explore the RPD a bit more compared to the original RE3, and only play as Carlos instead of Jill (which makes sense for gameplay reasons)

-The Clock Tower is in the game, but is mainly used as a boss arena

-You get to explore Jill's apartment room

-There is a new laboratory section known as "NEST 2" that is way bigger than NEST in RE2 Remake (It also replaces the Dead Factory as the final location)

-There's a large faculty area you go into right before going into NEST 2

-There's no fast-travel system (The publication that reported on it either lied or got confused about a puzzle you do early on in the game)

-2 enemies return from RE2 Remake (ie; Pale heads & Lickers)

-2 enemies were "cut" (ie; Giant Spiders & Crows)

-The Drain Deimos & Brain Suckers have combined into one enemy, and is more spider-like with fairly unique properties

-1 boss was "cut" (ie; Grave digger)

-There's 4 mandatory boss fights with Nemesis, instead of the 3 you get in the OG

-Nemesis has more forms/transformations than the original game (They are also very different compared to the ones in the original)

-It was already confirmed, but yes Nemesis does drop stuff when you down him.

-Jill's S.T.A.R.S outfit is in the game

-Jill's Samurai Edge is in the game as an unlockable

-New characters are introduced, like Dr.Bard who is an umbrella scientist

-There are challenges that can unlock coins for you to upgrade your defense and attack (ala, RE7)

-Unlocking costumes and special weapons are done through a point system (ala, RE5).

-There's a sequence in the game that is very similar to the cabin moment in RE4

-Instead of a dodge move like Jill, Carlos does a counter-attack (ie;Haymaker) on enemies

-The intro of the game is fairly unique (something they haven't done since the original RE1)

-The start of the game is pretty much a playable version of the intro to the original RE3 in a sense, as it's more from Jill's perspective

-When you finish the game, you get your usual ranking, but there's a clear time & a play time (not sure what the difference is exactly)

-Also for anyone wondering, yes gore has been toned downed for Zombies, mostly because of it's load management for the RE engine optimization. Since there's more zombies, more colors and detailed environments on screen compared to RE2 Remake, it meant losing the small details of gore and manipulation of Zombies following death (You'll likely understand why when the game comes out).

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36Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Sun Mar 29, 2020 8:46 pm

Royta/Raeng

Royta/Raeng
Admin
Game is also apparently very short, initial runs clocking in at around 4 hours.

https://stinger.actieforum.com

37Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Sun Mar 29, 2020 9:38 pm

Infinity_Divide

Infinity_Divide
B-Rank
Hmm, some good bad it sounds like. 5 difficulties is great but 4 hours on a first playthrough as well as cut content is a dealbreaker for me I think.

38Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Sun Mar 29, 2020 9:54 pm

Royta/Raeng

Royta/Raeng
Admin
I think with a game as this, we need to see it as a seperate title. There's also a lot of other content in stead of the clocktower (which was never that long). One thing that worries me, slightly, is the nerf to Nemesis. He never did appear much in RE3's original game, but apparently he only appears randomly in the demo area, which kind of sucks. Can't confirm though, it's what I heard.

https://stinger.actieforum.com

39Resident Evil 3 Remake Empty Re: Resident Evil 3 Remake on Sun Mar 29, 2020 10:28 pm

Birdman


Moderator
Another bargain bin special just like RE2.

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