Played the demo. First impressions are positive to an extent. If you enjoyed RE2make, you'll love this, but it also has the same problems for me.
It's good, it's a mystery that games like this still have an audience. The core combat is interesting, the loot is good, but it of course suffers from the general streamlining games like these have experienced.
My most overal notes:
- the knife is super good paired with the dodge. If you do a perfect dodge you get a free uppercut slash that deals good damage (might be 10x multiplier since I nuked a single zombie hard with it).
- shooting zombies in the legs is a good way to kill them. The reason is that, without a leg, they'll crawl. And if they crawl, they can't touch you if you're behind them. So I just shot out the legs and walked behind a zombie to knife him. Efficient, fast, safe.
- shotgun is really good, knockback seems 100% and OHKOs most zombies with a regular shot to the chest.
- for some bizarre reason the default setup is that the run button is a toggle, which really messed me up at first.
- exploration is neat, but it also strangely feels 'gamey' in that a lot of doors are just un-openable.
- nemesis is pretty threatening, but also not. You can perfect-dodge most of his attacks and I got him to crouch a few times. When I 'killed' him he just spider-man's out of there, no reward. Guy has a crap ton of health mind you. You can stagger him by shooting his heart, hit it too many times and he's stunned for a bit.
- Nemesis revives killed zombies and changes them into 'super zombies' or whatever their name is. Very dangerous, could also lead to runs being dull.
- there's a ton of NOW I AM ALIVE moments for zombies. A zombie will be lying on the ground, knifing them will do nothing, and then later they revive. It's tired, it's old. I hate that shit.
- gunpowder seems identical to RE2make so far.
- the dodge is super wonky, massive start-up frames that don't have i.frames, hard to trigger the perfect dodge too. It also stales, so the first dodge is best, second is bad, third is barely a dodge.
> dodge
@birdmanIt was, sometimes. But usually it was just a sidestep or roll.