These framerate bugs aren't as bad as I thought. I don't do getting hit anyway so they can do as much damage as they want.
But did they even test this?
But did they even test this?
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Last edited by Royta/Raeng on Fri Feb 28, 2020 6:42 pm; edited 1 time in total
Royta/Raeng wrote:
Just curious, you mention polish, in what way would you say the game could be polished more? Always interested!
Royta/Raeng wrote:Note that the leaderboards aren't linked. Most highscores were done on the PS3 iirc, Vnichiro and MoluJPN having most of the high-scores.
Royta/Raeng wrote:Fantastic run man, really good. Where would you say the time profit could be gained? Would be cool to see you push this further.
Royta/Raeng wrote:Regarding improvements, I watched the video a few more times to see if I could find anything. Very minor seconds to be won in the shooting gallergy at first as you note. Also reload-canceling in Wave 2 should really help speed up the wave-clear ever so slightly. And not use AR to aim at the walker since your aim is slower in AR (around 0:37 in). Maybe up your sensitivity?
Around 0:52 you did a regular EMP throw, EMP slide would've been faster or a regular throw even (faster animation). Might be possible to nail both helicopter groups in one EMP slide.
Royta/Raeng wrote:
Regarding the EMP, couldn't the time wasted on the second EMP be put to attacking the rollers? They have already spawned by the time you're throwing the second EMP.
Royta/Raeng wrote:
I'm horrible at speedrunning, but I'll give it a shot!
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