>Roy taking a filthy shit on that video
almost made me spit out my water, goddamn i felt the heat coming off my screen when i was reading that
>Stranglehold
haven't heard anyone mention that game since 2009. the fact that that's on there but not the Max Payne games is brutal, ngl.
>Souls mentions
alright alright now we're talkin'...
>he only mentions parrying and BB's trick system
...well, at least he mentioned a couple of things
>Final Fantasy MMO UI
blight upon thine eyes
>Paper Mario mini-game
don't even know what to say to this one
>Arkham
i guess i have to be Roy's evil doppelganger yet again-- sorry bud-- cuz i'm with Infinity on this one. i have no problem with casual-- whatever you wanna call it-- action games existing, not every game needs to be super deep and tough as nails, but it's just the worst to me and i can't stand that it's been virtually every combat system since 2009. people enjoy it, that's cool, but there's no reason it should be every game ever, no combat system should be, but it is, and it's identical every single time. and it sucks for me because i love Batman so it'd be nice to play a great Batman game but they're forever condemned to be Arkham turds. does anybody have a list of every game that has that FreeFlow system? i'd love/hate to see that.
beyond that i just don't enjoy the combat system or the stealth my biggest issue is how it's 'evolved' since Asylum. every subsequent Batman game has made it more complicated but i don't see how it added any more depth, it's just more and more hoops i have to memorize and jump through that all do the same shit; stun an enemy/temporarily take an enemy out of the fight. if i'm gonna play a simple action game then give me a simple action game, not some ridiculously convoluted Rythm Game-y/finger Twister-y/Simon Says-y bullshit.
almost made me spit out my water, goddamn i felt the heat coming off my screen when i was reading that
>Stranglehold
haven't heard anyone mention that game since 2009. the fact that that's on there but not the Max Payne games is brutal, ngl.
>Souls mentions
alright alright now we're talkin'...
>he only mentions parrying and BB's trick system
...well, at least he mentioned a couple of things
>Final Fantasy MMO UI
blight upon thine eyes
>Paper Mario mini-game
don't even know what to say to this one
>Arkham
i guess i have to be Roy's evil doppelganger yet again-- sorry bud-- cuz i'm with Infinity on this one. i have no problem with casual-- whatever you wanna call it-- action games existing, not every game needs to be super deep and tough as nails, but it's just the worst to me and i can't stand that it's been virtually every combat system since 2009. people enjoy it, that's cool, but there's no reason it should be every game ever, no combat system should be, but it is, and it's identical every single time. and it sucks for me because i love Batman so it'd be nice to play a great Batman game but they're forever condemned to be Arkham turds. does anybody have a list of every game that has that FreeFlow system? i'd love/hate to see that.
beyond that i just don't enjoy the combat system or the stealth my biggest issue is how it's 'evolved' since Asylum. every subsequent Batman game has made it more complicated but i don't see how it added any more depth, it's just more and more hoops i have to memorize and jump through that all do the same shit; stun an enemy/temporarily take an enemy out of the fight. if i'm gonna play a simple action game then give me a simple action game, not some ridiculously convoluted Rythm Game-y/finger Twister-y/Simon Says-y bullshit.