@Phoenix Wright
> Souls games
They are good but the action part is just decent if you compare it to other titles. As Raeng said the build-planning, routing and many (useful) RPG stats make the games great. If you approach them in the right way you can have lots of fun with their mechanics. Dark Souls 1 has endless challenges if you want to toy with equipment, buffs and ranged options.
> KH2 vs Souls
KH2FM is amazing from the perspective of an Action fan (a traditional one I mean). Levels and exploration are very streamlined, checkpoints are mostly lenient, but when you fight you have to use the combat system in the fullest to survive. The combat system is extremely deep and rich of options with pros and cons. Offensive actions and defensive maneuvers are varied, every magic is well integrated like Forms, Limits and Combo Finishers. You can't autopilot the game, you have to think each one of your moves or you die.
Sora is one of the strongest characters ever and even with the presence of extremely aggressive normal enemies and (super)bosses if he isn't a glass cannon, then the balance is broken.
Easier difficulties than Critical are mindless, Critical breaks when you get those two abilities (they should allow them only on Proud), Lv 1 Critical is the only real difficulty and it's very tough, one of the hardest ones in the genre for sure.
Hard action games by default are very rare, so I find these complaints groundless for the most part. They usually arrive from DMC casuals, specialized in admiring others' combo videos. In reality DMC has two moderately hard titles on the standard difficulty: DMC1 and the American release of DMC3. Except for those two, they are easy titles on Normal and even challenge runs on DMD hardly compare with a Lv 1 Crit in KH2FM. Items break DMC (and Bayonetta) like those two abilities in KH2FM, in both of these cases you can decide to not use them or do the highest challenge (recognised by the game) where they aren't allowed.
> KH2 remaster
Yes, what you said is correct. There are even other changes related to enemy AI, which is more aggressive with 60 fps, while it's like the PS2-PS3 version if you opt for 30 fps in the PC release. A lot of stuff was patched, but there's probably a good amount of minor details which aren't replicated 1:1. More expert players should know more than me in this matter.
> Souls games
They are good but the action part is just decent if you compare it to other titles. As Raeng said the build-planning, routing and many (useful) RPG stats make the games great. If you approach them in the right way you can have lots of fun with their mechanics. Dark Souls 1 has endless challenges if you want to toy with equipment, buffs and ranged options.
> KH2 vs Souls
KH2FM is amazing from the perspective of an Action fan (a traditional one I mean). Levels and exploration are very streamlined, checkpoints are mostly lenient, but when you fight you have to use the combat system in the fullest to survive. The combat system is extremely deep and rich of options with pros and cons. Offensive actions and defensive maneuvers are varied, every magic is well integrated like Forms, Limits and Combo Finishers. You can't autopilot the game, you have to think each one of your moves or you die.
Sora is one of the strongest characters ever and even with the presence of extremely aggressive normal enemies and (super)bosses if he isn't a glass cannon, then the balance is broken.
Easier difficulties than Critical are mindless, Critical breaks when you get those two abilities (they should allow them only on Proud), Lv 1 Critical is the only real difficulty and it's very tough, one of the hardest ones in the genre for sure.
Hard action games by default are very rare, so I find these complaints groundless for the most part. They usually arrive from DMC casuals, specialized in admiring others' combo videos. In reality DMC has two moderately hard titles on the standard difficulty: DMC1 and the American release of DMC3. Except for those two, they are easy titles on Normal and even challenge runs on DMD hardly compare with a Lv 1 Crit in KH2FM. Items break DMC (and Bayonetta) like those two abilities in KH2FM, in both of these cases you can decide to not use them or do the highest challenge (recognised by the game) where they aren't allowed.
> KH2 remaster
Yes, what you said is correct. There are even other changes related to enemy AI, which is more aggressive with 60 fps, while it's like the PS2-PS3 version if you opt for 30 fps in the PC release. A lot of stuff was patched, but there's probably a good amount of minor details which aren't replicated 1:1. More expert players should know more than me in this matter.