Found this gem of a quote btw, that I love. From Itagaki about Devil May Cry:
And you know what? I kind of see what he's talking about. Especially about that 'on the brink' part.
I think Kamiya-san makes good games. However, I think they, the systems, gameplay elements in his game tend to be rather shallow and he makes up with that through stylish presentation. I think if you were to compare them directly, the combat and other gameplay elements in Ninja Gaiden II are much deeper than projects that he works on.
...In my games its all based on a back and forth with the enemies, its very interactive. You feel like you're pushed to the brink but you manage to survive, the enemies are as out to get you as you are to get them. Whereas other types of action games, one of which being Devil May Cry, enemies exist there as objects on which you unleash your attacks.
And you know what? I kind of see what he's talking about. Especially about that 'on the brink' part.