Grabbed by the Ghoulies.
So I've wanted to play this for years. I'm enjoying it as the art style is like Luigi's Mansion and The Nightmare Before Christmas. I love it.
The combat is weird though. It uses twin stick controls and you attack similarly to Death by Degrees, by pressing the right stick in the direction you want to attack. Thing is in that game you could use other buttons in combination and do tons of attacks where in Grabbed, each attack is based on the enemy type as well as some random elements I haven't determined yet. For this reason, you can't practice outside of combat. The character (Cooper) will just do an initial attack for the directional input and that's it.
For example, if an enemy is really short, like these knee high imps or spiders, Cooper will do a low stomp, like he's kicking someone in the shins. He will never do this on taller enemies.
It's actually kinda like something like Streets of Rage. I might be remembering wrong, but in that game, when you hit an enemy and kept pressing the attack button, the character would do this auto combo, culminating with a move that knocked the enemy away. Grabbed is exactly like that.
So if I start attacking a skeleton, Cooper will do a few light attacks then a heavy attack that knocks the skeleton back. Sometimes the attacks are different though. So it's basically like a light, light, light, heavy ender type string. You can't just do any of the heavy hits whenever you want.
Another thing that can change your attacks is when an enemy is in a downed state, or when they enter a kneeling or stunned state when low on HP. Like on a downed skeleton, Cooper will jump and do an elbow drop.
There's no dodging, but due to the twin stick controls you can move around while still facing the enemy. When there's a lot of them though, it seems to come down to herding them and keeping them all on front of you.
You can pick up various things to use at weapons. There's are really helpful but break after a few uses. They are far more reliable with their attacks because they don't have combos. You can still do directional swings though. Some are throwable items that have a set amount of uses, while some are single throws.
Another thing of interest is you can send enemies flying into others, or into walls to stun them.
That's all for now.