Black Adam wrote:Is that Setnaro's server? I heard from his discord that enemies attacking offscreen start with the jellyfish and only increase from there.
You mean the Cuhrayzee server? Nah, it's another server simply called "Bayonetta Server," and has a couple of wiki editors and at least one smaller style player in there. And yes, the off-screen attacks are
crazy bad. Not sure I'd say they're much worse than Bayo 2, but they happen a ton. I swear, it's like Platinum learned how to prevent that exactly one time (Bayo 1), and refuse to ever replicate it.
Black Adam wrote:When you say stuff holds it back, are you talking about the mini games? Or the emphasis on summons? Is it like DMC, where so long as you're being aggressive, you can stunlock and bully any enemy (no hate to DMC, it's one of my faves)?
I think the combat system as a whole—including the summons—are overall solid and quite good, maybe the most interesting combat system Platinum has made in quite a while. When I say stuff holds it back, I'm mainly thinking of:
- Gimmick sections: Somehow the worst in the series. I always thought the motorcycle and After Burner sections got way too much flack in Bayo 1, because hey, at least they still utilize some form of the basic fundamentals of the game (dodging, witch time, shooting, holding a combo) and can eventually be reasonably learned as a result. Bayo 3 though? There are a couple good ones where you get to directly control your demon and wreak havoc with some approximation of the game's own rules, but way too many of them are like Rock/Paper/Scissors with Gomorrah and a random rhythm game, and it's just a fucking chore to learn. You can't even reasonably skill through them in a fun and player-focused way once you learn them. I hate having to deal with those every time I play the game, and they happen constantly, pretty damn close to once every chapter or two IIRC.
- Technical performance: I know Bayo 1 and 2 didn't run well on their launch platforms either, but it just feels increasingly out of place and harder to deal with as time goes on and the rest of the industry is generally way better about performance now than it was when Bayo 1 came out. It's not just the frame rate either, other things that actively make the game worse to play than previous games are here too, like the awful dithering that replaces true transparency effects. In other words, good luck if your demon and multiple large enemies are crowding your camera and you need to see.
- Presentational elements (story, characters, graphics, art design): These speak for themselves I think, with how much rage there's been over these things.
- Level design/exploration: The game was so clearly an open world game at some point in development (I could tell that even before the report came out), and it just doesn't gel well with the game at all. Levels are bloated with lots of empty space for their own sake (even outside of arenas, where it kinda needs to be for the demons), and searching for collectibles feels insufferable with awful puzzles that often require specific beast within transformations to get through: Meaning you'll spend way too much time in the menu swapping weapons since you can still only equip two at a time. Until you get all your health and magic (and why wouldn't you be searching for that if you're chasing higher difficulties?), it makes going through levels feel like 85% exploration and 15% actually fighting, which is kinda crazy. And don't even get me started on the completely inconsistent out-of-bounds when you're trying to explore.
As for bullying enemies, there's actually a lot of potential for that in Bayo 3, but you really have to learn how to manage your demons and their synergies with both each other and Bayonetta herself. It's real rewarding to pull off. Gomorrah in particular is kinda underrated imo, because he turns anything into a flying saucer during witch time. He also synergizes quite well with a certain other ability (which I won't spoil since you said you're still early in your first playthrough).
Black Adam wrote:Are you more into styling, or efficient gameplay? You probably know all the big Bayo streamers, so are there small ones (sub 1k subs) you watch? For Bayo 1, I'd plug Alex Park, Koshido Strat, Honey Champloo, AAZ The True and Sagaevan. Also Penumbreon (Beating Bayo on hard (or at least trying to)) because I don't always want to watch a god play.
Being real, I've been playing stylish action games for almost a decade now, but it wasn't until middle last year that I started playing beyond a casual one-and-done normal playthrough before moving on to something else. I guess in practice I tend to go for more efficiency, but I've really been trying to branch out into more spectacular play with self-imposed challenges,
such as killing the Valiance in this verse, which I couldn't find any evidence of anyone else doing on YouTube, so I set out to do it myself. I want to get to more proper style play, but that'll come with practice.
I actually don't really watch streamers much at all, but there is one small style YouTuber who I rather like, named Bayo_Cerezita.
He's only put out one Bayo 3 video so far, but he's also pretty prominently featured in Setnaro's Bayo 3 collab video, if you've seen that. Also, since you like watching non-gods play,
that's kinda the whole deal behind the main series on my channel, where I play action games at their highest difficulty, but only halfway decently, to show people that anyone can play games like this. I also break down the basic and intermediate mechanics for anyone not familiar with how these games play.
Black Adam wrote:I don't know if it's me, but the Bayo 3 combo scene seems a little dry. Maybe because 1 is on so much more hardware, including PC with mods (and even Cemu with mods), but also the combos just blend together for me.
Like I'll see a Labolas launch or something, but I can't think of any defining combo. Maybe Set's enemy control over lava, but that's position control and a bit of a copout. Maybe I just need to finish it to appreciate it more.
This kinda tracks, honestly. I've seen some sick combos in Bayo 3, but so much of it is about how you synergize with your demons, that's where the magic happens. I'm not good at memorizing combo strings in any of these games besides like 3-5 of my favorites, but Bayo 3, I don't think I've memorized a single combo that wasn't already in 1 and 2, because I just don't see the need to do so. I'm sure that'll change with practice though.