I feel V deserves his own topic due to how differently he plays. I've just played as him for the first time and it feels like a different game.
I'll be making comparisons to CL's mechanics now and then, since it's the only action game to do summoning and controlling minions well, and some stuff is transferring over for me.
Feel free to list anything, be it combos, enemy specific stuff, or just any gameplay observations.
So his demons don't attack until you input a command, with the exception of Nightmare. This immediately felt near identical to CL's Passive Mode, where legions will do nothing until you command them. The difference here being Griffon and Shadow move around by themselves, where in CL, legions form a defensive formation around Sieg.
Their behavior seems to be just moving around nearby enemies until you command them. They don't make any effort to dodge. Legions are like this too.
I don't have enough DT to really observe Nightmare properly, and I need a to buy the skill called Promotion that lets V ride and control him. Nightmare feels more like a Legion because he attacks by himself like legions in Force Mode, and when riding him, you can give commands for special attacks just like in CL when you press triangle during force mode, which causes legions to use their special.
Interestingly, summoning Nightmare increases V's defense. Where have we heard this before? Yep, CL, and this point is very similar. In CL, when you summon and put a Legion in passive mode, you lose attack power and movement, but gain defense. It's the opposite here, where you gain defense while not really being in a defensive position but it's exactly the same concept.
Back to the others, I noticed Griffon's basic shot can't juggle everything, though I've only come across like, 3 enemy types so far. Strangely, he can't juggle those little bat demons, so it must not be a weight mechanic. I haven't played around with DT yet, but I wouldn't be surprised if that changes things.
Found something odd with Shadow. You know how pressing T changes to the 3x stab attack when the enemy is in the air? During a chaotic battle I noticed he did the regular ground combo on an enemy that was still in the air, though quite close to the ground. Normally if you launch, pressing T anytime before the enemy touches the ground will still do the 3x stab even super low to the ground.
Messed around a bit and found you need to launch, then use Griffon's shots to juggle the enemy very close to the ground. This can be just above Shadow's height, and he will do the ground combo. I think this is all there is to it, but I also feel it might have something to do with how long you wait with Shadow after launching.
Shadow can't do this stab attack if the enemy is too high either. I tried launching three times in a row, which cause the enemy to go super high, and he just did the ground combo instead.
What you can do is launch, do the stabs once low to the ground, then mash Griffon's shot while pressing T for the ground combo. You can keep and enemy just above the ground with this forever (in the Void anyway and if they're able to be juggled by Griffon of course) and then link in other attacks. Griffon's shots can make the enemy start to rise a little which depends on how fast you can mash.
If you have any interest in a video of this, I can upload, but it's not at all hard to pull off. Seems to work with any ground combo too, though some might not connect due to pauses.
I'll be making comparisons to CL's mechanics now and then, since it's the only action game to do summoning and controlling minions well, and some stuff is transferring over for me.
Feel free to list anything, be it combos, enemy specific stuff, or just any gameplay observations.
So his demons don't attack until you input a command, with the exception of Nightmare. This immediately felt near identical to CL's Passive Mode, where legions will do nothing until you command them. The difference here being Griffon and Shadow move around by themselves, where in CL, legions form a defensive formation around Sieg.
Their behavior seems to be just moving around nearby enemies until you command them. They don't make any effort to dodge. Legions are like this too.
I don't have enough DT to really observe Nightmare properly, and I need a to buy the skill called Promotion that lets V ride and control him. Nightmare feels more like a Legion because he attacks by himself like legions in Force Mode, and when riding him, you can give commands for special attacks just like in CL when you press triangle during force mode, which causes legions to use their special.
Interestingly, summoning Nightmare increases V's defense. Where have we heard this before? Yep, CL, and this point is very similar. In CL, when you summon and put a Legion in passive mode, you lose attack power and movement, but gain defense. It's the opposite here, where you gain defense while not really being in a defensive position but it's exactly the same concept.
Back to the others, I noticed Griffon's basic shot can't juggle everything, though I've only come across like, 3 enemy types so far. Strangely, he can't juggle those little bat demons, so it must not be a weight mechanic. I haven't played around with DT yet, but I wouldn't be surprised if that changes things.
Found something odd with Shadow. You know how pressing T changes to the 3x stab attack when the enemy is in the air? During a chaotic battle I noticed he did the regular ground combo on an enemy that was still in the air, though quite close to the ground. Normally if you launch, pressing T anytime before the enemy touches the ground will still do the 3x stab even super low to the ground.
Messed around a bit and found you need to launch, then use Griffon's shots to juggle the enemy very close to the ground. This can be just above Shadow's height, and he will do the ground combo. I think this is all there is to it, but I also feel it might have something to do with how long you wait with Shadow after launching.
Shadow can't do this stab attack if the enemy is too high either. I tried launching three times in a row, which cause the enemy to go super high, and he just did the ground combo instead.
What you can do is launch, do the stabs once low to the ground, then mash Griffon's shot while pressing T for the ground combo. You can keep and enemy just above the ground with this forever (in the Void anyway and if they're able to be juggled by Griffon of course) and then link in other attacks. Griffon's shots can make the enemy start to rise a little which depends on how fast you can mash.
If you have any interest in a video of this, I can upload, but it's not at all hard to pull off. Seems to work with any ground combo too, though some might not connect due to pauses.
Last edited by Birdman on Tue Oct 01, 2019 5:22 am; edited 1 time in total