I'm making this post because I'm playing the Shadow of the Colossus remake at the moment, and just like many years ago, a new wave of complainers has arisen to cry about the horse controls, often making comparisons to other games with horse riding mechanics.
This got me thinking about other games I've played like The Witcher 3 and the old Dynasty Warriors games. Use this topic to discuss any games with horse riding mechanics. List what you can do and how they control. I'm mainly talking about movement but I guess if combat is possible you can throw that in.
I'll start with SotC and DW.
There's actually nothing wrong with SotC's controls. They are more advanced than others I've played, and more realistic. I think people are confusing this with actual bad gameplay. In SotC, when you run into a wall, the horse will stop and rear up then try to turn away. This can happen over small obstacles too.
I've seen this compared to DW horses (I can only speak for DW3&4) where they can just keep running and grinding a wall or obstacle without slowing down. This, to me, is not better than SotC. It looks awful, and is a sign of bad design more than anything. They either couldn't be bothered, or weren't able to implement proper turning so they just removed any form of collision on horses (though they stop dead and rear up if you run into officers of higher rank). This might make it easier to get around, but it doesn't define 'better' by any stretch.
What it does define is how people aren't willing to learn or improve. SotC has advanced and realistic horse behavior and a set of mechanics that once learned, allow you to manipulate the horse perfectly.
Here's a list of what you can do in SotC.
http://teamico.wikia.com/wiki/Agro
There's some stuff not noted here.
*Holding down on the left stick will cause Agro to slow down and eventually stop.
*While standing still, holding down on the left stick will let you slowly reverse.
*When standing up or hanging from the side, you can't accelerate, but you can still use quick stop and 180 turn.
*You can fire arrows from horseback in any direction. What's cool about this is Agro can be running forward at full speed and you can be turned in the saddle firing directly behind. You cannot steer while doing this.
*You can shoot arrows and use the sword's light beam while standing.
*You can jump from Agro while sitting or standing.
*On rough terrain like rocky ground, Agro can't run full speed.
In DW 3&4, you simply hold the direction and the horse runs full speed, but can also strafe in a way completely impossible for a horse and looks hilarious. Basically the horse controls like your character.
There is no collision and they can't turn sharply at all. It's very simplified to make it easy to get around, which isn't a bad thing, but visually it looks terrible.
I've seen comparisons to D-Horse from MGSV. I've seen a video and the controls look quite good but also looks like it isn't affected by terrain or obstacles much. Could be wrong because I haven't seen that much. Can anyone comment on this?
This got me thinking about other games I've played like The Witcher 3 and the old Dynasty Warriors games. Use this topic to discuss any games with horse riding mechanics. List what you can do and how they control. I'm mainly talking about movement but I guess if combat is possible you can throw that in.
I'll start with SotC and DW.
There's actually nothing wrong with SotC's controls. They are more advanced than others I've played, and more realistic. I think people are confusing this with actual bad gameplay. In SotC, when you run into a wall, the horse will stop and rear up then try to turn away. This can happen over small obstacles too.
I've seen this compared to DW horses (I can only speak for DW3&4) where they can just keep running and grinding a wall or obstacle without slowing down. This, to me, is not better than SotC. It looks awful, and is a sign of bad design more than anything. They either couldn't be bothered, or weren't able to implement proper turning so they just removed any form of collision on horses (though they stop dead and rear up if you run into officers of higher rank). This might make it easier to get around, but it doesn't define 'better' by any stretch.
What it does define is how people aren't willing to learn or improve. SotC has advanced and realistic horse behavior and a set of mechanics that once learned, allow you to manipulate the horse perfectly.
Here's a list of what you can do in SotC.
http://teamico.wikia.com/wiki/Agro
There's some stuff not noted here.
*Holding down on the left stick will cause Agro to slow down and eventually stop.
*While standing still, holding down on the left stick will let you slowly reverse.
*When standing up or hanging from the side, you can't accelerate, but you can still use quick stop and 180 turn.
*You can fire arrows from horseback in any direction. What's cool about this is Agro can be running forward at full speed and you can be turned in the saddle firing directly behind. You cannot steer while doing this.
*You can shoot arrows and use the sword's light beam while standing.
*You can jump from Agro while sitting or standing.
*On rough terrain like rocky ground, Agro can't run full speed.
In DW 3&4, you simply hold the direction and the horse runs full speed, but can also strafe in a way completely impossible for a horse and looks hilarious. Basically the horse controls like your character.
There is no collision and they can't turn sharply at all. It's very simplified to make it easy to get around, which isn't a bad thing, but visually it looks terrible.
I've seen comparisons to D-Horse from MGSV. I've seen a video and the controls look quite good but also looks like it isn't affected by terrain or obstacles much. Could be wrong because I haven't seen that much. Can anyone comment on this?
Last edited by Birdman on Mon Sep 30, 2019 7:19 am; edited 1 time in total