Royta/Raeng wrote:Sorry I went of kind of a tangent there hahahahah, don't take any of this personally please.
I definitely don't take it personally! On the contrary I'm grateful to have found a place where I can engage in healthy, non-toxic conversation about action games even when we have differing tastes.
One thing I'm gathering is that Fusion might have been a weird place for me to start this series. (Technically I played the original first, but I was so young it was almost entirely over my head.) I mean I know it's Part IV, but even putting that aside, I've heard people criticize Fusion for essentially eliminating Metroid's exploration element by giving you waypoints that spell out where you need to be. But I always thought that was overly critical--the waypoints felt more like hints, and there's still exploration involved in in finding all the upgrades etc. In hindsight, I also think the waypoints helped with the pacing. I've since started playthroughs of Super Metroid, Metroid II (original), Samus Returns, and Metroid Prime, and I've bounced off all of them because I inevitably get lost and spend hours scouring the entire map looking for the hidden path to progression. After awhile the openness of the exploration starts to feel meaningless, because progress is still on a linear rail, you just can't see it. (I absolutely will revisit Super and the Prime series one day.)
Also I remember thinking it was a little weird in Fusion that Samus seemed to be constantly fixated on this Adam guy, who I assumed was a character from one of the games I'd missed. So I think I already came to terms with the idea of Samus having this soft, vulnerable side when I first got into Metroid, haha. So it feels a little ironic that people were so put off by it in Other M.
>there's a lot of locked doors, which is a bit of a no-no for Metroid.
Really? Isn't progress always gated by your abilities? I thought this was standard for the entire genre.
>unskippable cutscenes
Always infuriating, but I'm about four hours in now and still haven't encountered an instance where this has been particularly consequential. Occasionally I'll have to watch an enemy entrance a few times, but those are like a few seconds long. Forgivable since I'm having so much fun. ^__________________^
>Prime and Sakamoto
That's interesting and pretty unfortunate. But I can understand how frustrating it must be to watch some other overseas team take "your" creation and take it in a more successful direction without you. All the more frustrating for people to act like Sakamoto's characterization of his character is wrong because they've all been projecting their own fantasies onto this Texan rendition for ten years.
>Why focus more on a story? Why fill a game-series that until now always was niche and filled its tales with subtle enviromental storytelling, with cutscenes.
This is where I start to feel like much of the criticism of Other M I'm seeing boils down to it not doing the same thing yet again. Don't get me wrong, I've always said video games are a lot better at atmosphere than plot, and I tend to zone out as soon as the cutscenes start rolling (in games in general), but I don't think the decision to focus a little more on story was inappropriate in its own right. It's a fairly natural direction to go with a beloved series/protag in a market with an increasing demand for story-driven experiences.
That said, so far I'd still say the cutscenes have been considerably more sparse than most of the game's 2010 contemporaries. It really does feel to me like they just inched ever so slightly away from precedent, not like the all-out betrayal I'd been led to believe this game was.
>Bomberman, DmC, Gunblade(? I forgot the name, the capcom title)
To be fair, DmC did appeal to a new segment that had been turned off by previous DMCs. But it did it in a way that seemed to pave over all the good work that had been done to date, which was a stupid idea from the outset. Compared to DmC, Other M seems fairly respectful to at least the non-Prime stuff. (For the record, I will go to bat for DmC any day despite its misguided pitch.)
I'm dying to know what this "Gunblade" Capcom title you're referring to is.
>Battle-hardened woman, character "inserts"
It does seem like a lot of people's gripes with Samus's characterization here could've been allayed had they only set this game BEFORE all/most of the other ones. Because my grasp of the chronology is fuzzy, I kind of assumed this was a younger, greener Samus going in. I can see how that would irritate people, but I do still think you see her badassery on display in the game. There have been several cutscenes already where an enemy ambushes her and she immediately snaps into shooting stance.
I've never been in love with the "voiceless protagonist" thing games do, although admittedly it works way better in Metroid than in most since she's almost always alone anyway. It's like every game is the last 25 minutes of Alien. But I don't think it's entirely fair for people to malign a game for characterization that clashes with their assumptions about a character mostly been presented as a blank canvas. Some amount of vulnerability is important to making a character relatable and facilitating conflict, and I still just don't feel like this game has crossed a line yet, since I've mostly been doing badass things on my own.
>She has commited genocide.
Huh.
>Yet here comes daddy Malko saying "you cannot equip your armour that protects you from extreme heat because it's scary to me, go boil to death until I allow it"
It is pretty dumb that something as innocuous as heat resistance is beholden to this same "captain's orders" conceit, but it feels a little like splitting hairs to me after the series has asked us SO MANY times to believe she keeps losing and reacquiring the same abilities. I'm always suspending disbelief to facilitate this gameplay element anyway. Also, while that Ridley encounter you linked is rad as hell, it ends with Ridley flying through outer space by flapping his bat wings, just to give an example of how this series' radness has always justified the occasional glaring logic blemish.
I haven't gotten to the Ridley encounter in Other M yet but now I'm eager to see how it strikes me.
>Other M would've worked in isolutation for me, or as a first game, but building off of the world building set in the previous titles and the Primes especially, it just didn't stick for me.
It also didn't help that the tale was, strangely, a retelling of Fusion's tale. Which makes its connection to it even stranger.
I try to judge every work in isolation, and maybe that's why I'm having such a good time with this. I'm sure it also helps that my expectations were as low as possible. I've also dedicated most of my life to Japan in various forms, so maybe my sensibility is a little more forgiving of this treatment.
That is weird that it's a retelling of Fusion though. Does that mean they didn't even consider this canon when they were making it? So far I've had no indication that this could be retreading Fusion stuff, so I guess I'm still just scratching the surface?
Birdman wrote:This site needs a warning not to mention Other M.
I'm really enjoying this discussion! But considering how long-winded we're getting, you may have a point.
hebass wrote:Other M. Fun! It’s been a long time since I’ve played that one...10...11 years already!?
I liked that game a lot. Sometimes I enjoy ‘on rails’...depends on the game and my mood. I really dig the 2D/3D stuff in the game, they did a great job with that where they could have easily blew it. It still has 2D puzzles of the old (I’ve played them all since the first one on NES). One of my favorite franchises.
The story...I sort of agree, some cutscenes are long and you do see more Samus personality which is unusual...you get to see a bit in Fusion as was mentioned, but this went a bit further. I love the way you learn in the Prime series...it feels better, because it’s up to you to find the story, it isn’t spoon fed, that was great. In this one though, you get to see her admiration for (I don’t remember who it is haha)...and do it sort of flowed.
Gameplay though, loved it. I just didn’t like some of the (find the obscure thing in this scene) portions. It even has a hard mode which is fun!
Have fun Laquerware!
Thanks! Nice to see someone else who had a positive experience with it. Honestly I could take or leave the story, but I'm having a ton of Metroidy fun and enjoying the look and feel of the game, and even the story stuff is still fairly appealing to me so far, even if it doesn't quite meld with previous games. Mine isn't that fine-toothed a comb I guess.