Btw, what do you think of the widescreen / analogue controls options in the HD remaster? Am I being too harsh?
I fully agree with your stance. The widescreen I immediately noticed a downgrade in the main hall, the painting room, and the first area with spiders.
As for the controls...I think the new control option is a joke. Not only does it look absolutely awful in such a beautiful and well-animated game, it lets you make a complete mockery of most enemies. I’m a firm believer that enemy and encounter design are huge factors that effect a game’s core gameplay/combat loop, and when you can just dance around enemies in a way that clearly goes against the intended design, there’s a problem. I don’t care that it takes some getting used to, classic controls are THE way to play RE, as they crafted the enemies and environments around those controls.
>finally understand why RE is revered
This is warming my heart. So great to see newcomers experience this gem. Just an FYI, RE1 remake is considered by many to be the pinnacle of classic RE, so you’re getting the best the series has to offer right away, haha.
>other survival horror games
To be honest, never been as big of a fan of any other series(aside from TEW obviously), but there’s some good ones. I love the atmosphere and suffocating sense of dread in Silent Hill, but mechanically I find the games quite weak(note that I’m specifically talking about the first three titles). Fatal Frame has some neat mechanical ideas and has a great atmosphere and some pretty creepy locations. I played the Siren game for PS3, and while I found it pretty scary, I kind of hated playing it. There’s also Dead Space, which is much more RE4 than RE1, but the first two games in that series are great stuff(a lot more in your face than RE and has some really good combat). In my mind, RE is about the only series that really manages to blend level design, exploration, resource management, and combat into one cohesive experience.