> TGFD no damage run
Ooooooooooooooooooooh boy.
Familiar, don't like it. Great player, legendary NG:B runner especially. But that run was always sour for me. We had a really, really good high risk no-damage run a few years earlier by the Chinese player 复活斩. And also by IIRC Nxspace and Gigue (not sure on Gigue).
But they took damage in the acid room, as the floor damages you there. Because of this semantic, once a method had been found to no-damage the room (specific set of moves done in conjunction chains i.frames just enough to go through the room), the new run was labled 'world first' which felt like a spit in the face to the previous runners and also to the run itself, that it needed that lable for whatever reason. It's clout-chasing for views. Like how that recent RE4 runner claimed 'knife only world first' despite whipping out the shotgun whenever things go hard, just to be 'first'.
Also feel 复活斩's run is far, far better. Way more risk taking, does way more segments in a single go and also feels more like an insane showcase of the combat system. Dictator's run is very safe and (sorry, if you're reading this) dull. Felt like a first-time player going for no-damage on his first playthrough and resetting every 2 seconds.
Again, great player and guy though, but that run never sat well with me and I think the whole worlds knows that at this point hahaha.
My biggest gripe with it though was how it's popularity also gave rise to an extremely annoying subset of fans at the time that tried to no-damage the game and hated it as a result, as no-damage is an extremely unfun and frustrating way to play NGII. IIRC he himself also detests the game (understandable, playing the way he did I'd fucking hate it too). I'm even mentioned in one of his commentaries with Seraphim in a ... less than positive way considering they both don't like the game hahaha
I do not forget.
> hardest is the way to go
The only game I don't have this with in my library of 'personal favourites' is Halo. Always felt that series struggled on Legendary, with Heroic allowing a far wider set of gameplay options. Especially in Halo 2.