So I finally got Ninja Gaiden 2 working in Xenia Canary. For someone as tech savvy as me (and the wisdom of Zehuti), I’m embarrassed it took so long.
2 settings needed changing:
d3d12_clear_memory_page_state = true (to fix video)
max_queued_frames from = 3 (to fix audio [mostly])
To think, my 1st console in 15 years could’ve been, not a PlayStation or Switch, but an Xbox. Xenia also does a much better job of NG2 than Xemu does with NGB. Shame there’s no back-compat. Although, I guess the real shame is there’s no native PC version of either.
First impressions: reminds me of my first time with Bayonetta. Simply replaying the opening battle gave me exponential skill growth. When Bayo gives you a stone for losing to enemies or a cheap QTE death, it makes you go back and replay the level, and the same is true here. It helps not having to go retrieve anything after dying. I think I may grow to like this.
At the start of the level, I was mashing buttons, dodging, blocking, and relying on counters. Also throwing shurikens at torsos crawling towards me because I didn’t want to get suicide bombed. I thought I’d never get master the combos, especially when moves change whether you’re moving or stationary, and there’s an instinctive reaction to always be moving. Some combos even mixed up standing still and moving.
Then, halfway through, I could see the skill ceiling. Y is not for spamming, Y is for finishing enemies. The “dodge offset” of NG2 is to delimb, then obliterate, and charged UT risk/reward. I thought you had to pick between essence and UT. The fact that you get MORE essence for killing with UT than what you put in makes it an essence Ponzi scheme, and I’m all for it. You could cheese a few fights by manually saving and playing till perfect, but I heard you get plenty of essence on the first 2 difficulty levels.
I’ve found it very fair so far. Plenty of save points, plenty of ki. Boss was a joke, but I read he’s a miniboss later. Maybe I’m getting cocky, it is just the 1st level, but given the
Egoraptor, I wasn’t expecting to beat the 1st level without dying, and kill the boss without a hit. It’s very doable, and so long as you keep your eye on the enemy, you can see their attacks telegraphed very well. If you’re not blocking, it’s your fault. Shurikens seem to be more like mosquitoes biting you, and explosive arrows didn’t take much off my health bar.
The tutorial is the real MVP of the game. Core gameplay revealed through hidden lore AND tutorial messages? Platinum would do one or the other. If Platinum made NG, they’d probably give you button prompts, like Y for obliteration techniques, but not tell you what it’s used for, like killing delimbed mobs. Then I’d have to learn how to play from Youtube. I mean, I probably still will. I’ll get stonewalled by some boss, but it wouldn’t be basic shit like half of MGR players not knowing how to parry properly because of their crappy tutorial. The lore’s funny as well, which is great.
I think Bayo fans over any other (non-NG) game would like NG2 the most. Especially if they enjoy fighting Gracious & Glorious, win or lose. A competent Bayo player would adapt quickly. Might even put shurikens on X, but I’m a square who sticks to default controls in 99% of games. Also, maybe I’m just burnt out, but I love that the secrets aren’t well hidden. I found a hidden door that looked like the one from NG1. Everything else was out in the open. Certainly beats an illusory wall that leads to another illusory wall, or running to the start of a level after every fight to open an Alfheim.
I see where the “bad camera” criticism comes from. No alpha transparencies, so things like trees and pillars in front of the camera block your view rather than going transparent. I like the speed of the camera on the X axis. I have Bayo at a similar speed, although that camera’s not perfect either. But I don’t like the rigidity of the Y axis.
RT centers on what Ryu’s looking at. I know
Charlie got memed for asking for a lockon, but I think RT as a togglable lockon (for the camera, not Ryu) would help. So you keep your soft lock for attacks, but the camera keeps tabs on your enemies and doesn’t go haywire. Or if it’s always in front of you, then it’s the exact same as repeatedly tapping RT.
Or at least that’s what I originally thought. Looking at “high-level” gameplay (without rehashing the whole punching bag/walking hitbox debate), no one seems to move the camera, let alone recenter it. I assume everything there is to mine has been done in the last 15 years, so I’m not gonna discover something new. I like to play how the pros play.
My idea was: mobs show up, you toggle RT. That group that spawned is now in focus. Guys came from behind as well? You jump behind them, or lockoff, or so everyone’s in front of you. But everyone comes from the front on the 1st level. It’s deceptively simple, while later levels have 3-way ganks and explosion spam. Anyway, I’m learning to deal with it. That’s all you can do, really.
Overall, the gore and animations feel great, like the headshots in Cultic. The only thing that would top it would be MGR blade mode, but on humans and with more reactions, like MGS Rising’s original concept. I love how when you backtrack, enemies chase and catch up to you. Can’t remember the last action game where you couldn’t outrun an enemy. And how you can keep comboing a long-dead body for a little while.
Finally, I love that when an emulator works, it just works. No tinkering with the settings. It’s like running an old Flash game in a window.
TLDR:
Tutorial – good
Difficulty – balanced
Gore – good
Mechanics – when it clicks (UT/OT spam), as good as dodge offset
Camera – bad to subpar, depending on room
Collectables – few (good)
Recommended – yes, especially for Bayo fans
Training mode – not present, but save scumming could act as one
PS
So I reread the thread, gaining new context on things: Lunar pole, 360UT, etc. It does sound like I’m in for a humbling later. I wanted to enjoy relying on reaction speed and pattern recognition, since the “1st playthrough’s just a tutorial”, but it sounds like I’ll need to whack out a guide even sooner. Like I’m hearing this staircase fight is nigh-impossible without clogging up spawns with delimbed enemies, and I wanted to get to a level where I could, maybe not no-damage, but at least toy with them like
XLHGladiator (picked him specifically because he styles on multiple enemies, and some non-humans, which is telling of where the real danger lies).
I’m not saying it should be easy, but I was hoping that high level players could play with the food without having to worry about cheese, and I’m reading that cheese is very much necessary for some of the bosses and levels on Master Ninja. My instincts tell me to throw shurikens to extend a combo or juggle an enemy, but I’m reading to only shuriken enemies off-screen so they get pacified. I just learned to UT spam, and it doesn’t look like there’s much time or space to do so on higher difficulties (EDIT: this is what the on-landing UT is for). I don’t want to enjoy myself too much, and lack discipline for later fights, like a boxer slugging it out and forgetting his training.
Also, I have the utmost respect for Ninja Gaiden. “Bayo this, Bayo that”, I know I mentioned it a lot, but I’m just going off of what I know. I know it’s its own thing. I swear I’m not turning into the “Bayo player plays NG” guy. From now on, it’s on its own pedestal, where it only gets compared to other NG games.