i took a pause on my mgs2 playthrough to go back and play mgs1 first. found it to be a struggle to finish-- first of all, i've just lost my patience over the course of my life, and while the story, voice acting, and whatnot was impressive for its time (and the alert theme is incredible/iconic), there's barely any stealth and the gameplay does not hold up whatsoever. the leap from mgs1 to 2, in every single metric, is insane and i would have dropped 1 immediately if i wasn't committed to having the full context for the series.
>I thought you could pause them in the master collection
not that i know of, i tried "start" and it skipped. been too afraid to try again with another button.
>absolutely fucking insane how many optional codec calls there are
interesting, because i remember it being that way with 3, but here i was incredibly disappointed with the codec calls. i tried calling people a lot but the Colonel and Snake were all business and just told me what to do and where to go and provided help during bosses and that was that, and Rose had very little to say as well. i don't know how i missed all the cool shit.
mgs2 thoughts:
well now that i've played mgs1 the Colonel being fake in mgs2 isn't even a question, obviously that's not the same guy from the first. and in general, i can see the parallels between this game and the first now.
okay now i see the radios on their hip
Fatman: decent boss
i can't get a handle on the rules for tranq darts distracting guards, it's very inconsistent for me; sometimes it works, sometimes it doesn't. the Socom bullets worked consistently (at least in the VR missions) and have more range but i missed the silencer in the campaign so i have to use the tranq in this playthrough.
my heart drops out of my ass every single time the Alert sound effect happens
if you try to cartwheel upstairs you fall on your ass, and with Snake you can't roll down or upstairs, good detail
is there a way to do anything in the Fortune boss "fight" or can you only wait it out?
that last switch behind the Sons of Liberty flag was clever
gotta love trying to save and quit the game but then Rose holds me hostage by unearthing some drama for 5 minutes while i need to take a piss
the subtitles getting bigger and smaller depending on where you're pointing the directional mic is a nice touch
harrier time
really lame boss that was
underwater section, everybody's favorite thing in games
game's tempting me to drown while looking at sexy posters
the president/politicians are puppets and democracy is a joke? good thing this is just a game haha...
and backtracking through the underwater section again, okay
Vamp fight. the whole "he can dodge your bullets if you target him with auto-aim" puzzle and its justification through Vamp's powers was pretty clever.
and now the underwater section, again. for the 3rd time (thrice). but this time i have to escort someone who can barely walk and hold her breath
Solidus is trying to take down the Patriots, what a badass. lemme step out of this dude's way.
yeah, i'm remembering/seeing why mgs3 was the game i replayed, 2 goes down the shitter as soon as you hit the harrier boss; horrible boss, nary a single stealth part past it, and all the bosses and setpieces except Vamp are terrible. the saving grace is that the story heats up from that point. this section is fine for one playthrough but all my replay value will come through VR missions and restarting the campaign at the harrier.
how long do i have to drag Emma around and was this necessary? and was it necessary to have her legs fucked up?
sniping section. i really don't appreciate how Emma takes so. fucking. long. to cross these things, and how the game spits on you for getting shit done ahead which you'd think that'd be the point, but guards pop out of the woodwork as soon as she's about to land on one of those things and the flying robot things respawn, not to mention she has little health. if she died on me i would have lost my shit.
the Otacon/Emma subplot is surprisingly sad
the guy voicing Otacon is an extremely convincing crier
her bird saying "Hal, i miss you" after she dies
brutal