I thought recently about an 2D topic, and with the release of The Advance Collection I anticipate new or rekindled interest.
The title is no joke by the way. I do consider the platformer with the Belmonts akin to metal music. Harder, not for everyone, yet very gratifying. The Symphonies offer more linieance, and exploration. Something I myself are not much keen on anymore, but I wouldn't seperate here since it's both 2D.
I think the Advance Collection is a fine offer for those who are inclined. I will pass on it, since I already have every game from the original release. 3 are metrovain and the 4th is a bit odd in this mix. It's Dracula X/ Dracula XX/ Vampire's Kiss for SNES, a platformer. It's an , a-hem, interpretation of Chi no Rondo for PC Engine, and should not be confused as a port of that game. It's, well...if the original wouldn't exist maybe it would score more. Yet it isn't, and Rondo beats it in every way considerable. That is what makes it odd. I suspect the team wasn't alloted much developing and this is the result. Try it out, if you dare.
Short bites:
Circle of the Moon. The first to follow Symphony playwise. Not by the same team. It plays a lot more stiff than it needs to be. The castle layout is same in tone.
Harmony of Dissonance. Iga reclaiming. Tries to focus more on action, with two kind of dashes. Focuses on many bosses, without giving them much to do or be of any threat. It's what's called a mixed bag.
Aria of Sorrow. Close in quality to Symphony, but with a new system that invites more of a-grinding. If that's your thing you will be very happy. They made another game for NDS (Dawn of Sorrow) with the same play system, which doesn't do much but looks and sounds very nice, indeed. Low in anything new, they were cocksure of that one.
I will focus more on the metal side. Bought the game for PSP. Cannot say when I get to play it yet.
The title is no joke by the way. I do consider the platformer with the Belmonts akin to metal music. Harder, not for everyone, yet very gratifying. The Symphonies offer more linieance, and exploration. Something I myself are not much keen on anymore, but I wouldn't seperate here since it's both 2D.
I think the Advance Collection is a fine offer for those who are inclined. I will pass on it, since I already have every game from the original release. 3 are metrovain and the 4th is a bit odd in this mix. It's Dracula X/ Dracula XX/ Vampire's Kiss for SNES, a platformer. It's an , a-hem, interpretation of Chi no Rondo for PC Engine, and should not be confused as a port of that game. It's, well...if the original wouldn't exist maybe it would score more. Yet it isn't, and Rondo beats it in every way considerable. That is what makes it odd. I suspect the team wasn't alloted much developing and this is the result. Try it out, if you dare.
Short bites:
Circle of the Moon. The first to follow Symphony playwise. Not by the same team. It plays a lot more stiff than it needs to be. The castle layout is same in tone.
Harmony of Dissonance. Iga reclaiming. Tries to focus more on action, with two kind of dashes. Focuses on many bosses, without giving them much to do or be of any threat. It's what's called a mixed bag.
Aria of Sorrow. Close in quality to Symphony, but with a new system that invites more of a-grinding. If that's your thing you will be very happy. They made another game for NDS (Dawn of Sorrow) with the same play system, which doesn't do much but looks and sounds very nice, indeed. Low in anything new, they were cocksure of that one.
I will focus more on the metal side. Bought the game for PSP. Cannot say when I get to play it yet.