So, just had a whole weekend bender on Sekiro, just got up to and almost finished Sunken Valley (doubt names are a spoiler) and got to do the puzzle boss which I finished.
There are some things, as Infinity also noted, that I really really (I added a second "really") don't like, but there's a lot of great stuff. I really enjoy the levels, lots of branching paths, lots of hidden places, hidden foes, hidden arms etc. The game also looks drop-dead-gorgeous.
I just found out I also missed 2 arms and a few vendors, so going to have fun tracking those down!
In terms of dislikes, just random thoughs intermixed with likes:
- not too big on the story so far, seems to be a mixture of Miyazaki's "lost in translation" style of writing and just AAA gamestory with cutscenes and exposition. Everything being written as a semi poem gets old fast, especially for sidequest descriptions.
- I really like the DragonRot concept. Punishing players for throwing their body at a hard fight without thought of consequence is a great way to push players to be smart. It is quite easily healed, but honestly still very smart. You can always escape a fight too, be it using an item (without punishment might I add) or the grapple.
- the general gist of the combat is really cool, with focus being on breaking a foe's guard and punishing them hard in a single OHKO stroke.
- but as a result the combat, so far, feels very mashy. I see a foe, no matter how big or dangerous, and I just run up to him and mash R1. If he parries, I stop mashing and parry his retaliation blow. If he sweeps I jump, if he thrusts I Mikiri Counter him. Once you realize that sweeps and thrusts are generally announced by the attack they did before it, it basically becomes Simon Says Combat, at least for me. And that's against hard foes, like mini-bosses and regular bosses. Regular enemies I just mash R1 and they die. I even put the game on Hard Mode (something you can find later-on) and it still isn't really giving me a hard time.
- the areas, especially at the start, are fantastic. Allowing avoidance, stealthkills or just straight up going ham. Lots of entries.
- love how getting detected means you cannot stealthkill just THAT foe, doesn't immediately negate stealthkills on other foes.
- not too big a fan of the arms so far, most seem ways to just incorporate basic tools or are just downright broken OHKO machines that suddenly don't work against some foes since the game doesn't want you to win that way (the Fan comes to mind).
- losing half your gold and exp is a tad 'meh' in my eyes upon death. Just means it's harder to either get the things you want, or you just play really safe. All it really does is waste time since you can easily farm in this game.
- Some skills are really really good, like healing when you deal a deathblow or the ichi-something strike that deals monsterous posture-damage.
- a bit saddened by the lack of your moveset though, and other weapons. Later-on something happens that made me think you'd get dual-katana wielding or at least a new sword, but the game really sticks to just the basic setup the whole game long it seems.
I think if you could equip three skills with three inputs it would be so much better. Right now you really lack a sweep or something to make things interesting. Or a hilt-bash that foes like to use etc.
All in all, having a lot of fun but also a tad disappointed. Will continue to have fun with it though, already thinking on what type of runs I want to do which is a good sign :)