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General Sekiro

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Dan.A
Royta/Raeng
TheFirmament1
Gouf
5does
Ikari
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hedfone
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51General Sekiro - Page 2 Empty Re: General Sekiro Tue Mar 26, 2019 8:34 am

Birdman


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I feel the problem is not so much posture rushing, but that from what you've described, you can pretty much control their response as the only way for them to escape is to parry back and attack, at which point you parry them free and repeat until dead.

One thing that would partially save it would be if their attacks were insanely hard to parry. In that case it would be no worse than Onimusha, where some are easy, but later enemies are harder and riskier. I've haven't reached the first boss yet so my only exp is with grunts. Do parries against other enemies get tougher to do? At least we could say we practiced and learned the timings to get to a point where were can rush them down and parry with no trouble.

I'm guessing the majority are awful at parrying.

52General Sekiro - Page 2 Empty Re: General Sekiro Tue Mar 26, 2019 9:13 am

Royta/Raeng

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The majority are just really aweful at parrying or play very slow, like they have to conserve stamina or something. Later enemies have some differing patterns at times and can catch you off guard but it is more a method if learning 'okay this move I have to jump over, this move I have to Mikiri, this one I ignore and just attack through' etc. Most enemies I just die to one to three times to test the perfect method out only to absolutely destroy them afterwards.

Some mobs switch it up a bit, but the general gist stays the same. It's a bit sad since the Posture system is just a glorified healthbar at this point that has to be drained and regenerates if left alone, since when it is empty they die.

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53General Sekiro - Page 2 Empty Re: General Sekiro Tue Mar 26, 2019 9:29 am

Birdman


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What's up with new releases these days?

RE2, KH3 and now this. There's something weird or wrong with all of them based on what you guys have described.

I got rid of AC7 for similar reasons. The combat boils down to crap real fast.

54General Sekiro - Page 2 Empty Re: General Sekiro Tue Mar 26, 2019 10:04 am

Royta/Raeng

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It is a bit what you get when you try to combine classical design with modern tropes. They try to please too many audiences too fast. Which of course back fires sadly. Was KH3 a bust?

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55General Sekiro - Page 2 Empty Re: General Sekiro Tue Mar 26, 2019 2:27 pm

Infinity_Divide

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30 hours in, have some random thoughts:

-I’m struggling to find a lot of utility with the prosthetic arms. They all seem to be used for specific weaknesses rather than getting creative. I’ve tried the axe on almost every enemy and it does virtually nothing against anyone but shield guys. Really disappointing.
-Some enemies have no health, which means you spend most of the fight watching deathblows, while the minibosses and bosses have a ton of health, which becomes tedious with the game’s limited options. It’s not a good juxtaposition.
-Even though the game is faster than Souls, it still doesn’t feel great for fighting multiple enemies at once.
-The stealth is just not good. There’s next to nothing you can actually use aside from a couple items and deathblows, enemies rarely react to bodies, it has the stupid “arrow fills up before an enemy sees you” which is way too lenient, and some weird stuff like you can’t even aim the ceramic shard. I get that mixing action and stealth is really hard, but part of me wishes they would have just made a full-fledged stealth game, kept the parry stuff and made your health bar really tiny, so if you get caught, you have a chance but have little room for error or something. The stealth just feels like something I’ve seen from a hundred AAA games in the last few years.
-The grapple hook is basically just a convenient way to replace jumping. I would have loved something like Tenchu, where you can grapple a large number of surfaces, but you can grab on to things that end in you falling into a bottomless pit, right over an enemy, etc. I’m guessing since this is 2019 they had to add pre-determined spots so people always knew where to go and wouldn’t grapple anywhere that wouldn’t seem right.

That’s all for my negativity for now. I’ll say more when I finish it, which should be pretty soon.

>recent releases
Despite my complaints, I still liked RE2. I just like to complain haha. KH3 I haven’t been bothered to play so I couldn’t tell you. As Raeng said, I believe it has to do with publishers wanting to appeal to everyone possible. I think when I’m done with this and play a bit more DMC5 I’m just going to go back to my notes on the games I was working on.

56General Sekiro - Page 2 Empty Re: General Sekiro Tue Mar 26, 2019 3:18 pm

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I think the stealth is fun, but as you noted not really good. I have the most fun playing as a shinobi Rambo, jumping from tree to tree killing baddies and retreating when I get spotted to punish them again when they forget about me. But honestly, it is just bad in terms of how the stealth works.

Some enemies glitch out at times and will hear you no matter how silent you are. Some terrain doesn't count as 'obstruction' so they can see through trees for instance. They'll forget about you really fast. Don't care about bodies. It feels like playing Splinter Cell 1's beta disc, and not in a good way.

About the grappling hook. I like it. I think in a fast paced action title being able to use it freely would've not worked all that well, though that's my feeling. It also would've really messed with the game's level design, something that's already being ripped apart as we speak by speedrunners toying with the double jump.

Agree about the multiple enemies, there's a dual boss later-on that's pretty lazily put together and I honestly cannot imagine doing that on a NUR setting. The designers noticed this too I think, since the second the boss spawns its helper, the agression percentage tanks to the point I thought I was playing a musou game.
If you're fighting multiple foes a lot of things crumble, especially the deathblow targetting and Mikiri suffer a lot.

Arms so far are really as you noted specific weapons for specific situations. Axe is for shields. Nothing more. Spear is for ranged foes and large groups (if you have the sweep). I think the finger-arm will be cool to toy with on NG+. The second Ninjitsu you get is especially fun to toy with. But a lot feels wasted or extremely situational, or at worst: filler. You can parry foes for massive returns, or you can use the Mist Arm. Why would you ever?

> complaints
I liked RE2 too as well, but I have to admit jumping into the older games afterwards did put it in a bad light for me. Still, had a lot of fun with it I have to admit. Especially Claire's run.

If there is one thing I've learned, I just need to shut up and play NGII and call it a day. This modern stuff isn't working out for me haha.

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57General Sekiro - Page 2 Empty Re: General Sekiro Tue Mar 26, 2019 6:46 pm

Birdman


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If there is one thing I've learned, I just need to shut up and play NGII and call it a day. This modern stuff isn't working out for me haha.
This is exactly what I was thinking. NG2 has been crossing my mind lately. Sekiro seemed immediately appealing at first because I felt under extreme attack, but breaking it down that isn't really the case.


Almost every modern game I buy seems to have something off about it. MHW and Knack 2 are good though. Well MHW has the grinding for gems but I love fighting these monsters, creating builds and exploring the world. Multiplayer is fun and I play it daily.

Give Knack 2 a quick try Roy. I want to know what you think.
No forced walking, skippable cutscenes, and while very linear, there's some decent exploration in finding places only small Knack can go. Took me ages to find some of the secret areas. It really doesnt feel like a modern game. You simply run through levels fighting, platforming, and some light puzzles. Searching out those hidden areas is super rewarding because you'll find gems that give you a new form when collecting the required amount of each type and gadgets that assist in combat.

This post is really screwing up on my phone for some reason but I dont know why. I can't change it on my phone right now so I'll fix it on the laptop when I get home.



Last edited by Birdman on Wed Mar 27, 2019 6:03 am; edited 1 time in total

58General Sekiro - Page 2 Empty Re: General Sekiro Wed Mar 27, 2019 1:56 am

hedfone

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I just picked up MHW on pc! I love the combat, but in what way are there builds? I am not seeing any progression other than equipment. Do weapons get more moves ever? I love the buster sword and long sword, I feel like guts.

59General Sekiro - Page 2 Empty Re: General Sekiro Wed Mar 27, 2019 3:44 am

Birdman


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Through armor skills or decorations. Don't worry about decorations for now. Eventually the game will explain them. Weapons don't get more moves.

Each piece of armor has a skill and gem slots. You mix and match these to build. Some have a set bonus or a certain amount of pieces to trigger an effect.

When you have multiple of the same skill on different pieces, they stack.

I use light bowguns and right now I have one that is built around stick ammo. This ammo is a bomb that sticks and explodes a few seconds later. 

I have 3 gems that give me Artillery which powers up a few things including sticky ammo, 3 that give me Slugger which increases stun for knockdown and 3 pieces of a certain set that grant Spare Shot. This means there's a chance that each shot won't expend ammo.

I have another set for resource gathering and many more LBG sets.

Just search mhw build and you'll be inundated with them.

60General Sekiro - Page 2 Empty Re: General Sekiro Wed Mar 27, 2019 11:53 am

Infinity_Divide

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I’m worrying about NG+ in this honestly. I just don’t know if this will have the lasting appeal of Souls, or the greats in the genre. The lack of utility in the tools could kill any replayability for me, as well as the somewhat one-dimensional enemies and minibosses. The deflect thing also seems like a low risk system to me. You only press one button, if you time it wrong you usually just end up blocking, and can jump away when posture is about to break. I absolutely destroyed the third boss by simply not moving and playing Simon Says with his swings. When you break it down it’s just underwhelming.

61General Sekiro - Page 2 Empty Re: General Sekiro Wed Mar 27, 2019 12:34 pm

Royta/Raeng

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Apparently there's a secret harder mode if you get ending #2, #3 or #4. You can add a debuff that sees you take massive chip damage if you block instead of deflect, which is pretty interesting. NG+ only of course.

Also saw some videos of endgame play that had remixed enemies. Not sure if this has to do with the game itself, or NG+.

And yeah it really feels like Simon Says. Most fights I now just stand still and mash that R1 until they deflect. I'll see how that transitions unto NG+. Also talked to a guy doing a NUR and he noted that the Ape boss was an absolutely 20 minute long bore.

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62General Sekiro - Page 2 Empty Re: General Sekiro Wed Mar 27, 2019 8:51 pm

Birdman


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That harder mode sounds interesting but I'm not willing to play through just to unlock it. It should have been available from the start. Are you going to try it? 

Why did the ape take 20 mins? Does it have insanely high posture and number of executions?

63General Sekiro - Page 2 Empty Re: General Sekiro Thu Mar 28, 2019 5:33 am

hedfone

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Any tips for those assassin dudes on the roofs at ashina castle? Their ranged spam is annoying the shit out of me.
If there is more than one, I get bodied

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64General Sekiro - Page 2 Empty Re: General Sekiro Thu Mar 28, 2019 6:52 am

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Use corners if you can, and honestly just get in close and mash R1. They try to auto dodge but you immediately follow them which is nice. Haven't truly learned them yet though to be honest. Same with their upgraded version.

That's the sucky thing about this game so far. The best tip really is mash R1 and parry when needed. No real game changing tips here.

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65General Sekiro - Page 2 Empty Re: General Sekiro Thu Mar 28, 2019 1:29 pm

Infinity_Divide

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Every time someone is stuck on a boss or a section, the responses usually say to just be aggressive, I’ve noticed. It seems like there’s very little to actually learn. You could say most strategies for Souls bosses comes down to “stay behind them”, but at least in those games you learned how to manage your stamina.

I made that topic ok Gfaqs asking if the ressurection added anything to the game, and most responses just told me how it worked. Even the biggest defenders of the game can’t up with much to say about it.

66General Sekiro - Page 2 Empty Re: General Sekiro Thu Mar 28, 2019 1:44 pm

hedfone

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My biggest complaint of the game is how there is just one way to kill people, one way to use tools, etc. Maybe there is hidden tech people will discover, maybe dlc and or patches will add more options, but as it stands you just attack, parry, and use a tool if they require it. That being said, I love the world, art design, exploration. I think it is up there with From's best stuff, and it is clearly what they excel at. That is why I think King's field is so great. It is almost just the exploration, and KF4 has some of the best world design of any game. I also think the core combat feels really good and satisfying, even if underneath it is pretty simple.

67General Sekiro - Page 2 Empty Re: General Sekiro Thu Mar 28, 2019 6:31 pm

Infinity_Divide

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Yeah there’s almost no room for improvisation or doing anything besides playing DDR with enemy attacks.

I beat the game and I have to say, I’m disappointed. Didn’t even realize I was at the end of the game.

68General Sekiro - Page 2 Empty Re: General Sekiro Thu Mar 28, 2019 10:09 pm

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Most of the tools, even the later ones, tend to have uses ... they are just heavily outshined by the parry mechanic. You can for instance use the ShadowUmbrella to absorb attacks from those dark mages to counter it...or you can just do an aerial insta kill on them...or just mash attack for far greater success. Not a big fan of fighting multiple foes. The 'danger' icon not being tied to the enemy but to you is extremely annoying, can't gauge for shit.

I kind of wish the current team will make a Sekiro II but with a totally new mindset. Let go of the Souls franchise, totally. Make a stealth/action hybrid ala Metal Gear Rising (the game already has a ton of influences of that one). More weapons. Lineair level design but put their level design knowledge to the test to make the most absolute badass amazing levels imaginable. No super convoluted cutscenes and dialogues, no running to the boss, no bonfires, no experience orbs, nothing. Make good combat with killer levels.

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69General Sekiro - Page 2 Empty Re: General Sekiro Thu Mar 28, 2019 10:28 pm

Infinity_Divide

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That would be great, but I think From has too strong of a reputation now among journos and casuals so I don’t think they can go full action, which is why this game still sort of feels like Souls.

Probably not going to play through this again for a while. Back to DMC5 and Koji games. Also going to give Tales of Vesperia a try.

70General Sekiro - Page 2 Empty Re: General Sekiro Fri Mar 29, 2019 8:18 am

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It's weird. I did some more derping yesterday and honestly the game has so many fantastic features and ideas, and just chucks them all out of the window. For instance the dual kick monks do, you can actually crouch underneath those - fantastic. But why in god's earth would you if you can just mash them to death and enemies aren't threatening at all?

Really curious how NG+ will go. Heard that the final boss is absolutely horrible too. Disabled the Hard Mode since I just want it over with. Just killed the Lightning Archer in FountainHead, how far do I need to go? Just want to get this over with at this point and try NG+ with its special difficulty mode and probably ditch the game afterwards.

Cannot express how disappointed I am to be honest.

EDIT: also a tad surprised at how lacking certain abilities are. Mortal Draw and most other abilities seem to have fixed damages, uninfluenced by your damage stat. My regular slashes do more (and are faster). Weird. Anyone found a use for any of them?

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71General Sekiro - Page 2 Empty Re: General Sekiro Fri Mar 29, 2019 9:21 am

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NG+ with its special difficulty mode
This is all I'm waiting to hear. Hoping it changes everything and makes the game worth playing.

72General Sekiro - Page 2 Empty Re: General Sekiro Fri Mar 29, 2019 2:37 pm

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>crouching under monks
That is pretty slick. I found a similar thing with the second drunkard, I managed to barely sidestep one of his attacks with my attack, it was pretty sweet. These things are too few and far between however. And because the game literally forces you to defect and just use R1 so much, the motivation to experiment just isn’t there.

>how far to go
As long as you’ve beat the boss in both Sunken Valley and Ashina Depths and acquired the key item from both areas, you can go right to the final boss. The game has very few areas, I was pretty shocked.

>uses for abilities
Was actually going to ask the same thing. Aside from nightjar slash I never found a good use for the combat arts. I also hate the way they’re performed.

73General Sekiro - Page 2 Empty Re: General Sekiro Fri Mar 29, 2019 3:42 pm

Royta/Raeng

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> how far to go
Apparently this is where paths converge. I reached that boss and the game continued and I'm now in a new area.

> abilities
Wonder if using them in the air is useful. Other than that yeah, haven't found a single one.

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74General Sekiro - Page 2 Empty Re: General Sekiro Sat Mar 30, 2019 5:39 pm

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The thing that gets me about the combat arts is that isn't even a new issue for them. I felt the same way about most of the weapon arts in DS3 - why bother with them when you can just press R1 a bunch of times (or backstab fish) and it'll be more effective? - and its still a problem here.

I'm still salty about my experience with the tools as well. The shuriken is the only one I've been consistently using, because at least I can do a couple of things with it. The first strat I tried on the bull was using the firecrackers to stop it from moving, then setting it on fire with the flame arm; but not only was it costly in terms of spirit emblems, it did maybe a 10th of its hp, at best. After that strat failed, I just used R1 a bunch of times for success.

Similar situation with Genichiro: tried out using the axe to break through his posture quicker when he was vulnerable to it, but it was once again, costly and pointless. After a few goes at him, I stopped for the night and came on to the forum to see what everyone else had to say; when I read that he could be completely shut down by just attacking him, I tried it out the next day... and killed him on my first try. That was depressing.

Another thing: I can understand emblems being a finite resource because you don't want them to be too spammable, but what I -don't- understand is why you don't just get a refill when you rest at a shrine,instead of having to farm for more. Did they learn nothing from the bullets in Bloodborne?

Also, has anyone else been having issues with dropped inputs? There's been more than one occasion where I've hit jump or tried deflecting and Wolf has just stood there like an idiot.

75General Sekiro - Page 2 Empty Re: General Sekiro Sat Mar 30, 2019 9:56 pm

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Even Jim Sterling has managed to identify the issues.

76General Sekiro - Page 2 Empty Re: General Sekiro Sun Mar 31, 2019 4:09 am

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I never understood complaints about the camera in theses games. Every reviewer complains about the camera at some point, they have been doing it since Demon's Souls. The only time I ever had an issue was with the Cleric Beast on Bloodborne, it was such a bad choice to put him on that bridge IMO.

77General Sekiro - Page 2 Empty Re: General Sekiro Sun Mar 31, 2019 3:09 pm

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Finished the game and on NG+ now with Hardships and the Demon Bell. It's pretty fun now but Hardships see you take damage even while blocking unless you perfectly deflect, can already see this becoming a nuissance. It is a fun title for me but mostly due to the level design and fact that it is something new to play.

Cryoshock

The arts really need more versatility, but with broken guards leading to instantkills they'd have to really do something unique to make them worth while. I think their usage (and lack thereof) is more related to most enemies dying to mash too easily, some can just be stunlocked to death. I mean if we had a sweep that lead to instantkills, well...yeah. Cool. I guess. But it would then be the dominant strategy.
Just mindfarting here but honestly in the end I think having a broken guard lead to an instant death was a great idea, but ruined the combat in the long run.

> arms
I've been toying a bit more and can safely say that they are extremely situational still, especially in NG+ where the umbrella is now pointless thanks to Hardships. Butterfly Shurikens are the best since they are guaranteed damage to everything, so a safe usage. The spear can be used against the Ape boss for a hidden weakness. Poison Blade wrecks Okami warriors, but not much else.

It's nice that you can just dump money into buying the resources but honestly...fuck that. It might be fun to toy with on a perfectionist run or something and optimize its usage but outside of that...Axe is for shields. And only shields.

> dropped inputs
Had this too. Apparently it is worst on the PS4Pro.

Hedfone


The camera getting way too close in enclosed fights is one such problem. If you get cornered in the well-fight against that ninja, you're basically fighting on musclememory since you can't see shit. I still think God Hand did it best with allowing us to just clip the camera through everything.

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78General Sekiro - Page 2 Empty Re: General Sekiro Sun Mar 31, 2019 5:13 pm

hedfone

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Just got the umbrella, does it do more posture damage than a sword deflect? Also, how do you enable hardships?

79General Sekiro - Page 2 Empty Re: General Sekiro Sun Mar 31, 2019 9:30 pm

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can already see this becoming a nuissance.
Whyzat?

80General Sekiro - Page 2 Empty Re: General Sekiro Mon Apr 01, 2019 8:01 am

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> Umbrella
It doesn't do more IIRC, it is just easier to time with (wider parry window). The Hold version is decent especially with the ability to attack with the stored damage taken by it (later in the skill tree), and its Fire Version is obligatory for a hidden boss (there's one move you cannot dodge consistently and need it for).
The downside is that it counts as a block, and thus with Hardships active it will just see you take massive damage while using it.

> Hardships
Beat the game in a playthrough where you also go to FountainHead. It is then available on New Game and New Game Plus. You'll start with a scroll and can give that to Kuro at the start. It's typically From obscure.

> nuissance
Mostly because a lot of later fights see bosses and foes have long chains of attacks with weird timings that are annoying to deflect with 20-30 fps. O'Rin has a really dangerous move with mixups in it for instance.
It also forces you to deflect, while a regular guard is sometimes better due to what enemies will do after a deflect, but since you take damage now...yeah.

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81General Sekiro - Page 2 Empty Re: General Sekiro Tue Apr 02, 2019 10:53 am

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Note, having a lot more fun with the game under Hardships. Raven Mist prosthetic is pretty sweet I'm finding, being able to counter anything on command even after you get hit. Actually looking forward to my No Upgrade run soon when I get all the endings on my main file.

There's a certain joy in finding the timing to deflect each fight perfectly and use the arms correctly, you just have to accept that it's more about finding the 'perfect way' to play that fight that the designers envisioned than wanting to have absolute freedom like in titles like Ninja Gaiden or previous FromSoft games. Not defending it, it's still bad design, but there is value to be found.

Changing the controls also helped a bunch.

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82General Sekiro - Page 2 Empty Re: General Sekiro Tue Apr 02, 2019 3:32 pm

hedfone

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I have been really struggling with parrying after an enemy deflects me, and I finally figured out why.
Switching from R1 to L1 after attacking aggressively, to parry an enemy's blow, would start up a combat art. I didn't see the animation start, so I didn't notice it. I did some testing, and if you remove your combat art you can alternate L1/R1 super fast and cancel from attack to block. If you do it with a combat art, at least ichimonji, that is all I tested, you will do the combat art instead of block cancel. This is such a shitty design, why does alternating the buttons activate it? It should be only when pressed together, and should have tight timing like the jump attack in DS to keep accidents to a minimum. Either way it was literally a game changer for me. I have been so frustrated with this game because i know it is piss easy and it was like my buttons didn't work. Though I will admit, I am shitty at judging thrust or sweep. I sort of brain fart and forget the button command. My brain doesn't get enough practice and I forget they are even in the game. I wish every enemy had at least two perilous attacks. Imagine how much more fun it would be to be challenged by enemies. That would have made the game too hard for souls fans though, same goes for tighter parry timings.

-side note- DMC3 was a game man! Remember how you could fight the loading screens to keep your combo fingers nimble between areas?  That was so great.
-other side note- If you attack while holding block with no combat art equipped, you do the attacks in different orders. I didn't count the frames, but it seemed like the first hit in that combo was slightly faster than your normal hit. Kind of interesting. Hidden tech? lol



Last edited by hedfone on Tue Apr 02, 2019 10:09 pm; edited 1 time in total

83General Sekiro - Page 2 Empty Re: General Sekiro Tue Apr 02, 2019 7:27 pm

Birdman


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I've been playing DMC3 a bit recently and I don't know why I ever stopped. 

Anyone else feeling really old? I tend to drop a lot of new games and just replay my older ones.

"I used to be with ‘it’, but then they changed what ‘it’ was. Now what I’m with isn’t ‘it’ anymore, and what’s ‘it’ seems weird and scary. It’ll happen to you!"

84General Sekiro - Page 2 Empty Re: General Sekiro Tue Apr 02, 2019 11:18 pm

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Yeah I tend to play the old games more and I still collect them.

85General Sekiro - Page 2 Empty Re: General Sekiro Thu Apr 04, 2019 7:59 am

Royta/Raeng

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Liking the game more-and-more-and-more. Once you 'accept' its shortcomings (useless skills and arms) it can be really fun to sort of try to play perfectly, staying in a boss's face and going ham with deflects. Some bosses have some pretty weird timings on certain slashes that can make for an interesting deflect-game.

About the sweep/thrust, later bosses and enemies do just that. Some will have multiple types of follow-ups after certain strikes, with one boss having four (ranged attack, sweep, thrust, regular strike that looks like a sweep). It's pretty novel!

> block strike
Going to look into that.

> DMC3
Fan-fucking-tastic title. So ahead of its time. I remember that they removed shooting the logo in Special Edition, I always loved that feature (really got me pumped).

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86General Sekiro - Page 2 Empty Re: General Sekiro Thu Apr 04, 2019 10:12 am

Birdman


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Wait so what are you saying?

What's changed? You still go up and attack until they parry, then you just parry back, right?

So some can follow up with various strikes that can't be parried? That's what I was hoping for. They should all do this.

Are you on that NG+ with curses now?

>DMC3
And I'm LOVING Wild Stomp and Free ride. It's absolutely criminal that they didn't make it into 5.



Last edited by Birdman on Sat Oct 05, 2019 4:58 am; edited 1 time in total

87General Sekiro - Page 2 Empty Re: General Sekiro Thu Apr 04, 2019 11:36 am

Royta/Raeng

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Nawh the game is still 'same old', with the same setbacks, but it's more that I've accepted them and just decided to rock the game in that fashion and having quite a good time doing so.

> some have other followups
Yeah, grabs and sweeps cannot be parried. Sweeps can be jumped though, or you can pressure them out of it or use the Mist Raven arm to teleport out.

> Curses
Yeah, really feels fun to play this way.

> wild stomp/free ride
It is worse considering Nero does it in a cutscene in 4 as I recall. Absolutely criminal it wasn't in the game itself.

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88General Sekiro - Page 2 Empty Re: General Sekiro Thu Apr 04, 2019 1:10 pm

Infinity_Divide

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Yeah I’ve come to just live with the flaws at this point. The game’s level design and art style is so damn good I can’t help but still love it. And I don’t find the combat bad, I think I just had some pretty unreasonable expectations.

At the final boss on NG+, it’s quite crazy how quickly you can fly through the game when you know it already. This tends to be the case for a lot of games, but my first playthrough was 35 hours and now I’ve made it to the final boss in about 6.

I’m hoping that if this game gets DLC, which it almost certainly will, that it’s on par with Bloodborne and DkS1’s DLCs. Those are some of my favorite add-ons to any game ever.

89General Sekiro - Page 2 Empty Re: General Sekiro Thu Apr 04, 2019 1:15 pm

Royta/Raeng

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I had the same feeling, game went by so fast. Still amazed by how open the level design is though. I'm still not too pleased with my performance on the final boss. I can no-damage phase 1 and 2, but once the spear gets out I'm still a bit iffy.

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90General Sekiro - Page 2 Empty Re: General Sekiro Thu Apr 04, 2019 1:37 pm

Infinity_Divide

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With the grapple hook and wall jumps there are some pretty easy ways to fly through areas. I’ve always loved how From designs their areas, there are large sections that are totally optional but don’t “feel” like it as it does with most games. A lot of games have a clear obvious path and then a minor detour or two, in this game there are sprawling sections that are just woven into the world seamlessly, even though you never need to bother with them. It’s just awesome.

I’m already dreading the final boss, I honestly had quite a hard time on NG. Some bosses were certainly easier the second time(mostly the minibosses) but I don’t think this one will be. I’m trying to decide what run to do next.

91General Sekiro - Page 2 Empty Re: General Sekiro Thu Apr 04, 2019 1:41 pm

Royta/Raeng

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Yeah the final fight is no picknick. Phase 2 can be cheesed decently hard if you just attack him twice and learn his follow-ups and deflect accordingly. But the spear phases...I don't know man. Butterfly Kunai nuke him hard thankfully. Great way of locking him down.

Agree fully on the leveldesign. The verticality is great too, something a lot of designers miss out on. Damn imagine a Ninja Gaiden game with this quality of level design? Fuck me sign me up.

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92General Sekiro - Page 2 Empty Re: General Sekiro Thu Apr 04, 2019 2:17 pm

Infinity_Divide

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I’ll have to keep that in mind, I never even thought to use the butterfly kunai for whatever reason. I’ve also realized there’s stuff I didn’t do in my first playthrough, there’s a boss I missed so I have to see if I can still do that.

Maybe one day we’ll see a NG with From style level design...as soon as Itagaki collaborates with Miyazaki. That would be amazing...

93General Sekiro - Page 2 Empty Re: General Sekiro Thu Apr 04, 2019 2:55 pm

Royta/Raeng

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Imagine that. Miyazaki presents the level-and enemy design to Itagaki. Our glorious leader then looks at it and says "what kind of casual trash is this". "But Itagaki-sama, this is even harder than Sekiro".

I: Your default enemy looks easily beaten.
M: He's the first foe, we have a difficulty curve, here's the chart.
I: Fuck them. If they can't handle hard then, they can't handle it later. Give the final boss ability to the first foe.
M: But...our design phylosophy.
I: Are you a ninja?
M: ... what?
I:



M: Itagaki-sama! Our testers can't get past the first fight, it's a disaster.
I: Hm. A good point.
M: Some only managed to beat the first wave!
I: You mean some were actually beating a few foes?
M: Yes!
I: Make it harder.

10/10, incendiary shurikens everywhere, I'd eat it up. All jokes in good humour aside, could you imagine Ninja Gaiden II releasing today and starting on Master Ninja? Like you boot up the game and the first thing that happens  is those Ninjas going ham on your ass. Wonder how quickly the From crowd would run away (unless it is made by From, then they'll defend it to the death).

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94General Sekiro - Page 2 Empty Re: General Sekiro Thu Apr 04, 2019 3:18 pm

Infinity_Divide

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That would be great, there would definitely be some head butting. I can imagine Itagaki playing whatever Miyazaki came up with and just laughing(difficulty-wise). Itagaki did that with testers in the past, right? They said the game was too hard so he made it harder?

I can’t imagine NG2 releasing today at all, has there been a more difficult modern game?

95General Sekiro - Page 2 Empty Re: General Sekiro Thu Apr 04, 2019 3:31 pm

Royta/Raeng

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Itagaki and Kamiya both had troubles with testers. Some testers noted that Ninja Gaiden was too hard and they requested it be easier, so he made it harder. Because those testers were idiots in his eyes and didn't understand his vision.
Kamiya saw testers complain about Viewtiful Joe's artstyle and he told them to "shut up".

Focus-testing is important, but it is always important to take it with a grain of salt.

> more difficult modern game
Dark Souls? Laughing

But joking aside, only game I can think of is Vanquish and Nioh in its original state before the feedbackforms of the Alpha neutered it into the ground.

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96General Sekiro - Page 2 Empty Re: General Sekiro Thu Apr 04, 2019 4:35 pm

Infinity_Divide

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What a couple of heroes. That’s certainly not something you see very offen. Who the hell wouldn’t like VJ’s artstyle?

>dks
Lols. It’s funny going back and playing it and Demon’s Souls, they’re both quite easy on vanilla runs.

>Nioh
I completely forgot about how much the game was changed after the alpha. Such a damn shame. It’s pretty weird to think any game can just be altered so much at any time now.

97General Sekiro - Page 2 Empty Re: General Sekiro Fri Apr 05, 2019 10:33 pm

Royta/Raeng

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Finally caved and got myself the PC version for cheap, some mods and going to switch to that version. 20-30 fps just isn't something I enjoy for a title like this.

Still a tad annoyed by the game's emphasis on "here's another phase" for its bosses, also forcing you to constantly refight previous fights if it's a boss following another boss. Gets tireing fast. Bought Zone of the Enders 1 for PS2 for 4 bucks, might dive into that next as a break.

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98General Sekiro - Page 2 Empty Re: General Sekiro Sat Apr 06, 2019 1:24 pm

Royta/Raeng

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For those who want to see, me running through NG+4 at rapid pace doing most minibosses and regular bosses. Though near the end I get tired of it and just rush to the end. I show some setups, though I get cocky and lazy at times too. 3 deaths total as I recall. No Hardships or Demon Bell (was just rushing to the end for the last ending I needed). Spoilers obviously.

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99General Sekiro - Page 2 Empty Re: General Sekiro Mon Apr 08, 2019 1:49 am

Ikari


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on Tue Apr 02, 2019 1:27 pm

by Birdman

I've been playing DMC3 a bit recently and I don't know why I ever stopped. 

Anyone else feeling really old? I tend to drop a lot of new games and just replay my older ones.

"I used to be with ‘it’, but then they changed what ‘it’ was. Now what I’m with isn’t ‘it’ anymore, and what’s ‘it’ seems weird and scary. It’ll happen to you!"

It's not just you! I haven't even beaten 5 yet. I've been too busy playing Genma Onimusha and Psi Ops for the umpteenth time. Sekiro has me by the short and curlies, though.

100General Sekiro - Page 2 Empty Re: General Sekiro Mon Apr 08, 2019 10:49 am

Royta/Raeng

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God Gemna Onimusha, such a fantastic title. Never tried Psi Ops though, if you want you can make a topic about it! I'm not sure there is one yet :)

Also: welcome Ikari!

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