I have been really struggling with parrying after an enemy deflects me, and I finally figured out why.
Switching from R1 to L1 after attacking aggressively, to parry an enemy's blow, would start up a combat art. I didn't see the animation start, so I didn't notice it. I did some testing, and if you remove your combat art you can alternate L1/R1 super fast and cancel from attack to block. If you do it with a combat art, at least ichimonji, that is all I tested, you will do the combat art instead of block cancel. This is such a shitty design, why does alternating the buttons activate it? It should be only when pressed together, and should have tight timing like the jump attack in DS to keep accidents to a minimum. Either way it was literally a game changer for me. I have been so frustrated with this game because i know it is piss easy and it was like my buttons didn't work. Though I will admit, I am shitty at judging thrust or sweep. I sort of brain fart and forget the button command. My brain doesn't get enough practice and I forget they are even in the game. I wish every enemy had at least two perilous attacks. Imagine how much more fun it would be to be challenged by enemies. That would have made the game too hard for souls fans though, same goes for tighter parry timings.
-side note- DMC3 was a game man! Remember how you could fight the loading screens to keep your combo fingers nimble between areas? That was so great.
-other side note- If you attack while holding block with no combat art equipped, you do the attacks in different orders. I didn't count the frames, but it seemed like the first hit in that combo was slightly faster than your normal hit. Kind of interesting. Hidden tech? lol
Last edited by hedfone on Tue Apr 02, 2019 10:09 pm; edited 1 time in total