HotPocketHPE wrote:Pokemon's battle system is actually pretty good, especially for PvP. As Roy mentioned, there are a lot of different mechanics to take advantage of, like typings, buffs/debuffs (attack/speed buffs are extremely powerful in Pokemon), status, weather, entry hazards, etc.
But the problem is that what really make things interesting in single battles is switching, and the AI basically never does this in an interesting way. This is a fundamental flaw of the series, made even worse if you don't turn Shift off, which lets you switch for free whenever you get a KO.
You can kinda sidestep the problem by doing what Colosseum/XD do and make everything a double battle, where switching is slightly less needed. You can also take the ROMhack route and just make the enemy Pokemon very strong, while have the player overcome that strength through use of switching. This sounds okay but in practice still feels underwhelming to me, because you are still ignoring a core gameplay aspect that many mechanics (e.g. Toxic ramp-up damage) are balanced around.
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