One thing I notice about newish action games that could be interesting to me is how I try to estimate how much they are diluted.
I am appaled by how Samurai Jack has a skill tree and that Astral Chain seems to have whole chapters without any action.
The only menu screen I find acceptable is when I press the pause button. -Paused-
As a result I'm reluctant to purchase and play those and instead turn to the dawn of video games. When technical limitations kept things simple and clean enough, and not least of all challenging.
One stick and two buttons ( there's an Freudian image ), enough to survive and conquer legions and triumph over adversity. This is not a lament about complexity. It's about filler elements. Today many players expect a certain "length" or duration to consider it worthwhile.
That's where the rub is. Developers who don't comply risk getting mocked for their honesty. If they inflate their creation with other elements they will placate the sweaty masses, some who call special moves in fighting games "gatekeeping" (no kidding!).
So where does that leave enthusiasts who just want a single player rumble? You tell me below.
I'd say the power era is gone since the last SD gen of consoles. When production costs and sales where close enough to warrant a more experimental approach. And what now is reminecent of that are only echoes.
I am appaled by how Samurai Jack has a skill tree and that Astral Chain seems to have whole chapters without any action.
The only menu screen I find acceptable is when I press the pause button. -Paused-
As a result I'm reluctant to purchase and play those and instead turn to the dawn of video games. When technical limitations kept things simple and clean enough, and not least of all challenging.
One stick and two buttons ( there's an Freudian image ), enough to survive and conquer legions and triumph over adversity. This is not a lament about complexity. It's about filler elements. Today many players expect a certain "length" or duration to consider it worthwhile.
That's where the rub is. Developers who don't comply risk getting mocked for their honesty. If they inflate their creation with other elements they will placate the sweaty masses, some who call special moves in fighting games "gatekeeping" (no kidding!).
So where does that leave enthusiasts who just want a single player rumble? You tell me below.
I'd say the power era is gone since the last SD gen of consoles. When production costs and sales where close enough to warrant a more experimental approach. And what now is reminecent of that are only echoes.