If you want to kill a zombie headshots can still work since it has critical% to it, but with the handgun that chance is abysmally low. Shotgun has 85,7% chance though.
> creavity isn't needed on Normal
I've had this discussion with God of War so...many...times. It is just an endless circle at this point. I'm bold.
"Game is lame, just square square square"
"Yeah but DMC Is just triangle triangle triangle"
"Nawh man u sux you can do sick combos look"
"Okay, but you don't need to. Here, video of SpiralRC spam"
"Nobody plays like that that's lame"
"Nobody plays God of War square square, that's lame"
"Nawh man you can only play that way"
"Yeah but I don't need to game is easy"
"What difficulty did you play"
"Easy duh, play for the story"
> shiny graphics
It, and the 45-60fps, smooth ass, hunky Leon, and just general hive-mind mentality (which is already working off) is helping the game a bunch. Bit disappointed by the gore though, we're nearly 15 years later and nothing still has beaten even the most mild of RE4's death scenes.
> Last of Us
The game is way too scripted and lineair. It is a typical example of a game built on Normal and then higher difficulties just up the numbers. There's a few fights where you have to get caught, if you don't, enemies will respawn infinitely. Having enemies auto-walk towards you when hiding is a bit dumb too. It's a perfect example of a pump-and-dump game. Play it once, praise it and move on.
> RE3
If they were smart, they'd remake it as an big stand-alone $20,- expansion of RE2. Just an extra campaign, have Nemesis be a beefed up Mister X that doesn't care for saveroom doors, maybe add a dodge button exclusive to her (combat training or whatever as excuse) to reference the original. We'd be able to see what made the hole in the wall where you put the valve in RE2make (probably Nemesis). Rearrange the levels a bit, expand on the street section. A lot of the materials are already there.
It was never a real game to begin with, just an expansion to RE2. CVX is the real sequel.
But I honestly think they'll just remake it as a whole game and give Nicolai and his gang their own story as well, while of course shilling the hell out of the Jill costumes as paid DLC.
Only $50,- for the "jerk-off-pack" DLC. Pay extra for "double cleavage size".
NOTE: what the hell happened to her face after Revelations? And since when did she get growth hormones? Or is it the heels?
> creavity isn't needed on Normal
I've had this discussion with God of War so...many...times. It is just an endless circle at this point. I'm bold.
"Game is lame, just square square square"
"Yeah but DMC Is just triangle triangle triangle"
"Nawh man u sux you can do sick combos look"
"Okay, but you don't need to. Here, video of SpiralRC spam"
"Nobody plays like that that's lame"
"Nobody plays God of War square square, that's lame"
"Nawh man you can only play that way"
"Yeah but I don't need to game is easy"
"What difficulty did you play"
"Easy duh, play for the story"
> shiny graphics
It, and the 45-60fps, smooth ass, hunky Leon, and just general hive-mind mentality (which is already working off) is helping the game a bunch. Bit disappointed by the gore though, we're nearly 15 years later and nothing still has beaten even the most mild of RE4's death scenes.
> Last of Us
The game is way too scripted and lineair. It is a typical example of a game built on Normal and then higher difficulties just up the numbers. There's a few fights where you have to get caught, if you don't, enemies will respawn infinitely. Having enemies auto-walk towards you when hiding is a bit dumb too. It's a perfect example of a pump-and-dump game. Play it once, praise it and move on.
> RE3
If they were smart, they'd remake it as an big stand-alone $20,- expansion of RE2. Just an extra campaign, have Nemesis be a beefed up Mister X that doesn't care for saveroom doors, maybe add a dodge button exclusive to her (combat training or whatever as excuse) to reference the original. We'd be able to see what made the hole in the wall where you put the valve in RE2make (probably Nemesis). Rearrange the levels a bit, expand on the street section. A lot of the materials are already there.
It was never a real game to begin with, just an expansion to RE2. CVX is the real sequel.
But I honestly think they'll just remake it as a whole game and give Nicolai and his gang their own story as well, while of course shilling the hell out of the Jill costumes as paid DLC.
Only $50,- for the "jerk-off-pack" DLC. Pay extra for "double cleavage size".
NOTE: what the hell happened to her face after Revelations? And since when did she get growth hormones? Or is it the heels?