Good post man, and interesting to read such a passionate message about the game. Feels very familiar to a lot of people here I'd imagine in how they feel about their favourite title.
> Match systemI think this system really is what also broke a lot of players, in that it was (in essence) a simple finisher but with a ton of layers to it. While most other games have a cool finisher against downed enemies where you're fully invincible, here comes TEW with making it a risky move based on a resource. It was also offputting to me at first, also in how hard it was for me to gauge whether it would work or not. The 'stomp' from TEW2 is a lot more in line with the 'classic' finisher. I feel both have their ups and downs, but cannot deny how brilliant the system is. Do agree that I'd have love to see more creative use of it later-on. Also that you can also use them on enemies that you lured into bear-traps: fantastic stuff.
I think the note on traps is spot on, and also what I love about the games and series as a whole. The game is, as noted, all about knowledge and preparation, and traps play really great into that. If you know what's coming, you can win fights before they even begin.
@GregorinhoGenerally speaking, it isn't RE4, not even close. This is also why a lot of people were miffed at first, as they expected it to play like RE4, while it didn't.
> the first missionI always hate games that start off this way. While I quite liked the hospital and the part where you have to sneak to get the keys, once you get your leg sliced it is all downhill for me until you get your first combat scenario. I recall really raging against that stealth segment at first as well with the chainsaw, didn't know what to do, where to go. Really wack.
> letterboxingOne thing that's pretty cool is that there's a few hidden flashback scenes in TEW2 that have forced letterboxing, pretty nice detail.